Coin
4.0.3
Coin3D core library
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gl.h
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#ifndef COIN_GL_H
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#define COIN_GL_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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/* This header file is supposed to take care of all operating system
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* dependent anomalies connected to the gl.h include file. */
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/**********************************************************************/
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/* This define is at least needed before inclusion of the header files
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that are part of NVidia's Linux drivers v41.91. Without it, none of
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the extension and OpenGL 1.1+ function prototypes will be set
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up. */
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#define GL_GLEXT_PROTOTYPES 1
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#include <Inventor/system/gl-headers.h>
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/**********************************************************************/
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/*
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Some systems have very old gl.h files, and other systems include
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extension enums which we want to use if we run-time detect the
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extension function calls to be available, so we just define these
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values here if not defined already.
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*/
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/* Note: GL_CLAMP_TO_EDGE_EXT and GL_CLAMP_TO_EDGE_SGIS have the same
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enum values as GL_CLAMP_TO_EDGE. We only use the "real" enum
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name. */
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
/* !GL_CLAMP_TO_EDGE */
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#ifndef GL_CLAMP_TO_BORDER
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#define GL_CLAMP_TO_BORDER 0x812D
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#endif
/* GL_CLAMP_TO_BORDER */
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/* Define for the REPLACE texture model (OpenGL 1.1). */
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#ifndef GL_REPLACE
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#define GL_REPLACE 0x1E01
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#endif
/* !GL_REPLACE */
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/* Note: all following enums also have an *_EXT version with the same
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enum value as the "real" enum. We only use the "real" enum name in
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Coin code. */
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#ifndef GL_MAX_3D_TEXTURE_SIZE
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#endif
/* !GL_MAX_3D_TEXTURE_SIZE */
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#ifndef GL_PACK_IMAGE_HEIGHT
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#endif
/* !GL_PACK_IMAGE_HEIGHT */
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#ifndef GL_PACK_SKIP_IMAGES
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#define GL_PACK_SKIP_IMAGES 0x806B
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#endif
/* !GL_PACK_SKIP_IMAGES */
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#ifndef GL_PROXY_TEXTURE_2D
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#define GL_PROXY_TEXTURE_2D 0x8064
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#endif
/* !GL_PROXY_TEXTURE_2D */
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#ifndef GL_PROXY_TEXTURE_3D
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#define GL_PROXY_TEXTURE_3D 0x8070
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#endif
/* !GL_PROXY_TEXTURE_3D */
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
/* !GL_TEXTURE_3D */
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#ifndef GL_TEXTURE_DEPTH
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#define GL_TEXTURE_DEPTH 0x8071
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#endif
/* !GL_TEXTURE_DEPTH */
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
/* !GL_TEXTURE_WRAP_R */
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#ifndef GL_UNPACK_IMAGE_HEIGHT
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#endif
/* !GL_UNPACK_IMAGE_HEIGHT */
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#ifndef GL_UNPACK_SKIP_IMAGES
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#endif
/* !GL_UNPACK_SKIP_IMAGES */
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#ifndef GL_COLOR_TABLE_WIDTH
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#define GL_COLOR_TABLE_WIDTH 0x80D9
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#endif
/* !GL_COLOR_TABLE_WIDTH */
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/* OpenGL multitexture defines. For now we just define for maximum sixteen units */
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#ifndef GL_TEXTURE0
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#define GL_TEXTURE0 0x84C0
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#endif
/* !GL_TEXTURE0 */
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#ifndef GL_TEXTURE1
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#define GL_TEXTURE1 0x84C1
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#endif
/* !GL_TEXTURE1 */
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#ifndef GL_TEXTURE2
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#define GL_TEXTURE2 0x84C2
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#endif
/* !GL_TEXTURE2 */
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#ifndef GL_TEXTURE3
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#define GL_TEXTURE3 0x84C3
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#endif
/* !GL_TEXTURE3 */
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#ifndef GL_TEXTURE4
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#define GL_TEXTURE4 0x84C4
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#endif
/* !GL_TEXTURE4 */
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#ifndef GL_TEXTURE5
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#define GL_TEXTURE5 0x84C5
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#endif
/* !GL_TEXTURE5 */
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#ifndef GL_TEXTURE6
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#define GL_TEXTURE6 0x84C6
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#endif
/* !GL_TEXTURE6 */
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#ifndef GL_TEXTURE7
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#define GL_TEXTURE7 0x84C7
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#endif
/* !GL_TEXTURE7 */
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#ifndef GL_TEXTURE8
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#define GL_TEXTURE8 0x84C8
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#endif
/* !GL_TEXTURE8 */
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#ifndef GL_TEXTURE9
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#define GL_TEXTURE9 0x84C9
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#endif
/* !GL_TEXTURE9 */
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#ifndef GL_TEXTURE10
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#define GL_TEXTURE10 0x84CA
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#endif
/* !GL_TEXTURE10 */
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#ifndef GL_TEXTURE11
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#define GL_TEXTURE11 0x84CB
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#endif
/* !GL_TEXTURE11 */
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#ifndef GL_TEXTURE12
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#define GL_TEXTURE12 0x84CC
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#endif
/* !GL_TEXTURE12 */
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#ifndef GL_TEXTURE13
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#define GL_TEXTURE13 0x84CD
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#endif
/* !GL_TEXTURE13 */
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#ifndef GL_TEXTURE14
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#define GL_TEXTURE14 0x84CE
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#endif
/* !GL_TEXTURE14 */
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#ifndef GL_TEXTURE15
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#define GL_TEXTURE15 0x84CF
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#endif
/* !GL_TEXTURE15 */
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#ifndef GL_MAX_TEXTURE_UNITS
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#endif
/* !GL_MAX_TEXTURE_UNITS */
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#ifndef GL_ACTIVE_TEXTURE
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#define GL_ACTIVE_TEXTURE 0x84E0
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#endif
/* !GL_ACTIVE_TEXTURE */
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#ifndef GL_CLIENT_ACTIVE_TEXTURE
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#endif
/* !GL_CLIENT_ACTIVE_TEXTURE */
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/* A define from the old EXT_polygon_offset from SGI. This define at
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least missing from Microsoft's OpenGL 1.1 SDK. */
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#ifndef GL_POLYGON_OFFSET_EXT
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#define GL_POLYGON_OFFSET_EXT 0x8037
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#endif
/* !GL_POLYGON_OFFSET_EXT */
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/* color table extension defines */
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#ifndef GL_COLOR_TABLE
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#define GL_COLOR_TABLE 0x80D0
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#endif
/* !GL_COLOR_TABLE */
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#ifndef GL_COLOR_INDEX1_EXT
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#define GL_COLOR_INDEX1_EXT 0x80E2
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#endif
/* !GL_COLOR_INDEX1_EXT */
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#ifndef GL_COLOR_INDEX2_EXT
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#define GL_COLOR_INDEX2_EXT 0x80E3
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#endif
/* !GL_COLOR_INDEX2_EXT */
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#ifndef GL_COLOR_INDEX4_EXT
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#define GL_COLOR_INDEX4_EXT 0x80E4
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#endif
/* !GL_COLOR_INDEX4_EXT */
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#ifndef GL_COLOR_INDEX8_EXT
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#endif
/* !GL_COLOR_INDEX8_EXT */
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#ifndef GL_COLOR_INDEX12_EXT
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#define GL_COLOR_INDEX12_EXT 0x80E6
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#endif
/* !GL_COLOR_INDEX12_EXT */
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#ifndef GL_COLOR_INDEX16_EXT
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#define GL_COLOR_INDEX16_EXT 0x80E7
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#endif
/* !GL_COLOR_INDEX16_EXT */
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#ifndef GL_COLOR_TABLE_FORMAT_EXT
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#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
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#endif
/* !GL_COLOR_TABLE_FORMAT_EXT */
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#ifndef GL_COLOR_TABLE_RED_SIZE_EXT
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#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
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#endif
/* !GL_COLOR_TABLE_RED_SIZE_EXT */
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#ifndef GL_COLOR_TABLE_GREEN_SIZE_EXT
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#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
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#endif
/* !GL_COLOR_TABLE_GREEN_SIZE_EXT */
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#ifndef GL_COLOR_TABLE_BLUE_SIZE_EXT
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#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
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#endif
/* !GL_COLOR_TABLE_BLUE_SIZE_EXT */
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#ifndef GL_COLOR_TABLE_ALPHA_SIZE_EXT
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#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
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#endif
/* !GL_COLOR_TABLE_ALPHA_SIZE_EXT */
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#ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
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#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
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#endif
/* !GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
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#ifndef GL_COLOR_TABLE_INTENSITY_SIZE_EXT
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#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
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#endif
/* !GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
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#ifndef GL_TEXTURE_INDEX_SIZE_EXT
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#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
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#endif
/* !GL_TEXTURE_INDEX_SIZE_EXT */
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/* texture compression extension defines */
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#ifndef GL_COMPRESSED_ALPHA_ARB
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#endif
/* !GL_COMPRESSED_ALPHA_ARB */
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#ifndef GL_COMPRESSED_LUMINANCE_ARB
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#endif
/* !GL_COMPRESSED_LUMINANCE_ARB */
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#ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#endif
/* !GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
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#ifndef GL_COMPRESSED_INTENSITY_ARB
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#endif
/* !GL_COMPRESSED_INTENSITY_ARB */
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#ifndef GL_COMPRESSED_RGB_ARB
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#endif
/* !GL_COMPRESSED_RGB_ARB */
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#ifndef GL_COMPRESSED_RGBA_ARB
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#endif
/* !GL_COMPRESSED_RGBA_ARB */
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#ifndef GL_TEXTURE_COMPRESSION_HINT_ARB
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#endif
/* !GL_TEXTURE_COMPRESSION_HINT_ARB */
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#ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
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#endif
/* !GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
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#ifndef GL_TEXTURE_COMPRESSED_ARB
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#endif
/* !GL_TEXTURE_COMPRESSED_ARB */
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#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#endif
/* !GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
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#ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#endif
/* !GL_COMPRESSED_TEXTURE_FORMATS_ARB */
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/* ARB_depth_texture */
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#ifndef GL_DEPTH_COMPONENT16
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#define GL_DEPTH_COMPONENT16 0x81A5
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#endif
/* GL_DEPTH_COMPONENT16 */
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#ifndef GL_DEPTH_COMPONENT24
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#define GL_DEPTH_COMPONENT24 0x81A6
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#endif
/* GL_DEPTH_COMPONENT24 */
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#ifndef GL_DEPTH_COMPONENT32
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#define GL_DEPTH_COMPONENT32 0x81A7
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#endif
/* GL_DEPTH_COMPONENT32 */
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#ifndef GL_TEXTURE_DEPTH_SIZE
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#define GL_TEXTURE_DEPTH_SIZE 0x884A
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#endif
/* GL_TEXTURE_DEPTH_SIZE */
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#ifndef GL_DEPTH_TEXTURE_MODE
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#define GL_DEPTH_TEXTURE_MODE 0x884B
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#endif
/* GL_DEPTH_TEXTURE_MODE */
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/* Texture pixel formats (OpenGL 1.1) */
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#ifndef GL_R3_G3_B2
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#define GL_R3_G3_B2 0x2A10
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#endif
/* GL_R3_G3_B2 */
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#ifndef GL_RGB4
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#define GL_RGB4 0x804F
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#endif
/* GL_RGB4 */
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#ifndef GL_RGB5
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#define GL_RGB5 0x8050
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#endif
/* GL_RGB5 */
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#ifndef GL_RGB8
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#define GL_RGB8 0x8051
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#endif
/* GL_RGB8 */
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#ifndef GL_RGB10
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#define GL_RGB10 0x8052
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#endif
/* GL_RGB10 */
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#ifndef GL_RGB12
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#define GL_RGB12 0x8053
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#endif
/* GL_RGB12 */
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#ifndef GL_RGB16
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#define GL_RGB16 0x8054
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#endif
/* GL_RGB16 */
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#ifndef GL_RGBA2
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#define GL_RGBA2 0x8055
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#endif
/* GL_RGBA2 */
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#ifndef GL_RGBA4
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#define GL_RGBA4 0x8056
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#endif
/* GL_RGBA4 */
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#ifndef GL_RGB5_A1
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#define GL_RGB5_A1 0x8057
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#endif
/* GL_RGB5_A1 */
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#ifndef GL_RGBA8
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#define GL_RGBA8 0x8058
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#endif
/* GL_RGBA8 */
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#ifndef GL_RGB10_A2
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#define GL_RGB10_A2 0x8059
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#endif
/* GL_RGB10_A2 */
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#ifndef GL_RGBA12
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#define GL_RGBA12 0x805A
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#endif
/* GL_RGBA12 */
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#ifndef GL_RGBA16
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#define GL_RGBA16 0x805B
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#endif
/* GL_RGBA16 */
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#ifndef GL_BGR
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#define GL_BGR 0x80E0
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#endif
/* GL_BGR */
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/* Floating point texture formats (ARB_texture_float) */
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#ifndef GL_RGBA32F_ARB
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#define GL_RGBA32F_ARB 0x8814
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#endif
/* GL_RGBA32F_ARB */
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#ifndef GL_RGB32F_ARB
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#define GL_RGB32F_ARB 0x8815
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#endif
/* GL_RGB32F_ARB */
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#ifndef GL_ALPHA32F_ARB
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#define GL_ALPHA32F_ARB 0x8816
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#endif
/* GL_ALPHA32F_ARB */
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#ifndef GL_INTENSITY32F_ARB
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#define GL_INTENSITY32F_ARB 0x8817
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#endif
/* GL_INTENSITY32F_ARB */
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#ifndef GL_LUMINANCE32F_ARB
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#define GL_LUMINANCE32F_ARB 0x8818
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#endif
/* GL_LUMINANCE32F_ARB */
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#ifndef GL_LUMINANCE_ALPHA32F_ARB
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#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
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#endif
/* GL_LUMINANCE_ALPHA32F_ARB */
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#ifndef GL_RGBA16F_ARB
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#define GL_RGBA16F_ARB 0x881A
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#endif
/* GL_RGBA16F_ARB */
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#ifndef GL_RGB16F_ARB
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#define GL_RGB16F_ARB 0x881B
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#endif
/* GL_RGB16F_ARB */
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#ifndef GL_ALPHA16F_ARB
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#define GL_ALPHA16F_ARB 0x881C
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#endif
/* GL_ALPHA16F_ARB */
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#ifndef GL_INTENSITY16F_ARB
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#define GL_INTENSITY16F_ARB 0x881D
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#endif
/* GL_INTENSITY16F_ARB */
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#ifndef GL_LUMINANCE16F_ARB
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#define GL_LUMINANCE16F_ARB 0x881E
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#endif
/* GL_LUMINANCE16F_ARB */
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#ifndef GL_LUMINANCE_ALPHA16F_ARB
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#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
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#endif
/* GL_LUMINANCE_ALPHA16F_ARB */
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#ifndef GL_RGBA16_EXT
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#define GL_RGBA16_EXT 0x805B
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#endif
/* GL_RGBA16_EXT */
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/* Shadow-related */
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/* FIXME: consider if we should change the code that uses these. 20070316 pederb. */
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/* (Why? --mortene.) */
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/*
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We need to decide if we're going to use the _ARB versions of the
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defines or if we're going to just skip using the _ARB postfix. Most (all?)
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example code are using the _ARB postfix, so it might be a bit confusing if
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the OpenGL code in Coin doesn't use it.
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I feel we should supply the _ARB versions of the defines, since
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that's what everybody is using, and glext.h (supplied by Mesa and
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nVidia) also use _ARB. The problem is when an ARB is taken in as
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part of the OpenGL standard. We then might have to supply both
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versions of the defines.
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pederb, 20070326
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*/
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#ifndef GL_TEXTURE_COMPARE_MODE
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#endif
/* GL_TEXTURE_COMPARE_MODE */
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#ifndef GL_TEXTURE_COMPARE_FUNC
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#define GL_TEXTURE_COMPARE_FUNC 0x884D
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#endif
/* GL_TEXTURE_COMPARE_FUNC */
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#ifndef GL_COMPARE_R_TO_TEXTURE
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#endif
/* GL_COMPARE_R_TO_TEXTURE */
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/* glBlendEquation defines */
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#ifndef GL_MIN
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#define GL_MIN 0x8007
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#endif
/* GL_MIN */
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#ifndef GL_MAX
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#define GL_MAX 0x8008
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#endif
/* GL_MAX */
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#ifndef GL_FUNC_ADD
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#define GL_FUNC_ADD 0x8006
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#endif
/* GL_FUNC_ADD */
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#ifndef GL_FUNC_SUBTRACT
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#define GL_FUNC_SUBTRACT 0x800A
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#endif
/* GL_FUNC_SUBTRACT */
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#ifndef GL_FUNC_REVERSE_SUBTRACT
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#endif
/* GL_FUNC_REVERSE_SUBTRACT */
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/* glVertexArray defines */
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#ifndef GL_VERTEX_ARRAY
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#define GL_VERTEX_ARRAY 0x8074
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#endif
/* GL_VERTEX_ARRAY */
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#ifndef GL_NORMAL_ARRAY
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#define GL_NORMAL_ARRAY 0x8075
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#endif
/* GL_NORMAL_ARRAY */
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#ifndef GL_COLOR_ARRAY
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#define GL_COLOR_ARRAY 0x8076
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#endif
/* GL_COLOR_ARRAY */
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#ifndef GL_INDEX_ARRAY
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#define GL_INDEX_ARRAY 0x8077
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#endif
/* GL_INDEX_ARRAY */
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#ifndef GL_TEXTURE_COORD_ARRAY
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#endif
/* GL_TEXTURE_COORD_ARRAY */
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#ifndef GL_V3F
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#define GL_V3F 0x2A21
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#endif
/* GL_V3F */
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#ifndef GL_C4UB_V3F
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#define GL_C4UB_V3F 0x2A23
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#endif
/* GL_C4UB_V3F */
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#ifndef GL_C3F_V3F
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#define GL_C3F_V3F 0x2A24
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#endif
/* GL_C3F_V3F */
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#ifndef GL_N3F_V3F
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#define GL_N3F_V3F 0x2A25
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#endif
/* GL_N3F_V3F */
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#ifndef GL_C4F_N3F_V3F
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#define GL_C4F_N3F_V3F 0x2A26
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#endif
/* GL_C4F_N3F_V3F */
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#ifndef GL_T2F_V3F
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#define GL_T2F_V3F 0x2A27
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#endif
/* GL_T2F_V3F */
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#ifndef GL_T2F_C4UB_V3F
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#define GL_T2F_C4UB_V3F 0x2A29
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#endif
/* GL_T2F_C4UB_V3F */
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#ifndef GL_T2F_C3F_V3F
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#define GL_T2F_C3F_V3F 0x2A2A
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#endif
/* GL_T2F_C3F_V3F */
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#ifndef GL_T2F_N3F_V3F
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#define GL_T2F_N3F_V3F 0x2A2B
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#endif
/* GL_T2F_N3F_V3F */
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#ifndef GL_T2F_C4F_N3F_V3F
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#define GL_T2F_C4F_N3F_V3F 0x2A2C
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#endif
/* GL_T2F_C4F_N3F_V3F */
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/* glVertexArrayRangeNV defines */
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#ifndef GL_VERTEX_ARRAY_RANGE_NV
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#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
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#endif
/* GL_VERTEX_ARRAY_RANGE_NV */
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#ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_NV
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#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
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#endif
/* GL_VERTEX_ARRAY_RANGE_LENGTH_NV */
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#ifndef GL_VERTEX_ARRAY_RANGE_VALID_NV
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#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
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#endif
/* GL_VERTEX_ARRAY_RANGE_VALID_NV */
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#ifndef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
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#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
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#endif
/* GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV */
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#ifndef GL_VERTEX_ARRAY_RANGE_POINTER_NV
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#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
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#endif
/* GL_VERTEX_ARRAY_RANGE_POINTER_NV */
506
507
/* some glVertexBufferObject defines */
508
#ifndef GL_ARRAY_BUFFER
509
#define GL_ARRAY_BUFFER 0x8892
510
#endif
/* GL_ARRAY_BUFFER */
511
#ifndef GL_ELEMENT_ARRAY_BUFFER
512
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
513
#endif
/* GL_ELEMENT_ARRAY_BUFFER */
514
#ifndef GL_READ_ONLY
515
#define GL_READ_ONLY 0x88B8
516
#endif
/* GL_READ_ONLY */
517
#ifndef GL_WRITE_ONLY
518
#define GL_WRITE_ONLY 0x88B9
519
#endif
/* GL_WRITE_ONLY */
520
#ifndef GL_READ_WRITE
521
#define GL_READ_WRITE 0x88BA
522
#endif
/* GL_READ_WRITE */
523
#ifndef GL_BUFFER_ACCESS
524
#define GL_BUFFER_ACCESS 0x88BB
525
#endif
/* GL_BUFFER_ACCESS */
526
#ifndef GL_BUFFER_MAPPED
527
#define GL_BUFFER_MAPPED 0x88BC
528
#endif
/* GL_BUFFER_MAPPED */
529
#ifndef GL_BUFFER_MAP_POINTER
530
#define GL_BUFFER_MAP_POINTER 0x88BD
531
#endif
/* GL_BUFFER_MAP_POINTER */
532
#ifndef GL_STREAM_DRAW
533
#define GL_STREAM_DRAW 0x88E0
534
#endif
/* GL_STREAM_DRAW */
535
#ifndef GL_STREAM_READ
536
#define GL_STREAM_READ 0x88E1
537
#endif
/* GL_STREAM_READ */
538
#ifndef GL_STREAM_COPY
539
#define GL_STREAM_COPY 0x88E2
540
#endif
/* GL_STREAM_COPY */
541
#ifndef GL_STATIC_DRAW
542
#define GL_STATIC_DRAW 0x88E4
543
#endif
/* GL_STATIC_DRAW */
544
#ifndef GL_STATIC_READ
545
#define GL_STATIC_READ 0x88E5
546
#endif
/* GL_STATIC_READ */
547
#ifndef GL_STATIC_COPY
548
#define GL_STATIC_COPY 0x88E6
549
#endif
/* GL_STATIC_COPY */
550
#ifndef GL_DYNAMIC_DRAW
551
#define GL_DYNAMIC_DRAW 0x88E8
552
#endif
/* GL_DYNAMIC_DRAW */
553
#ifndef GL_DYNAMIC_READ
554
#define GL_DYNAMIC_READ 0x88E9
555
#endif
/* GL_DYNAMIC_READ */
556
#ifndef GL_DYNAMIC_COPY
557
#define GL_DYNAMIC_COPY 0x88EA
558
#endif
/* GL_DYNAMIC_COPY */
559
560
561
/* NViDIA GL_NV_register_combiners extension */
562
#ifndef GL_REGISTER_COMBINERS_NV
563
#define GL_REGISTER_COMBINERS_NV 0x8522
564
#endif
/* GL_REGISTER_COMBINERS_NV */
565
#ifndef GL_COMBINER0_NV
566
#define GL_COMBINER0_NV 0x8550
567
#endif
/* GL_COMBINER0_NV */
568
#ifndef GL_COMBINER1_NV
569
#define GL_COMBINER1_NV 0x8551
570
#endif
/* GL_COMBINER1_NV */
571
#ifndef GL_COMBINER2_NV
572
#define GL_COMBINER2_NV 0x8552
573
#endif
/* GL_COMBINER2_NV */
574
#ifndef GL_COMBINER3_NV
575
#define GL_COMBINER3_NV 0x8553
576
#endif
/* GL_COMBINER3_NV */
577
#ifndef GL_COMBINER4_NV
578
#define GL_COMBINER4_NV 0x8554
579
#endif
/* GL_COMBINER4_NV */
580
#ifndef GL_COMBINER5_NV
581
#define GL_COMBINER5_NV 0x8555
582
#endif
/* GL_COMBINER5_NV */
583
#ifndef GL_COMBINER6_NV
584
#define GL_COMBINER6_NV 0x8556
585
#endif
/* GL_COMBINER6_NV */
586
#ifndef GL_COMBINER7_NV
587
#define GL_COMBINER7_NV 0x8557
588
#endif
/* GL_COMBINER7_NV */
589
#ifndef GL_VARIABLE_A_NV
590
#define GL_VARIABLE_A_NV 0x8523
591
#endif
/* GL_VARIABLE_A_NV */
592
#ifndef GL_VARIABLE_B_NV
593
#define GL_VARIABLE_B_NV 0x8524
594
#endif
/* GL_VARIABLE_B_NV */
595
#ifndef GL_VARIABLE_C_NV
596
#define GL_VARIABLE_C_NV 0x8525
597
#endif
/* GL_VARIABLE_C_NV */
598
#ifndef GL_VARIABLE_D_NV
599
#define GL_VARIABLE_D_NV 0x8526
600
#endif
/* GL_VARIABLE_D_NV */
601
#ifndef GL_VARIABLE_E_NV
602
#define GL_VARIABLE_E_NV 0x8527
603
#endif
/* GL_VARIABLE_E_NV */
604
#ifndef GL_VARIABLE_F_NV
605
#define GL_VARIABLE_F_NV 0x8528
606
#endif
/* GL_VARIABLE_F_NV */
607
#ifndef GL_VARIABLE_G_NV
608
#define GL_VARIABLE_G_NV 0x8529
609
#endif
/* GL_VARIABLE_G_NV */
610
#ifndef GL_CONSTANT_COLOR0_NV
611
#define GL_CONSTANT_COLOR0_NV 0x852A
612
#endif
/* GL_CONSTANT_COLOR0_NV */
613
#ifndef GL_CONSTANT_COLOR1_NV
614
#define GL_CONSTANT_COLOR1_NV 0x852B
615
#endif
/* GL_CONSTANT_COLOR1_NV */
616
#ifndef GL_PRIMARY_COLOR_NV
617
#define GL_PRIMARY_COLOR_NV 0x852C
618
#endif
/* GL_PRIMARY_COLOR_NV */
619
#ifndef GL_SECONDARY_COLOR_NV
620
#define GL_SECONDARY_COLOR_NV 0x852D
621
#endif
/* GL_SECONDARY_COLOR_NV */
622
#ifndef GL_SPARE0_NV
623
#define GL_SPARE0_NV 0x852E
624
#endif
/* GL_SPARE0_NV */
625
#ifndef GL_SPARE1_NV
626
#define GL_SPARE1_NV 0x852F
627
#endif
/* GL_SPARE1_NV */
628
#ifndef GL_UNSIGNED_IDENTITY_NV
629
#define GL_UNSIGNED_IDENTITY_NV 0x8536
630
#endif
/* GL_UNSIGNED_IDENTITY_NV */
631
#ifndef GL_UNSIGNED_INVERT_NV
632
#define GL_UNSIGNED_INVERT_NV 0x8537
633
#endif
/* GL_UNSIGNED_INVERT_NV */
634
#ifndef GL_EXPAND_NORMAL_NV
635
#define GL_EXPAND_NORMAL_NV 0x8538
636
#endif
/* GL_EXPAND_NORMAL_NV */
637
#ifndef GL_EXPAND_NEGATE_NV
638
#define GL_EXPAND_NEGATE_NV 0x8539
639
#endif
/* GL_EXPAND_NEGATE_NV */
640
#ifndef GL_HALF_BIAS_NORMAL_NV
641
#define GL_HALF_BIAS_NORMAL_NV 0x853A
642
#endif
/* GL_HALF_BIAS_NORMAL_NV */
643
#ifndef GL_HALF_BIAS_NEGATE_NV
644
#define GL_HALF_BIAS_NEGATE_NV 0x853B
645
#endif
/* GL_HALF_BIAS_NEGATE_NV */
646
#ifndef GL_SIGNED_IDENTITY_NV
647
#define GL_SIGNED_IDENTITY_NV 0x853C
648
#endif
/* GL_SIGNED_IDENTITY_NV */
649
#ifndef GL_SIGNED_NEGATE_NV
650
#define GL_SIGNED_NEGATE_NV 0x853D
651
#endif
/* GL_SIGNED_NEGATE_NV */
652
#ifndef GL_E_TIMES_F_NV
653
#define GL_E_TIMES_F_NV 0x8531
654
#endif
/* GL_E_TIMES_F_NV */
655
#ifndef GL_SPARE0_PLUS_SECONDARY_COLOR_NV
656
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
657
#endif
/* GL_SPARE0_PLUS_SECONDARY_COLOR_NV */
658
#ifndef GL_SCALE_BY_TWO_NV
659
#define GL_SCALE_BY_TWO_NV 0x853E
660
#endif
/* GL_SCALE_BY_TWO_NV */
661
#ifndef GL_SCALE_BY_FOUR_NV
662
#define GL_SCALE_BY_FOUR_NV 0x853F
663
#endif
/* GL_SCALE_BY_FOUR_NV */
664
#ifndef GL_SCALE_BY_ONE_HALF_NV
665
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
666
#endif
/* GL_SCALE_BY_ONE_HALF_NV */
667
#ifndef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
668
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
669
#endif
/* GL_BIAS_BY_NEGATIVE_ONE_HALF_NV */
670
#ifndef GL_DISCARD_NV
671
#define GL_DISCARD_NV 0x8530
672
#endif
/* GL_DISCARD_NV */
673
#ifndef GL_COMBINER_INPUT_NV
674
#define GL_COMBINER_INPUT_NV 0x8542
675
#endif
/* GL_COMBINER_INPUT_NV */
676
#ifndef GL_COMBINER_MAPPING_NV
677
#define GL_COMBINER_MAPPING_NV 0x8543
678
#endif
/* GL_COMBINER_MAPPING_NV */
679
#ifndef GL_COMBINER_COMPONENT_USAGE_NV
680
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
681
#endif
/* GL_COMBINER_COMPONENT_USAGE_NV */
682
#ifndef GL_COMBINER_AB_DOT_PRODUCT_NV
683
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
684
#endif
/* GL_COMBINER_AB_DOT_PRODUCT_NV */
685
#ifndef GL_COMBINER_CD_DOT_PRODUCT_NV
686
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
687
#endif
/* GL_COMBINER_CD_DOT_PRODUCT_NV */
688
#ifndef GL_COMBINER_MUX_SUM_NV
689
#define GL_COMBINER_MUX_SUM_NV 0x8547
690
#endif
/* GL_COMBINER_MUX_SUM_NV */
691
#ifndef GL_COMBINER_SCALE_NV
692
#define GL_COMBINER_SCALE_NV 0x8548
693
#endif
/* GL_COMBINER_SCALE_NV */
694
#ifndef GL_COMBINER_BIAS_NV
695
#define GL_COMBINER_BIAS_NV 0x8549
696
#endif
/* GL_COMBINER_BIAS_NV */
697
#ifndef GL_COMBINER_AB_OUTPUT_NV
698
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
699
#endif
/* GL_COMBINER_AB_OUTPUT_NV */
700
#ifndef GL_COMBINER_CD_OUTPUT_NV
701
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
702
#endif
/* GL_COMBINER_CD_OUTPUT_NV */
703
#ifndef GL_COMBINER_SUM_OUTPUT_NV
704
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
705
#endif
/* GL_COMBINER_SUM_OUTPUT_NV */
706
#ifndef GL_MAX_GENERAL_COMBINERS_NV
707
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
708
#endif
/* GL_MAX_GENERAL_COMBINERS_NV */
709
#ifndef GL_NUM_GENERAL_COMBINERS_NV
710
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
711
#endif
/* GL_NUM_GENERAL_COMBINERS_NV */
712
#ifndef GL_COLOR_SUM_CLAMP_NV
713
#define GL_COLOR_SUM_CLAMP_NV 0x854F
714
#endif
/* GL_COLOR_SUM_CLAMP_NV */
715
716
/* NViDIA GL_NV_texture_rectangle extension */
717
#ifndef GL_TEXTURE_RECTANGLE_NV
718
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
719
#endif
/* GL_TEXTURE_RECTANGLE_NV */
720
#ifndef GL_TEXTURE_BINDING_RECTANGLE_NV
721
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
722
#endif
/* GL_TEXTURE_BINDING_RECTANGLE_NV */
723
#ifndef GL_PROXY_TEXTURE_RECTANGLE_NV
724
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
725
#endif
/* GL_PROXY_TEXTURE_RECTANGLE_NV */
726
#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
727
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
728
#endif
/* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
729
730
/* GL_EXT_texture_rectangle */
731
#ifndef GL_TEXTURE_RECTANGLE_EXT
732
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
733
#endif
/* GL_TEXTURE_RECTANGLE_EXT */
734
#ifndef GL_TEXTURE_BINDING_RECTANGLE_EXT
735
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
736
#endif
/* GL_TEXTURE_BINDING_RECTANGLE_EXT */
737
#ifndef GL_PROXY_TEXTURE_RECTANGLE_EXT
738
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
739
#endif
/* GL_PROXY_TEXTURE_RECTANGLE_EXT */
740
#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
741
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
742
#endif
/* GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT */
743
744
/* NViDIA GL_NV_texture_shader extension */
745
#ifndef GL_OFFSET_TEXTURE_RECTANGLE_NV
746
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
747
#endif
/* GL_OFFSET_TEXTURE_RECTANGLE_NV */
748
#ifndef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
749
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
750
#endif
/* GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV */
751
#ifndef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
752
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
753
#endif
/* GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV */
754
#ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
755
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
756
#endif
/* GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV */
757
#ifndef GL_UNSIGNED_INT_S8_S8_8_8_NV
758
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
759
#endif
/* GL_UNSIGNED_INT_S8_S8_8_8_NV */
760
#ifndef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
761
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
762
#endif
/* GL_UNSIGNED_INT_8_8_S8_S8_REV_NV */
763
#ifndef GL_DSDT_MAG_INTENSITY_NV
764
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
765
#endif
/* GL_DSDT_MAG_INTENSITY_NV */
766
#ifndef GL_SHADER_CONSISTENT_NV
767
#define GL_SHADER_CONSISTENT_NV 0x86DD
768
#endif
/* GL_SHADER_CONSISTENT_NV */
769
#ifndef GL_TEXTURE_SHADER_NV
770
#define GL_TEXTURE_SHADER_NV 0x86DE
771
#endif
/* GL_TEXTURE_SHADER_NV */
772
#ifndef GL_SHADER_OPERATION_NV
773
#define GL_SHADER_OPERATION_NV 0x86DF
774
#endif
/* GL_SHADER_OPERATION_NV */
775
#ifndef GL_CULL_MODES_NV
776
#define GL_CULL_MODES_NV 0x86E0
777
#endif
/* GL_CULL_MODES_NV */
778
#ifndef GL_OFFSET_TEXTURE_MATRIX_NV
779
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
780
#endif
/* GL_OFFSET_TEXTURE_MATRIX_NV */
781
#ifndef GL_OFFSET_TEXTURE_SCALE_NV
782
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
783
#endif
/* GL_OFFSET_TEXTURE_SCALE_NV */
784
#ifndef GL_OFFSET_TEXTURE_BIAS_NV
785
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
786
#endif
/* GL_OFFSET_TEXTURE_BIAS_NV */
787
#ifndef GL_OFFSET_TEXTURE_2D_MATRIX_NV
788
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
789
#endif
/* GL_OFFSET_TEXTURE_2D_MATRIX_NV */
790
#ifndef GL_OFFSET_TEXTURE_2D_SCALE_NV
791
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
792
#endif
/* GL_OFFSET_TEXTURE_2D_SCALE_NV */
793
#ifndef GL_OFFSET_TEXTURE_2D_BIAS_NV
794
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
795
#endif
/* GL_OFFSET_TEXTURE_2D_BIAS_NV */
796
#ifndef GL_PREVIOUS_TEXTURE_INPUT_NV
797
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
798
#endif
/* GL_PREVIOUS_TEXTURE_INPUT_NV */
799
#ifndef GL_CONST_EYE_NV
800
#define GL_CONST_EYE_NV 0x86E5
801
#endif
/* GL_CONST_EYE_NV */
802
#ifndef GL_PASS_THROUGH_NV
803
#define GL_PASS_THROUGH_NV 0x86E6
804
#endif
/* GL_PASS_THROUGH_NV */
805
#ifndef GL_CULL_FRAGMENT_NV
806
#define GL_CULL_FRAGMENT_NV 0x86E7
807
#endif
/* GL_CULL_FRAGMENT_NV */
808
#ifndef GL_OFFSET_TEXTURE_2D_NV
809
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
810
#endif
/* GL_OFFSET_TEXTURE_2D_NV */
811
#ifndef GL_DEPENDENT_AR_TEXTURE_2D_NV
812
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
813
#endif
/* GL_DEPENDENT_AR_TEXTURE_2D_NV */
814
#ifndef GL_DEPENDENT_GB_TEXTURE_2D_NV
815
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
816
#endif
/* GL_DEPENDENT_GB_TEXTURE_2D_NV */
817
#ifndef GL_DOT_PRODUCT_NV
818
#define GL_DOT_PRODUCT_NV 0x86EC
819
#endif
/* GL_DOT_PRODUCT_NV */
820
#ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV
821
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
822
#endif
/* GL_DOT_PRODUCT_DEPTH_REPLACE_NV */
823
#ifndef GL_DOT_PRODUCT_TEXTURE_2D_NV
824
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
825
#endif
/* GL_DOT_PRODUCT_TEXTURE_2D_NV */
826
#ifndef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
827
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
828
#endif
/* GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV */
829
#ifndef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
830
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
831
#endif
/* GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV */
832
#ifndef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
833
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
834
#endif
/* GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV */
835
#ifndef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
836
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
837
#endif
/* GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV */
838
#ifndef GL_HILO_NV
839
#define GL_HILO_NV 0x86F4
840
#endif
/* GL_HILO_NV */
841
#ifndef GL_DSDT_NV
842
#define GL_DSDT_NV 0x86F5
843
#endif
/* GL_DSDT_NV */
844
#ifndef GL_DSDT_MAG_NV
845
#define GL_DSDT_MAG_NV 0x86F6
846
#endif
/* GL_DSDT_MAG_NV */
847
#ifndef GL_DSDT_MAG_VIB_NV
848
#define GL_DSDT_MAG_VIB_NV 0x86F7
849
#endif
/* GL_DSDT_MAG_VIB_NV */
850
#ifndef GL_HILO16_NV
851
#define GL_HILO16_NV 0x86F8
852
#endif
/* GL_HILO16_NV */
853
#ifndef GL_SIGNED_HILO_NV
854
#define GL_SIGNED_HILO_NV 0x86F9
855
#endif
/* GL_SIGNED_HILO_NV */
856
#ifndef GL_SIGNED_HILO16_NV
857
#define GL_SIGNED_HILO16_NV 0x86FA
858
#endif
/* GL_SIGNED_HILO16_NV */
859
#ifndef GL_SIGNED_RGBA_NV
860
#define GL_SIGNED_RGBA_NV 0x86FB
861
#endif
/* GL_SIGNED_RGBA_NV */
862
#ifndef GL_SIGNED_RGBA8_NV
863
#define GL_SIGNED_RGBA8_NV 0x86FC
864
#endif
/* GL_SIGNED_RGBA8_NV */
865
#ifndef GL_SIGNED_RGB_NV
866
#define GL_SIGNED_RGB_NV 0x86FE
867
#endif
/* GL_SIGNED_RGB_NV */
868
#ifndef GL_SIGNED_RGB8_NV
869
#define GL_SIGNED_RGB8_NV 0x86FF
870
#endif
/* GL_SIGNED_RGB8_NV */
871
#ifndef GL_SIGNED_LUMINANCE_NV
872
#define GL_SIGNED_LUMINANCE_NV 0x8701
873
#endif
/* GL_SIGNED_LUMINANCE_NV */
874
#ifndef GL_SIGNED_LUMINANCE8_NV
875
#define GL_SIGNED_LUMINANCE8_NV 0x8702
876
#endif
/* GL_SIGNED_LUMINANCE8_NV */
877
#ifndef GL_SIGNED_LUMINANCE_ALPHA_NV
878
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
879
#endif
/* GL_SIGNED_LUMINANCE_ALPHA_NV */
880
#ifndef GL_SIGNED_LUMINANCE8_ALPHA8_NV
881
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
882
#endif
/* GL_SIGNED_LUMINANCE8_ALPHA8_NV */
883
#ifndef GL_SIGNED_ALPHA_NV
884
#define GL_SIGNED_ALPHA_NV 0x8705
885
#endif
/* GL_SIGNED_ALPHA_NV */
886
#ifndef GL_SIGNED_ALPHA8_NV
887
#define GL_SIGNED_ALPHA8_NV 0x8706
888
#endif
/* GL_SIGNED_ALPHA8_NV */
889
#ifndef GL_SIGNED_INTENSITY_NV
890
#define GL_SIGNED_INTENSITY_NV 0x8707
891
#endif
/* GL_SIGNED_INTENSITY_NV */
892
#ifndef GL_SIGNED_INTENSITY8_NV
893
#define GL_SIGNED_INTENSITY8_NV 0x8708
894
#endif
/* GL_SIGNED_INTENSITY8_NV */
895
#ifndef GL_DSDT8_NV
896
#define GL_DSDT8_NV 0x8709
897
#endif
/* GL_DSDT8_NV */
898
#ifndef GL_DSDT8_MAG8_NV
899
#define GL_DSDT8_MAG8_NV 0x870A
900
#endif
/* GL_DSDT8_MAG8_NV */
901
#ifndef GL_DSDT8_MAG8_INTENSITY8_NV
902
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
903
#endif
/* GL_DSDT8_MAG8_INTENSITY8_NV */
904
#ifndef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
905
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
906
#endif
/* GL_SIGNED_RGB_UNSIGNED_ALPHA_NV */
907
#ifndef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
908
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
909
#endif
/* GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV */
910
#ifndef GL_HI_SCALE_NV
911
#define GL_HI_SCALE_NV 0x870E
912
#endif
/* GL_HI_SCALE_NV */
913
#ifndef GL_LO_SCALE_NV
914
#define GL_LO_SCALE_NV 0x870F
915
#endif
/* GL_LO_SCALE_NV */
916
#ifndef GL_DS_SCALE_NV
917
#define GL_DS_SCALE_NV 0x8710
918
#endif
/* GL_DS_SCALE_NV */
919
#ifndef GL_DT_SCALE_NV
920
#define GL_DT_SCALE_NV 0x8711
921
#endif
/* GL_DT_SCALE_NV */
922
#ifndef GL_MAGNITUDE_SCALE_NV
923
#define GL_MAGNITUDE_SCALE_NV 0x8712
924
#endif
/* GL_MAGNITUDE_SCALE_NV */
925
#ifndef GL_VIBRANCE_SCALE_NV
926
#define GL_VIBRANCE_SCALE_NV 0x8713
927
#endif
/* GL_VIBRANCE_SCALE_NV */
928
#ifndef GL_HI_BIAS_NV
929
#define GL_HI_BIAS_NV 0x8714
930
#endif
/* GL_HI_BIAS_NV */
931
#ifndef GL_LO_BIAS_NV
932
#define GL_LO_BIAS_NV 0x8715
933
#endif
/* GL_LO_BIAS_NV */
934
#ifndef GL_DS_BIAS_NV
935
#define GL_DS_BIAS_NV 0x8716
936
#endif
