Coin  4.0.3
Coin3D core library
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SoGLRenderCache.h
1#ifndef COIN_SOGLRENDERCACHE_H
2#define COIN_SOGLRENDERCACHE_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
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34\**************************************************************************/
35
36#include <Inventor/caches/SoCache.h>
37#include <Inventor/elements/SoGLLazyElement.h>
38
39class SoGLDisplayList;
40class SoGLRenderCacheP;
41
42
43class COIN_DLL_API SoGLRenderCache : public SoCache {
44 typedef SoCache inherited;
45
46public:
47 SoGLRenderCache(SoState * state);
48 virtual ~SoGLRenderCache();
49
50 void open(SoState * state);
51 void close(void);
52 void call(SoState * state);
53
54 int getCacheContext(void) const;
55
56 virtual SbBool isValid(const SoState * state) const;
57 virtual void addNestedCache(SoGLDisplayList * child);
58
59 SoGLLazyElement::GLState * getPreLazyState(void);
60 SoGLLazyElement::GLState * getPostLazyState(void);
61
62protected:
63 virtual void destroy(SoState *state);
64
65private:
66 SoGLRenderCacheP * pimpl;
67};
68
69#endif // !COIN_SOGLRENDERCACHE
The SoCache class is the superclass for all internal cache classes.
Definition SoCache.h:43
virtual SbBool isValid(const SoState *state) const
Definition SoCache.cpp:257
virtual void destroy(SoState *state)
Definition SoCache.cpp:307
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition SoGLDisplayList.h:43
The SoGLRenderCache class is used to cache OpenGL calls.
Definition SoGLRenderCache.h:43
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
Definition SoGLLazyElement.h:77