Coin  4.0.3
Coin3D core library
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SbViewVolume Member List

This is the complete list of members for SbViewVolume, including all inherited members.

frustum(float left, float right, float bottom, float top, float nearval, float farval)SbViewVolume
getAlignRotation(SbBool rightAngleOnly=FALSE) constSbViewVolume
getCameraSpaceMatrix(void) constSbViewVolume
getDepth(void) constSbViewVolume
getDPViewVolume(void) constSbViewVolume
getHeight(void) constSbViewVolume
getMatrices(SbMatrix &affine, SbMatrix &proj) constSbViewVolume
getMatrix(void) constSbViewVolume
getNearDist(void) constSbViewVolume
getPlane(const float distFromEye) constSbViewVolume
getPlanePoint(const float distFromEye, const SbVec2f &normPoint) constSbViewVolume
getProjectionDirection(void) constSbViewVolume
getProjectionPoint(void) constSbViewVolume
getProjectionType(void) constSbViewVolume
getSightPoint(const float distFromEye) constSbViewVolume
getViewUp(void) constSbViewVolume
getViewVolumePlanes(SbPlane planes[6]) constSbViewVolume
getWidth(void) constSbViewVolume
getWorldToScreenScale(const SbVec3f &worldCenter, float normRadius) constSbViewVolume
intersect(const SbVec3f &p) constSbViewVolume
intersect(const SbVec3f &p0, const SbVec3f &p1, SbVec3f &closestpoint) constSbViewVolume
intersect(const SbBox3f &box) constSbViewVolume
intersectionBox(const SbBox3f &box) constSbViewVolume
llfSbViewVolume
lrfSbViewVolume
narrow(float left, float bottom, float right, float top) constSbViewVolume
narrow(const SbBox3f &box) constSbViewVolume
nearDistSbViewVolume
nearToFarSbViewVolume
ortho(float left, float right, float bottom, float top, float nearval, float farval)SbViewVolume
ORTHOGRAPHIC enum valueSbViewVolume
outsideTest(const SbPlane &p, const SbVec3f &bmin, const SbVec3f &bmax) constSbViewVolume
PERSPECTIVE enum valueSbViewVolume
perspective(float fovy, float aspect, float nearval, float farval)SbViewVolume
print(FILE *fp) constSbViewVolume
projDirSbViewVolume
projectBox(const SbBox3f &box) constSbViewVolume
ProjectionType enum nameSbViewVolume
projectPointToLine(const SbVec2f &pt, SbLine &line) constSbViewVolume
projectPointToLine(const SbVec2f &pt, SbVec3f &line0, SbVec3f &line1) constSbViewVolume
projectToScreen(const SbVec3f &src, SbVec3f &dst) constSbViewVolume
projPointSbViewVolume
rotateCamera(const SbRotation &q)SbViewVolume
SbViewVolume(void)SbViewVolume
scale(float factor)SbViewVolume
scaleHeight(float ratio)SbViewVolume
scaleWidth(float ratio)SbViewVolume
transform(const SbMatrix &matrix)SbViewVolume
translateCamera(const SbVec3f &v)SbViewVolume
typeSbViewVolume
ulfSbViewVolume
zNarrow(float nearval, float farval) constSbViewVolume
zVector(void) constSbViewVolume
~SbViewVolume(void)SbViewVolume