/* GL_DS_BIAS_NV */
937
#ifndef GL_DT_BIAS_NV
938
#define GL_DT_BIAS_NV 0x8717
939
#endif
/* GL_DT_BIAS_NV */
940
#ifndef GL_MAGNITUDE_BIAS_NV
941
#define GL_MAGNITUDE_BIAS_NV 0x8718
942
#endif
/* GL_MAGNITUDE_BIAS_NV */
943
#ifndef GL_VIBRANCE_BIAS_NV
944
#define GL_VIBRANCE_BIAS_NV 0x8719
945
#endif
/* GL_VIBRANCE_BIAS_NV */
946
#ifndef GL_TEXTURE_BORDER_VALUES_NV
947
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
948
#endif
/* GL_TEXTURE_BORDER_VALUES_NV */
949
#ifndef GL_TEXTURE_HI_SIZE_NV
950
#define GL_TEXTURE_HI_SIZE_NV 0x871B
951
#endif
/* GL_TEXTURE_HI_SIZE_NV */
952
#ifndef GL_TEXTURE_LO_SIZE_NV
953
#define GL_TEXTURE_LO_SIZE_NV 0x871C
954
#endif
/* GL_TEXTURE_LO_SIZE_NV */
955
#ifndef GL_TEXTURE_DS_SIZE_NV
956
#define GL_TEXTURE_DS_SIZE_NV 0x871D
957
#endif
/* GL_TEXTURE_DS_SIZE_NV */
958
#ifndef GL_TEXTURE_DT_SIZE_NV
959
#define GL_TEXTURE_DT_SIZE_NV 0x871E
960
#endif
/* GL_TEXTURE_DT_SIZE_NV */
961
#ifndef GL_TEXTURE_MAG_SIZE_NV
962
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
963
#endif
/* GL_TEXTURE_MAG_SIZE_NV */
964
965
966
/* GL cube map defines */
967
#ifndef GL_NORMAL_MAP
968
#define GL_NORMAL_MAP 0x8511
969
#endif
971
#ifndef GL_REFLECTION_MAP
972
#define GL_REFLECTION_MAP 0x8512
973
#endif
/* !GL_REFLECTION_MAP */
974
975
#ifndef GL_TEXTURE_CUBE_MAP
976
#define GL_TEXTURE_CUBE_MAP 0x8513
977
#endif
/* !GL_TEXTURE_CUBE_MAP */
978
979
#ifndef GL_TEXTURE_BINDING_CUBE_MAP
980
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
981
#endif
/* !GL_TEXTURE_BINDING_CUBE_MAP */
982
983
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
984
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
985
#endif
987
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
988
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
989
#endif
991
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
992
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
993
#endif
995
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
996
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
997
#endif
999
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
1000
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1001
#endif
1003
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
1004
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1005
#endif
1007
#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE
1008
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1009
#endif
1011
/* OpenGL texture combine (ARB_texture_env_combine) */
1012
#ifndef GL_COMBINE
1013
#define GL_COMBINE 0x8570
1014
#endif
/* !GL_COMBINE */
1015
1016
#ifndef GL_COMBINE_RGB
1017
#define GL_COMBINE_RGB 0x8571
1018
#endif
/* !GL_COMBINE_RGB */
1019
1020
#ifndef GL_COMBINE_ALPHA
1021
#define GL_COMBINE_ALPHA 0x8572
1022
#endif
/* !GL_COMBINE_ALPHA */
1023
1024
#ifndef GL_RGB_SCALE
1025
#define GL_RGB_SCALE 0x8573
1026
#endif
/* !GL_RGB_SCALE */
1027
1028
#ifndef GL_ADD_SIGNED
1029
#define GL_ADD_SIGNED 0x8574
1030
#endif
/* !GL_ADD_SIGNED */
1031
1032
#ifndef GL_INTERPOLATE
1033
#define GL_INTERPOLATE 0x8575
1034
#endif
/* !GL_INTERPOLATE */
1035
1036
#ifndef GL_CONSTANT
1037
#define GL_CONSTANT 0x8576
1038
#endif
/* !GL_CONSTANT */
1039
1040
#ifndef GL_PRIMARY_COLOR
1041
#define GL_PRIMARY_COLOR 0x8577
1042
#endif
/* !GL_PRIMARY_COLOR */
1043
1044
#ifndef GL_PREVIOUS
1045
#define GL_PREVIOUS 0x8578
1046
#endif
/* !GL_PREVIOUS */
1047
1048
#ifndef GL_SOURCE0_RGB
1049
#define GL_SOURCE0_RGB 0x8580
1050
#endif
/* !GL_SOURCE0_RGB */
1051
1052
#ifndef GL_SOURCE1_RGB
1053
#define GL_SOURCE1_RGB 0x8581
1054
#endif
/* !GL_SOURCE1_RGB */
1055
1056
#ifndef GL_SOURCE2_RGB
1057
#define GL_SOURCE2_RGB 0x8582
1058
#endif
/* !GL_SOURCE2_RGB */
1059
1060
#ifndef GL_SOURCE0_ALPHA
1061
#define GL_SOURCE0_ALPHA 0x8588
1062
#endif
/* !GL_SOURCE0_ALPHA */
1063
1064
#ifndef GL_SOURCE1_ALPHA
1065
#define GL_SOURCE1_ALPHA 0x8589
1066
#endif
/* !GL_SOURCE1_ALPHA */
1067
1068
#ifndef GL_SOURCE2_ALPHA
1069
#define GL_SOURCE2_ALPHA 0x858A
1070
#endif
/* !GL_SOURCE2_ALPHA */
1071
1072
#ifndef GL_OPERAND0_RGB
1073
#define GL_OPERAND0_RGB 0x8590
1074
#endif
/* !GL_OPERAND0_RGB */
1075
1076
#ifndef GL_OPERAND1_RGB
1077
#define GL_OPERAND1_RGB 0x8591
1078
#endif
/* !GL_OPERAND1_RGB */
1079
1080
#ifndef GL_OPERAND2_RGB
1081
#define GL_OPERAND2_RGB 0x8592
1082
#endif
/* !GL_OPERAND2_RGB */
1083
1084
#ifndef GL_OPERAND0_ALPHA
1085
#define GL_OPERAND0_ALPHA 0x8598
1086
#endif
/* !GL_OPERAND0_ALPHA */
1087
1088
#ifndef GL_OPERAND1_ALPHA
1089
#define GL_OPERAND1_ALPHA 0x8599
1090
#endif
/* !GL_OPERAND1_ALPHA */
1091
1092
#ifndef GL_OPERAND2_ALPHA
1093
#define GL_OPERAND2_ALPHA 0x859A
1094
#endif
/* !GL_OPERAND2_ALPHA */
1095
1096
#ifndef GL_SUBTRACT
1097
#define GL_SUBTRACT 0x84E7
1098
#endif
/* !GL_SUBTRACT */
1099
1100
/* ARB_texture_env_dot3 */
1101
#ifndef GL_DOT3_RGB
1102
#define GL_DOT3_RGB 0x86AE
1103
#endif
/* !GL_DOT3_RGB */
1104
1105
#ifndef GL_DOT3_RGBA
1106
#define GL_DOT3_RGBA 0x86AF
1107
#endif
/* !GL_DOT3_RGBA */
1108
1109
/* SGIS_generate_mipmap */
1110
#ifndef GL_GENERATE_MIPMAP_SGIS
1111
#define GL_GENERATE_MIPMAP_SGIS 0x8191
1112
#endif
/* !GL_GENERATE_MIPMAP_SGIS */
1113
1114
#ifndef GL_GENERATE_MIPMAP_HINT_SGIS
1115
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1116
#endif
/* !GL_GENERATE_MIPMAP_HINT_SGIS */
1117
1118
/* GL_ARB_fragment_program */
1119
#ifndef GL_FRAGMENT_PROGRAM_ARB
1120
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
1121
#endif
/* GL_FRAGMENT_PROGRAM_ARB */
1122
#ifndef GL_PROGRAM_FORMAT_ASCII_ARB
1123
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1124
#endif
/* GL_PROGRAM_FORMAT_ASCII_ARB */
1125
#ifndef GL_PROGRAM_LENGTH_ARB
1126
#define GL_PROGRAM_LENGTH_ARB 0x8627
1127
#endif
/* GL_PROGRAM_LENGTH_ARB */
1128
#ifndef GL_PROGRAM_FORMAT_ARB
1129
#define GL_PROGRAM_FORMAT_ARB 0x8876
1130
#endif
/* GL_PROGRAM_FORMAT_ARB */
1131
#ifndef GL_PROGRAM_BINDING_ARB
1132
#define GL_PROGRAM_BINDING_ARB 0x8677
1133
#endif
/* GL_PROGRAM_BINDING_ARB */
1134
#ifndef GL_PROGRAM_INSTRUCTIONS_ARB
1135
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1136
#endif
/* GL_PROGRAM_INSTRUCTIONS_ARB */
1137
#ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
1138
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1139
#endif
/* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
1140
#ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
1141
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1142
#endif
/* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
1143
#ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
1144
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1145
#endif
/* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
1146
#ifndef GL_PROGRAM_TEMPORARIES_ARB
1147
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1148
#endif
/* GL_PROGRAM_TEMPORARIES_ARB */
1149
#ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB
1150
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1151
#endif
/* GL_MAX_PROGRAM_TEMPORARIES_ARB */
1152
#ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
1153
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1154
#endif
/* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
1155
#ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
1156
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1157
#endif
/* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
1158
#ifndef GL_PROGRAM_PARAMETERS_ARB
1159
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1160
#endif
/* GL_PROGRAM_PARAMETERS_ARB */
1161
#ifndef GL_MAX_PROGRAM_PARAMETERS_ARB
1162
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1163
#endif
/* GL_MAX_PROGRAM_PARAMETERS_ARB */
1164
#ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB
1165
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1166
#endif
/* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
1167
#ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
1168
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1169
#endif
/* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
1170
#ifndef GL_PROGRAM_ATTRIBS_ARB
1171
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1172
#endif
/* GL_PROGRAM_ATTRIBS_ARB */
1173
#ifndef GL_MAX_PROGRAM_ATTRIBS_ARB
1174
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1175
#endif
/* GL_MAX_PROGRAM_ATTRIBS_ARB */
1176
#ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB
1177
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1178
#endif
/* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
1179
#ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
1180
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1181
#endif
/* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
1182
#ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
1183
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1184
#endif
/* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
1185
#ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
1186
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1187
#endif
/* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
1188
#ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
1189
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1190
#endif
/* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
1191
#ifndef GL_PROGRAM_ALU_INSTRUCTIONS_ARB
1192
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1193
#endif
/* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
1194
#ifndef GL_PROGRAM_TEX_INSTRUCTIONS_ARB
1195
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1196
#endif
/* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
1197
#ifndef GL_PROGRAM_TEX_INDIRECTIONS_ARB
1198
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1199
#endif
/* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
1200
#ifndef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
1201
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1202
#endif
/* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
1203
#ifndef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
1204
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1205
#endif
/* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
1206
#ifndef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
1207
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1208
#endif
/* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
1209
#ifndef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
1210
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1211
#endif
/* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
1212
#ifndef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
1213
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1214
#endif
/* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
1215
#ifndef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
1216
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1217
#endif
/* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
1218
#ifndef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
1219
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1220
#endif
/* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
1221
#ifndef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
1222
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1223
#endif
/* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
1224
#ifndef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
1225
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1226
#endif
/* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
1227
#ifndef GL_PROGRAM_STRING_ARB
1228
#define GL_PROGRAM_STRING_ARB 0x8628
1229
#endif
/* GL_PROGRAM_STRING_ARB */
1230
#ifndef GL_PROGRAM_ERROR_POSITION_ARB
1231
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1232
#endif
/* GL_PROGRAM_ERROR_POSITION_ARB */
1233
#ifndef GL_CURRENT_MATRIX_ARB
1234
#define GL_CURRENT_MATRIX_ARB 0x8641
1235
#endif
/* GL_CURRENT_MATRIX_ARB */
1236
#ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB
1237
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1238
#endif
/* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
1239
#ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
1240
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1241
#endif
/* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
1242
#ifndef GL_MAX_PROGRAM_MATRICES_ARB
1243
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1244
#endif
/* GL_MAX_PROGRAM_MATRICES_ARB */
1245
#ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
1246
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1247
#endif
/* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
1248
#ifndef GL_MAX_TEXTURE_COORDS_ARB
1249
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1250
#endif
/* GL_MAX_TEXTURE_COORDS_ARB */
1251
#ifndef GL_MAX_TEXTURE_IMAGE_UNITS_ARB
1252
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1253
#endif
/* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
1254
#ifndef GL_PROGRAM_ERROR_STRING_ARB
1255
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1256
#endif
/* GL_PROGRAM_ERROR_STRING_ARB */
1257
#ifndef GL_MATRIX0_ARB
1258
#define GL_MATRIX0_ARB 0x88C0
1259
#endif
/* GL_MATRIX0_ARB */
1260
#ifndef GL_MATRIX1_ARB
1261
#define GL_MATRIX1_ARB 0x88C1
1262
#endif
/* GL_MATRIX1_ARB */
1263
#ifndef GL_MATRIX2_ARB
1264
#define GL_MATRIX2_ARB 0x88C2
1265
#endif
/* GL_MATRIX2_ARB */
1266
#ifndef GL_MATRIX3_ARB
1267
#define GL_MATRIX3_ARB 0x88C3
1268
#endif
/* GL_MATRIX3_ARB */
1269
#ifndef GL_MATRIX4_ARB
1270
#define GL_MATRIX4_ARB 0x88C4
1271
#endif
/* GL_MATRIX4_ARB */
1272
#ifndef GL_MATRIX5_ARB
1273
#define GL_MATRIX5_ARB 0x88C5
1274
#endif
/* GL_MATRIX5_ARB */
1275
#ifndef GL_MATRIX6_ARB
1276
#define GL_MATRIX6_ARB 0x88C6
1277
#endif
/* GL_MATRIX6_ARB */
1278
#ifndef GL_MATRIX7_ARB
1279
#define GL_MATRIX7_ARB 0x88C7
1280
#endif
/* GL_MATRIX7_ARB */
1281
#ifndef GL_MATRIX8_ARB
1282
#define GL_MATRIX8_ARB 0x88C8
1283
#endif
/* GL_MATRIX8_ARB */
1284
#ifndef GL_MATRIX9_ARB
1285
#define GL_MATRIX9_ARB 0x88C9
1286
#endif
/* GL_MATRIX9_ARB */
1287
#ifndef GL_MATRIX10_ARB
1288
#define GL_MATRIX10_ARB 0x88CA
1289
#endif
/* GL_MATRIX10_ARB */
1290
#ifndef GL_MATRIX11_ARB
1291
#define GL_MATRIX11_ARB 0x88CB
1292
#endif
/* GL_MATRIX11_ARB */
1293
#ifndef GL_MATRIX12_ARB
1294
#define GL_MATRIX12_ARB 0x88CC
1295
#endif
/* GL_MATRIX12_ARB */
1296
#ifndef GL_MATRIX13_ARB
1297
#define GL_MATRIX13_ARB 0x88CD
1298
#endif
/* GL_MATRIX13_ARB */
1299
#ifndef GL_MATRIX14_ARB
1300
#define GL_MATRIX14_ARB 0x88CE
1301
#endif
/* GL_MATRIX14_ARB */
1302
#ifndef GL_MATRIX15_ARB
1303
#define GL_MATRIX15_ARB 0x88CF
1304
#endif
/* GL_MATRIX15_ARB */
1305
#ifndef GL_MATRIX16_ARB
1306
#define GL_MATRIX16_ARB 0x88D0
1307
#endif
/* GL_MATRIX16_ARB */
1308
#ifndef GL_MATRIX17_ARB
1309
#define GL_MATRIX17_ARB 0x88D1
1310
#endif
/* GL_MATRIX17_ARB */
1311
#ifndef GL_MATRIX18_ARB
1312
#define GL_MATRIX18_ARB 0x88D2
1313
#endif
/* GL_MATRIX18_ARB */
1314
#ifndef GL_MATRIX19_ARB
1315
#define GL_MATRIX19_ARB 0x88D3
1316
#endif
/* GL_MATRIX19_ARB */
1317
#ifndef GL_MATRIX20_ARB
1318
#define GL_MATRIX20_ARB 0x88D4
1319
#endif
/* GL_MATRIX20_ARB */
1320
#ifndef GL_MATRIX21_ARB
1321
#define GL_MATRIX21_ARB 0x88D5
1322
#endif
/* GL_MATRIX21_ARB */
1323
#ifndef GL_MATRIX22_ARB
1324
#define GL_MATRIX22_ARB 0x88D6
1325
#endif
/* GL_MATRIX22_ARB */
1326
#ifndef GL_MATRIX23_ARB
1327
#define GL_MATRIX23_ARB 0x88D7
1328
#endif
/* GL_MATRIX23_ARB */
1329
#ifndef GL_MATRIX24_ARB
1330
#define GL_MATRIX24_ARB 0x88D8
1331
#endif
/* GL_MATRIX24_ARB */
1332
#ifndef GL_MATRIX25_ARB
1333
#define GL_MATRIX25_ARB 0x88D9
1334
#endif
/* GL_MATRIX25_ARB */
1335
#ifndef GL_MATRIX26_ARB
1336
#define GL_MATRIX26_ARB 0x88DA
1337
#endif
/* GL_MATRIX26_ARB */
1338
#ifndef GL_MATRIX27_ARB
1339
#define GL_MATRIX27_ARB 0x88DB
1340
#endif
/* GL_MATRIX27_ARB */
1341
#ifndef GL_MATRIX28_ARB
1342
#define GL_MATRIX28_ARB 0x88DC
1343
#endif
/* GL_MATRIX28_ARB */
1344
#ifndef GL_MATRIX29_ARB
1345
#define GL_MATRIX29_ARB 0x88DD
1346
#endif
/* GL_MATRIX29_ARB */
1347
#ifndef GL_MATRIX30_ARB
1348
#define GL_MATRIX30_ARB 0x88DE
1349
#endif
/* GL_MATRIX30_ARB */
1350
#ifndef GL_MATRIX31_ARB
1351
#define GL_MATRIX31_ARB 0x88DF
1352
#endif
/* GL_MATRIX31_ARB */
1353
1354
1355
/* GL_ARB_vertex_program */
1356
#ifndef GL_VERTEX_PROGRAM_ARB
1357
#define GL_VERTEX_PROGRAM_ARB 0x8620
1358
#endif
/* GL_VERTEX_PROGRAM_ARB */
1359
#ifndef GL_VERTEX_PROGRAM_POINT_SIZE_ARB
1360
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1361
#endif
/* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
1362
#ifndef GL_VERTEX_PROGRAM_TWO_SIDE_ARB
1363
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1364
#endif
/* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
1365
#ifndef GL_COLOR_SUM_ARB
1366
#define GL_COLOR_SUM_ARB 0x8458
1367
#endif
/* GL_COLOR_SUM_ARB */
1368
#ifndef GL_PROGRAM_FORMAT_ASCII_ARB
1369
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1370
#endif
/* GL_PROGRAM_FORMAT_ASCII_ARB */
1371
#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
1372
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1373
#endif
/* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
1374
#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
1375
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1376
#endif
/* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
1377
#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
1378
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1379
#endif
/* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
1380
#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
1381
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1382
#endif
/* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
1383
#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
1384
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1385
#endif
/* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
1386
#ifndef GL_CURRENT_VERTEX_ATTRIB_ARB
1387
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1388
#endif
/* GL_CURRENT_VERTEX_ATTRIB_ARB */
1389
#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
1390
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1391
#endif
/* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
1392
#ifndef GL_PROGRAM_LENGTH_ARB
1393
#define GL_PROGRAM_LENGTH_ARB 0x8627
1394
#endif
/* GL_PROGRAM_LENGTH_ARB */
1395
#ifndef GL_PROGRAM_FORMAT_ARB
1396
#define GL_PROGRAM_FORMAT_ARB 0x8876
1397
#endif
/* GL_PROGRAM_FORMAT_ARB */
1398
#ifndef GL_PROGRAM_BINDING_ARB
1399
#define GL_PROGRAM_BINDING_ARB 0x8677
1400
#endif
/* GL_PROGRAM_BINDING_ARB */
1401
#ifndef GL_PROGRAM_INSTRUCTIONS_ARB
1402
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1403
#endif
/* GL_PROGRAM_INSTRUCTIONS_ARB */
1404
#ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
1405
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1406
#endif
/* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
1407
#ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
1408
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1409
#endif
/* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
1410
#ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
1411
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1412
#endif
/* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
1413
#ifndef GL_PROGRAM_TEMPORARIES_ARB
1414
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1415
#endif
/* GL_PROGRAM_TEMPORARIES_ARB */
1416
#ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB
1417
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1418
#endif
/* GL_MAX_PROGRAM_TEMPORARIES_ARB */
1419
#ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
1420
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1421
#endif
/* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
1422
#ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
1423
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1424
#endif
/* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
1425
#ifndef GL_PROGRAM_PARAMETERS_ARB
1426
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1427
#endif
/* GL_PROGRAM_PARAMETERS_ARB */
1428
#ifndef GL_MAX_PROGRAM_PARAMETERS_ARB
1429
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1430
