49 SbVec3ui32(
const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
50 SbVec3ui32(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
55 SbVec3ui32 & setValue(
const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
56 SbVec3ui32 & setValue(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
61 const uint32_t * getValue(
void)
const {
return vec; }
62 void getValue(uint32_t & x, uint32_t & y, uint32_t & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
67 int32_t dot(
const SbVec3ui32 & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
72 SbVec3ui32 &
operator /= (
int d) { SbDividerChk(
"SbVec3ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d;
return *
this; }