51 SbVec4s(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
52 SbVec4s(
short x,
short y,
short z,
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
59 SbVec4s & setValue(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
60 SbVec4s & setValue(
short x,
short y,
short z,
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
61 SbVec4s & setValue(
const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
68 const short * getValue(
void)
const {
return vec; }
69 void getValue(
short & x,
short & y,
short & z,
short & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
74 int32_t dot(
const SbVec4s & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
75 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
77 SbVec4s &
operator *= (
int d) { vec[0] = short(vec[0] * d); vec[1] = short(vec[1] * d); vec[2] = short(vec[2] * d); vec[3] = short(vec[3] * d);
return *
this; }
79 SbVec4s &
operator /= (
int d) { SbDividerChk(
"SbVec4s::operator/=(int)", d); vec[0] = short(vec[0] / d); vec[1] = short(vec[1] / d); vec[2] = short(vec[2] / d); vec[3] = short(vec[3] / d);
return *
this; }
81 SbVec4s &
operator += (
const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
82 SbVec4s &
operator -= (
const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }