49 SbVec4ui32(
const uint32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
50 SbVec4ui32(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
55 SbVec4ui32 & setValue(
const uint32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
56 SbVec4ui32 & setValue(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
61 const uint32_t * getValue(
void)
const {
return vec; }
62 void getValue(uint32_t & x, uint32_t & y, uint32_t & z, uint32_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
67 int32_t dot(
const SbVec4ui32 & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
70 SbVec4ui32 &
operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
72 SbVec4ui32 &
operator /= (
int d) { SbDividerChk(
"SbVec4ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }