49 SbVec4ub(
const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
50 SbVec4ub(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
55 SbVec4ub & setValue(
const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
56 SbVec4ub & setValue(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
61 const uint8_t * getValue(
void)
const {
return vec; }
62 void getValue(uint8_t & x, uint8_t & y, uint8_t & z, uint8_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
67 int32_t dot(
SbVec4ub v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
70 SbVec4ub &
operator *= (
int d) { vec[0] = uint8_t(vec[0] * d); vec[1] = uint8_t(vec[1] * d); vec[2] = uint8_t(vec[2] * d); vec[3] = uint8_t(vec[3] * d);
return *
this; }
72 SbVec4ub &
operator /= (
int d) { SbDividerChk(
"SbVec4ub::operator/=(int)", d); vec[0] = uint8_t(vec[0] / d); vec[1] = uint8_t(vec[1] / d); vec[2] = uint8_t(vec[2] / d); vec[3] = uint8_t(vec[3] / d);
return *
this; }