Coin  4.0.3
Coin3D core library
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SbVec4b.h
1#ifndef COIN_SBVEC4B_H
2#define COIN_SBVEC4B_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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34\**************************************************************************/
35
36#include <Inventor/SbBasic.h>
37#include <Inventor/system/inttypes.h>
38#ifndef NDEBUG
39#include <Inventor/errors/SoDebugError.h>
40#endif // !NDEBUG
41
42class SbVec4ub;
43class SbVec4s;
44class SbVec4i32;
45class SbVec4f;
46class SbVec4d;
47
49public:
50 SbVec4b(void) { }
51 SbVec4b(const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
52 SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
53 explicit SbVec4b(const SbVec4ub & v) { setValue(v); }
54 explicit SbVec4b(const SbVec4s & v) { setValue(v); }
55 explicit SbVec4b(const SbVec4i32 & v) { setValue(v); }
56 explicit SbVec4b(const SbVec4f & v) { setValue(v); }
57 explicit SbVec4b(const SbVec4d & v) { setValue(v); }
58
59 SbVec4b & setValue(const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
60 SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
61 SbVec4b & setValue(const SbVec4ub & v);
62 SbVec4b & setValue(const SbVec4s & v);
63 SbVec4b & setValue(const SbVec4i32 & v);
64 SbVec4b & setValue(const SbVec4f & v);
65 SbVec4b & setValue(const SbVec4d & v);
66
67 const int8_t * getValue(void) const { return vec; }
68 void getValue(int8_t & x, int8_t & y, int8_t & z, int8_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
69
70 int8_t & operator [] (int i) { return vec[i]; }
71 const int8_t & operator [] (int i) const { return vec[i]; }
72
73 int32_t dot(SbVec4b v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
74 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
75
76 SbVec4b & operator *= (int d) { vec[0] = int8_t(vec[0] * d); vec[1] = int8_t(vec[1] * d); vec[2] = int8_t(vec[2] * d); vec[3] = int8_t(vec[3] * d); return *this; }
77 SbVec4b & operator *= (double d);
78 SbVec4b & operator /= (int d) { SbDividerChk("SbVec4b::operator/=(int)", d); vec[0] = int8_t(vec[0] / d); vec[1] = int8_t(vec[1] / d); vec[2] = int8_t(vec[2] / d); vec[3] = int8_t(vec[3] / d); return *this; }
79 SbVec4b & operator /= (double d) { SbDividerChk("SbVec4b::operator/=(double)", d); return operator *= (1.0 / d); }
80 SbVec4b & operator += (SbVec4b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
81 SbVec4b & operator -= (SbVec4b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
82 SbVec4b operator - (void) const { return SbVec4b(-vec[0], -vec[1], -vec[2], -vec[3]); }
83
84protected:
85 int8_t vec[4];
86
87}; // SbVec4b
88
89COIN_DLL_API inline SbVec4b operator * (SbVec4b v, int d) {
90 SbVec4b val(v); val *= d; return val;
91}
92
93COIN_DLL_API inline SbVec4b operator * (SbVec4b v, double d) {
94 SbVec4b val(v); val *= d; return val;
95}
96
97COIN_DLL_API inline SbVec4b operator * (int d, SbVec4b v) {
98 SbVec4b val(v); val *= d; return val;
99}
100
101COIN_DLL_API inline SbVec4b operator * (double d, SbVec4b v) {
102 SbVec4b val(v); val *= d; return val;
103}
104
105COIN_DLL_API inline SbVec4b operator / (SbVec4b v, int d) {
106 SbDividerChk("operator/(SbVec4b,int)", d);
107 SbVec4b val(v); val /= d; return val;
108}
109
110COIN_DLL_API inline SbVec4b operator / (SbVec4b v, double d) {
111 SbDividerChk("operator/(SbVec4b,double)", d);
112 SbVec4b val(v); val /= d; return val;
113}
114
116 SbVec4b v(v1); v += v2; return v;
117}
118
120 SbVec4b v(v1); v -= v2; return v;
121}
122
124 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
125}
126
128 return !(v1 == v2);
129}
130
131#endif // !COIN_SBVEC4B_H
The SbList class is a template container class for lists.
Definition SbList.h:70
SbList(const int sizehint=DEFAULTSIZE)
Definition SbList.h:78
Type operator[](const int index) const
Definition SbList.h:195
Definition SbVec4b.h:48
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition SbVec4d.h:49
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:49
Definition SbVec4i32.h:48
Definition SbVec4s.h:48
Definition SbVec4ub.h:46