ABORT enum value | SoGLRenderAction | |
AbortCode enum name | SoGLRenderAction | |
abortNow(void) | SoGLRenderAction | |
ADD enum value | SoGLRenderAction | |
addDelayedPath(SoPath *path) | SoGLRenderAction | |
addMethod(const SoType type, SoActionMethod method) | SoGLRenderAction | static |
addPreRenderCallback(SoGLPreRenderCB *func, void *userdata) | SoGLRenderAction | |
AppliedCode enum name | SoAction | |
apply(SoNode *root) | SoAction | virtual |
apply(SoPath *path) | SoAction | virtual |
apply(const SoPathList &pathlist, SbBool obeysrules=FALSE) | SoAction | virtual |
apply(SoAction *beingApplied) | SoAction | |
BBOX_CENTER enum value | SoGLRenderAction | |
BBOX_CLOSEST_CORNER enum value | SoGLRenderAction | |
BBOX_FARTHEST_CORNER enum value | SoGLRenderAction | |
beginTraversal(SoNode *node) | SoGLRenderAction | protectedvirtual |
BELOW_PATH enum value (defined in SoAction) | SoAction | |
BLEND enum value | SoGLRenderAction | |
CONTINUE enum value | SoGLRenderAction | |
CUSTOM_CALLBACK enum value | SoGLRenderAction | |
DELAY enum value | SoGLRenderAction | |
DELAYED_ADD enum value | SoGLRenderAction | |
DELAYED_BLEND enum value | SoGLRenderAction | |
enableElement(const SoType type, const int stackindex) | SoGLRenderAction | static |
endTraversal(SoNode *node) | SoGLRenderAction | protectedvirtual |
getAbortCallback(SoGLRenderAbortCB *&func_out, void *&userdata_out) const | SoGLRenderAction | |
getCacheContext(void) const | SoGLRenderAction | |
getClassActionMethods(void) | SoGLRenderAction | protectedstatic |
getClassEnabledElements(void) | SoGLRenderAction | protectedstatic |
getClassTypeId(void) | SoGLRenderAction | static |
getCurPass(void) const | SoGLRenderAction | |
getCurPath(void) | SoAction | |
getCurPathCode(void) const | SoAction | inline |
getCurPathTail(void) | SoAction | virtual |
getDelayedObjDepthWrite(void) const | SoGLRenderAction | |
getEnabledElements(void) const | SoGLRenderAction | protectedvirtual |
getNodeAppliedTo(void) const | SoAction | |
getNumPasses(void) const | SoGLRenderAction | |
getOriginalPathListAppliedTo(void) const | SoAction | |
getPathAppliedTo(void) const | SoAction | |
getPathCode(int &numindices, const int *&indices) | SoAction | |
getPathListAppliedTo(void) const | SoAction | |
getRenderingIsRemote(void) const | SoGLRenderAction | |
getSortedLayersNumPasses(void) const | SoGLRenderAction | |
getState(void) const | SoAction | |
getTransparencyType(void) const | SoGLRenderAction | |
getTransparentDelayedObjectRenderType(void) const | SoGLRenderAction | |
getTypeId(void) const | SoGLRenderAction | virtual |
getUpdateArea(SbVec2f &origin, SbVec2f &size) const | SoGLRenderAction | |
getViewportRegion(void) const | SoGLRenderAction | |
getWhatAppliedTo(void) const | SoAction | |
handleTransparency(SbBool istransparent=FALSE) | SoGLRenderAction | |
hasTerminated(void) const | SoAction | |
IN_PATH enum value (defined in SoAction) | SoAction | |
initClass(void) | SoGLRenderAction | static |
initClasses(void) | SoAction | static |
invalidateState(void) | SoGLRenderAction | virtual |
isLastPathListAppliedTo(void) const | SoAction | |
isOfType(SoType type) const | SoAction | virtual |
isPassUpdate(void) const | SoGLRenderAction | |
isRenderingDelayedPaths(void) const | SoGLRenderAction | |
isRenderingTranspBackfaces(void) const | SoGLRenderAction | |
