Coin  4.0.3
Coin3D core library
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SbVec4ui32.h
1#ifndef COIN_SBVEC4UI32_H
2#define COIN_SBVEC4UI32_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/SbBasic.h>
37#include <Inventor/system/inttypes.h>
38#ifndef NDEBUG
39#include <Inventor/errors/SoDebugError.h>
40#endif // !NDEBUG
41
42class SbVec4i32;
43class SbVec4ub;
44class SbVec4us;
45
47public:
48 SbVec4ui32(void) { }
49 SbVec4ui32(const uint32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
50 SbVec4ui32(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
51 explicit SbVec4ui32(const SbVec4i32 & v) { setValue(v); }
52 explicit SbVec4ui32(const SbVec4ub & v) { setValue(v); }
53 explicit SbVec4ui32(const SbVec4us & v) { setValue(v); }
54
55 SbVec4ui32 & setValue(const uint32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
56 SbVec4ui32 & setValue(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
57 SbVec4ui32 & setValue(const SbVec4i32 & v);
58 SbVec4ui32 & setValue(const SbVec4ub & v);
59 SbVec4ui32 & setValue(const SbVec4us & v);
60
61 const uint32_t * getValue(void) const { return vec; }
62 void getValue(uint32_t & x, uint32_t & y, uint32_t & z, uint32_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
63
64 uint32_t & operator [] (int i) { return vec[i]; }
65 const uint32_t & operator [] (int i) const { return vec[i]; }
66
67 int32_t dot(const SbVec4ui32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
68 void negate(void);
69
70 SbVec4ui32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
71 SbVec4ui32 & operator *= (double d);
72 SbVec4ui32 & operator /= (int d) { SbDividerChk("SbVec4ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
73 SbVec4ui32 & operator /= (double d) { SbDividerChk("SbVec4ui32::operator/=(double)", d); return operator *= (1.0 / d); }
74 SbVec4ui32 & operator += (const SbVec4ui32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
75 SbVec4ui32 & operator -= (const SbVec4ui32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
76 SbVec4ui32 operator - (void) const { SbVec4ui32 v(*this); v.negate(); return v; }
77
78protected:
79 uint32_t vec[4];
80
81}; // SbVec4ui32
82
83COIN_DLL_API inline SbVec4ui32 operator * (const SbVec4ui32 & v, int d) {
84 SbVec4ui32 val(v); val *= d; return val;
85}
86
87COIN_DLL_API inline SbVec4ui32 operator * (const SbVec4ui32 & v, double d) {
88 SbVec4ui32 val(v); val *= d; return val;
89}
90
91COIN_DLL_API inline SbVec4ui32 operator * (int d, const SbVec4ui32 & v) {
92 SbVec4ui32 val(v); val *= d; return val;
93}
94
95COIN_DLL_API inline SbVec4ui32 operator * (double d, const SbVec4ui32 & v) {
96 SbVec4ui32 val(v); val *= d; return val;
97}
98
99COIN_DLL_API inline SbVec4ui32 operator / (const SbVec4ui32 & v, int d) {
100 SbDividerChk("operator/(SbVec4ui32,int)", d);
101 SbVec4ui32 val(v); val /= d; return val;
102}
103
104COIN_DLL_API inline SbVec4ui32 operator / (const SbVec4ui32 & v, double d) {
105 SbDividerChk("operator/(SbVec4ui32,double)", d);
106 SbVec4ui32 val(v); val /= d; return val;
107}
108
110 SbVec4ui32 v(v1); v += v2; return v;
111}
112
114 SbVec4ui32 v(v1); v -= v2; return v;
115}
116
117COIN_DLL_API inline int operator == (const SbVec4ui32 & v1, const SbVec4ui32 & v2) {
118 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
119}
120
121COIN_DLL_API inline int operator != (const SbVec4ui32 & v1, const SbVec4ui32 & v2) {
122 return !(v1 == v2);
123}
124
125#endif // !COIN_SBVEC4UI32_H
The SbList class is a template container class for lists.
Definition SbList.h:70
SbList(const int sizehint=DEFAULTSIZE)
Definition SbList.h:78
Type operator[](const int index) const
Definition SbList.h:195
Definition SbVec4i32.h:48
Definition SbVec4ub.h:46
Definition SbVec4ui32.h:46
Definition SbVec4us.h:46