Coin  4.0.3
Coin3D core library
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SbRotation.h
1#ifndef COIN_SBROTATION_H
2#define COIN_SBROTATION_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
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9 * modification, are permitted provided that the following conditions are
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13 * this list of conditions and the following disclaimer.
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21 * this software without specific prior written permission.
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23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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34\**************************************************************************/
35
36#include <cstdio>
37#include <Inventor/SbVec4f.h>
38#include <Inventor/SbByteBuffer.h>
39#include <Inventor/SbString.h>
40
41class SbMatrix;
42class SbVec3f;
43
45public:
46 SbRotation(void);
47 SbRotation(const SbVec3f & axis, const float radians);
48 SbRotation(const float q[4]);
49 SbRotation(const float q0, const float q1, const float q2, const float q3);
50 SbRotation(const SbMatrix & m);
52 const float * getValue(void) const;
53 void getValue(float & q0, float & q1, float & q2, float & q3) const;
54 SbRotation & setValue(const float q0, const float q1,
55 const float q2, const float q3);
56 void getValue(SbVec3f & axis, float & radians) const;
57 void getValue(SbMatrix & matrix) const;
58 SbRotation & invert(void);
59 SbRotation inverse(void) const;
60 SbRotation & setValue(const float q[4]);
61 SbRotation & setValue(const SbMatrix & m);
62 SbRotation & setValue(const SbVec3f & axis, const float radians);
63 SbRotation & setValue(const SbVec3f & rotateFrom, const SbVec3f & rotateTo);
64 SbRotation & operator*=(const SbRotation & q);
65 SbRotation & operator*=(const float s);
66 friend COIN_DLL_API int operator==(const SbRotation & q1, const SbRotation & q2);
67 friend COIN_DLL_API int operator!=(const SbRotation & q1, const SbRotation & q2);
68 float operator[] (int n) const;
69
70 SbBool equals(const SbRotation & r, float tolerance) const;
72 void multVec(const SbVec3f & src, SbVec3f & dst) const;
73
74 void scaleAngle(const float scaleFactor);
75 static SbRotation slerp(const SbRotation & rot0, const SbRotation & rot1,
76 float t);
77 static SbRotation identity(void);
78
79 SbString toString() const;
80 SbBool fromString(const SbString & str);
81
82 void print(FILE * fp) const;
83
84private:
85 SbVec4f quat;
86};
87
91
92inline float SbRotation::operator[](int n) const
93{
94 //Any limit checking is delegated to SbVec4f
95 return quat[n];
96}
97
98#endif // !COIN_SBROTATION_H
The SbList class is a template container class for lists.
Definition SbList.h:70
int operator!=(const SbList< Type > &l) const
Definition SbList.h:217
int operator==(const SbList< Type > &l) const
Definition SbList.h:209
Type operator[](const int index) const
Definition SbList.h:195
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
float operator[](int n) const
returns the n'th quaternion of this rotation
Definition SbRotation.h:92
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:49