isRenderingTranspPaths(void) const | SoGLRenderAction | |
isSmoothing(void) const | SoGLRenderAction | |
NO_PATH enum value (defined in SoAction) | SoAction | |
NODE enum value (defined in SoAction) | SoAction | |
NONE enum value | SoGLRenderAction | |
NONSOLID_SEPARATE_BACKFACE_PASS enum value | SoGLRenderAction | |
nullAction(SoAction *action, SoNode *node) | SoAction | static |
OFF_PATH enum value (defined in SoAction) | SoAction | |
ONE_PASS enum value | SoGLRenderAction | |
PATH enum value (defined in SoAction) | SoAction | |
PATH_LIST enum value (defined in SoAction) | SoAction | |
PathCode enum name | SoAction | |
popCurPath(const PathCode prevpathcode) | SoAction | |
popCurPath(void) | SoAction | |
popPushCurPath(const int childindex, SoNode *node=NULL) | SoAction | |
PRUNE enum value | SoGLRenderAction | |
pushCurPath(const int childindex, SoNode *node=NULL) | SoAction | |
pushCurPath(void) | SoAction | |
removePreRenderCallback(SoGLPreRenderCB *func, void *userdata) | SoGLRenderAction | |
SCREEN_DOOR enum value | SoGLRenderAction | |
setAbortCallback(SoGLRenderAbortCB *const func, void *const userdata) | SoGLRenderAction | |
setCacheContext(const uint32_t context) | SoGLRenderAction | |
setCurPass(const int passnum, const int numpasses) | SoGLRenderAction | |
setDelayedObjDepthWrite(SbBool write) | SoGLRenderAction | |
setNumPasses(const int num) | SoGLRenderAction | |
setPassCallback(SoGLRenderPassCB *const func, void *const userdata) | SoGLRenderAction | |
setPassUpdate(const SbBool flag) | SoGLRenderAction | |
setRenderingIsRemote(SbBool isremote) | SoGLRenderAction | |
setSmoothing(const SbBool smooth) | SoGLRenderAction | |
setSortedLayersNumPasses(int num) | SoGLRenderAction | |
setSortedObjectOrderStrategy(const SortedObjectOrderStrategy strategy, SoGLSortedObjectOrderCB *cb=NULL, void *closure=NULL) | SoGLRenderAction | |
setTerminated(const SbBool flag) | SoAction | protected |
setTransparencyType(const TransparencyType type) | SoGLRenderAction | |
setTransparentDelayedObjectRenderType(TransparentDelayedObjectRenderType type) | SoGLRenderAction | |
setUpdateArea(const SbVec2f &origin, const SbVec2f &size) | SoGLRenderAction | |
setViewportRegion(const SbViewportRegion &newregion) | SoGLRenderAction | |
shouldCompactPathList(void) const | SoAction | protectedvirtual |
SoAction(void) | SoAction | protected |
SoGLRenderAbortCB typedef | SoGLRenderAction | |
SoGLRenderAction(const SbViewportRegion &viewportregion) | SoGLRenderAction | |
SORTED_LAYERS_BLEND enum value | SoGLRenderAction | |
SORTED_OBJECT_ADD enum value | SoGLRenderAction | |
SORTED_OBJECT_BLEND enum value | SoGLRenderAction | |
SORTED_OBJECT_SORTED_TRIANGLE_ADD enum value | SoGLRenderAction | |
SORTED_OBJECT_SORTED_TRIANGLE_BLEND enum value | SoGLRenderAction | |
SortedObjectOrderStrategy enum name | SoGLRenderAction | |
state | SoAction | protected |
switchToNodeTraversal(SoNode *node) | SoAction | |
switchToPathTraversal(SoPath *path) | SoAction | |
TransparencyType enum name | SoGLRenderAction | |
TransparentDelayedObjectRenderType enum name | SoGLRenderAction | |
traversalMethods | SoAction | protected |
traverse(SoNode *const node) | SoAction | |
usePathCode(int &numindices, const int *&indices) | SoAction | |
~SoAction(void) | SoAction | virtual |
~SoGLRenderAction(void) | SoGLRenderAction | virtual |