51 SbVec4i32(
const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
52 SbVec4i32(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
59 SbVec4i32 & setValue(
const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
60 SbVec4i32 & setValue(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
67 const int32_t * getValue(
void)
const {
return vec; }
68 void getValue(int32_t & x, int32_t & y, int32_t & z, int32_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
73 int32_t dot(
const SbVec4i32 & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
74 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
76 SbVec4i32 &
operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
78 SbVec4i32 &
operator /= (
int d) { SbDividerChk(
"SbVec4i32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }