49 SbVec4us(
const unsigned short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
50 SbVec4us(
unsigned short x,
unsigned short y,
unsigned short z,
unsigned short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
55 SbVec4us & setValue(
const unsigned short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
56 SbVec4us & setValue(
unsigned short x,
unsigned short y,
unsigned short z,
unsigned short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
61 const unsigned short * getValue(
void)
const {
return vec; }
62 void getValue(
unsigned short & x,
unsigned short & y,
unsigned short & z,
unsigned short & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
65 const unsigned short &
operator [] (
int i)
const {
return vec[
i]; }
67 int32_t dot(
const SbVec4us & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
70 SbVec4us &
operator *= (
int d) { vec[0] = (
unsigned short)(vec[0] * d); vec[1] = (
unsigned short)(vec[1] * d); vec[2] = (
unsigned short)(vec[2] * d); vec[3] = (
unsigned short)(vec[3] * d);
return *
this; }
72 SbVec4us &
operator /= (
int d) { SbDividerChk(
"SbVec4us::operator/=(int)", d); vec[0] = (
unsigned short)(vec[0] / d); vec[1] = (
unsigned short)(vec[1] / d); vec[2] = (
unsigned short)(vec[2] / d); vec[3] = (
unsigned short)(vec[3] / d);
return *
this; }
79 unsigned short vec[4];