Coin  4.0.3
Coin3D core library
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SoGLDisplayList.h
1#ifndef COIN_SOGLDISPLAYLIST_H
2#define COIN_SOGLDISPLAYLIST_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
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13 * this list of conditions and the following disclaimer.
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21 * this software without specific prior written permission.
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34\**************************************************************************/
35
36#include <Inventor/SbBasic.h>
37
38class SoState;
39class SoGLDisplayListP;
40
41// *************************************************************************
42
43class COIN_DLL_API SoGLDisplayList {
44public:
45 enum Type {
46 DISPLAY_LIST,
47 TEXTURE_OBJECT
48 };
49 SoGLDisplayList(SoState * state, Type type, int allocnum = 1,
50 SbBool mipmaptexobj = FALSE);
51 void ref(void);
52 void unref(SoState * state = NULL);
53
54 void open(SoState *state, int index = 0);
55 void close(SoState *state);
56
57 void call(SoState * state, int index = 0);
58 void addDependency(SoState * state);
59
60 SbBool isMipMapTextureObject(void) const;
61 Type getType(void) const;
62 int getNumAllocated(void) const;
63 // this returns GLuint in Inventor, but we try to avoid including
64 // gl.h in the header files so we just return unsigned int.
65 unsigned int getFirstIndex(void) const;
66 int getContext(void) const;
67
68 void setTextureTarget(int target);
69 int getTextureTarget(void) const;
70
71private:
73 SoGLDisplayListP * pimpl;
74 void bindTexture(SoState *state);
75
76 friend class SoGLCacheContextElement;
77};
78
79#endif // !COIN_SOGLDISPLAYLIST_H
The SoGLCacheContextElement class handles the OpenGL cache for a context.
Definition SoGLCacheContextElement.h:47
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition SoGLDisplayList.h:43
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44