#endif
/* GL_MAX_PROGRAM_PARAMETERS_ARB */
1431
#ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB
1432
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1433
#endif
/* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
1434
#ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
1435
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1436
#endif
/* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
1437
#ifndef GL_PROGRAM_ATTRIBS_ARB
1438
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1439
#endif
/* GL_PROGRAM_ATTRIBS_ARB */
1440
#ifndef GL_MAX_PROGRAM_ATTRIBS_ARB
1441
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1442
#endif
/* GL_MAX_PROGRAM_ATTRIBS_ARB */
1443
#ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB
1444
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1445
#endif
/* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
1446
#ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
1447
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1448
#endif
/* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
1449
#ifndef GL_PROGRAM_ADDRESS_REGISTERS_ARB
1450
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1451
#endif
/* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
1452
#ifndef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
1453
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1454
#endif
/* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
1455
#ifndef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
1456
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1457
#endif
/* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
1458
#ifndef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
1459
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1460
#endif
/* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
1461
#ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
1462
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1463
#endif
/* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
1464
#ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
1465
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1466
#endif
/* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
1467
#ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
1468
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1469
#endif
/* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
1470
#ifndef GL_PROGRAM_STRING_ARB
1471
#define GL_PROGRAM_STRING_ARB 0x8628
1472
#endif
/* GL_PROGRAM_STRING_ARB */
1473
#ifndef GL_PROGRAM_ERROR_POSITION_ARB
1474
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1475
#endif
/* GL_PROGRAM_ERROR_POSITION_ARB */
1476
#ifndef GL_CURRENT_MATRIX_ARB
1477
#define GL_CURRENT_MATRIX_ARB 0x8641
1478
#endif
/* GL_CURRENT_MATRIX_ARB */
1479
#ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB
1480
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1481
#endif
/* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
1482
#ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
1483
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1484
#endif
/* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
1485
#ifndef GL_MAX_VERTEX_ATTRIBS_ARB
1486
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1487
#endif
/* GL_MAX_VERTEX_ATTRIBS_ARB */
1488
#ifndef GL_MAX_PROGRAM_MATRICES_ARB
1489
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1490
#endif
/* GL_MAX_PROGRAM_MATRICES_ARB */
1491
#ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
1492
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1493
#endif
/* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
1494
1495
/* misc shaders */
1496
#ifndef GL_VERTEX_SHADER_ARB
1497
#define GL_VERTEX_SHADER_ARB 0x8B31
1498
#endif
/* GL_VERTEX_SHADER_ARB */
1499
#ifndef GL_FRAGMENT_SHADER_ARB
1500
#define GL_FRAGMENT_SHADER_ARB 0x8B30
1501
#endif
/* GL_FRAGMENT_SHADER_ARB */
1502
#ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB
1503
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1504
#endif
/* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
1505
1506
/* GL_EXT_geometry_shader4 (geometry shaders) */
1507
#ifndef GL_GEOMETRY_SHADER_EXT
1508
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
1509
#endif
/* GL_GEOMETRY_SHADER_EXT */
1510
1511
#ifndef GL_GEOMETRY_VERTICES_OUT_EXT
1512
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
1513
#endif
// GL_GEOMETRY_VERTICES_OUT_EXT
1514
1515
#ifndef GL_GEOMETRY_INPUT_TYPE_EXT
1516
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
1517
#endif
// GL_GEOMETRY_INPUT_TYPE_EXT
1518
1519
#ifndef GL_GEOMETRY_OUTPUT_TYPE_EXT
1520
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
1521
#endif
// GL_GEOMETRY_OUTPUT_TYPE_EXT
1522
1523
#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
1524
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1525
#endif
// GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
1526
1527
#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
1528
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1529
#endif
// GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
1530
1531
#ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
1532
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
1533
#endif
// GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
1534
1535
#ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
1536
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
1537
#endif
// GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
1538
1539
#ifndef GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
1540
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
1541
#endif
// GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
1542
1543
#ifndef GL_MAX_VARYING_COMPONENTS_EXT
1544
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
1545
#endif
// GL_MAX_VARYING_COMPONENTS_EXT
1546
1547
#ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
1548
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1549
#endif
// GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
1550
1551
1552
/* GL_ARB_shader_objects */
1553
#ifndef GL_INT_VEC2_ARB
1554
#define GL_INT_VEC2_ARB 0x8B53
1555
#endif
/* GL_INT_VEC2_ARB */
1556
#ifndef GL_INT_VEC3_ARB
1557
#define GL_INT_VEC3_ARB 0x8B54
1558
#endif
/* GL_INT_VEC3_ARB */
1559
#ifndef GL_INT_VEC4_ARB
1560
#define GL_INT_VEC4_ARB 0x8B55
1561
#endif
/* GL_INT_VEC4_ARB */
1562
#ifndef GL_FLOAT_VEC2_ARB
1563
#define GL_FLOAT_VEC2_ARB 0x8B50
1564
#endif
/* GL_FLOAT_VEC2_ARB */
1565
#ifndef GL_FLOAT_VEC3_ARB
1566
#define GL_FLOAT_VEC3_ARB 0x8B51
1567
#endif
/* GL_FLOAT_VEC3_ARB */
1568
#ifndef GL_FLOAT_VEC4_ARB
1569
#define GL_FLOAT_VEC4_ARB 0x8B52
1570
#endif
/* GL_FLOAT_VEC4_ARB */
1571
#ifndef GL_FLOAT_MAT2_ARB
1572
#define GL_FLOAT_MAT2_ARB 0x8B5A
1573
#endif
/* GL_FLOAT_MAT2_ARB */
1574
#ifndef GL_FLOAT_MAT3_ARB
1575
#define GL_FLOAT_MAT3_ARB 0x8B5B
1576
#endif
/* GL_FLOAT_MAT3_ARB */
1577
#ifndef GL_FLOAT_MAT4_ARB
1578
#define GL_FLOAT_MAT4_ARB 0x8B5C
1579
#endif
/* GL_FLOAT_MAT4_ARB */
1580
#ifndef GL_SAMPLER_1D_ARB
1581
#define GL_SAMPLER_1D_ARB 0x8B5D
1582
#endif
/* GL_SAMPLER_1D_ARB */
1583
#ifndef GL_SAMPLER_2D_ARB
1584
#define GL_SAMPLER_2D_ARB 0x8B5E
1585
#endif
/* GL_SAMPLER_2D_ARB */
1586
#ifndef GL_SAMPLER_3D_ARB
1587
#define GL_SAMPLER_3D_ARB 0x8B5F
1588
#endif
/* GL_SAMPLER_3D_ARB */
1589
#ifndef GL_SAMPLER_CUBE_ARB
1590
#define GL_SAMPLER_CUBE_ARB 0x8B60
1591
#endif
/* GL_SAMPLER_CUBE_ARB */
1592
#ifndef GL_SAMPLER_1D_SHADOW_ARB
1593
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1594
#endif
/* GL_SAMPLER_1D_SHADOW_ARB */
1595
#ifndef GL_SAMPLER_2D_SHADOW_ARB
1596
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1597
#endif
/* GL_SAMPLER_2D_SHADOW_ARB */
1598
#ifndef GL_SAMPLER_2D_RECT_ARB
1599
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
1600
#endif
/* GL_SAMPLER_2D_RECT_ARB */
1601
#ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB
1602
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1603
#endif
/* GL_SAMPLER_2D_RECT_SHADOW_ARB */
1604
1605
#ifndef GL_OBJECT_COMPILE_STATUS_ARB
1606
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1607
#endif
/* GL_OBJECT_COMPILE_STATUS_ARB */
1608
#ifndef GL_OBJECT_INFO_LOG_LENGTH_ARB
1609
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1610
#endif
/* GL_OBJECT_INFO_LOG_LENGTH_ARB */
1611
#ifndef GL_OBJECT_LINK_STATUS_ARB
1612
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1613
#endif
/* GL_OBJECT_LINK_STATUS_ARB */
1614
1615
/* GL_EXT_texture_filter_anisotropic */
1616
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
1617
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1618
#endif
/* GL_TEXTURE_MAX_ANISOTROPY_EXT */
1619
1620
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1621
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1622
#endif
/* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
1623
1624
/* GL_ARB_occlusion_query */
1625
#ifndef GL_SAMPLES_PASSED
1626
#define GL_SAMPLES_PASSED 0x8914
1627
#endif
/* GL_SAMPLES_PASSED */
1628
1629
#ifndef GL_QUERY_COUNTER_BITS
1630
#define GL_QUERY_COUNTER_BITS 0x8864
1631
#endif
/* GL_QUERY_COUNTER_BITS */
1632
1633
#ifndef GL_CURRENT_QUERY
1634
#define GL_CURRENT_QUERY 0x8865
1635
#endif
/* GL_CURRENT_QUERY */
1636
1637
#ifndef GL_QUERY_RESULT
1638
#define GL_QUERY_RESULT 0x8866
1639
#endif
/* GL_QUERY_RESULT */
1640
1641
#ifndef GL_QUERY_RESULT_AVAILABLE
1642
#define GL_QUERY_RESULT_AVAILABLE 0x8867
1643
#endif
/* GL_QUERY_RESULT_AVAILABLE */
1644
1645
1646
/* glClientPush/PopAttrib() defines */
1647
#ifndef GL_CLIENT_PIXEL_STORE_BIT
1648
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
1649
#endif
/* GL_CLIENT_PIXEL_STORE_BIT */
1650
1651
#ifndef GL_CLIENT_VERTEX_ARRAY_BIT
1652
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
1653
#endif
/* GL_CLIENT_VERTEX_ARRAY_BIT */
1654
1655
#ifndef GL_CLIENT_ALL_ATTRIB_BITS
1656
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
1657
#endif
/* GL_CLIENT_ALL_ATTRIB_BITS */
1658
1659
#ifndef GL_ALL_CLIENT_ATTRIB_BITS
1660
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
1661
#endif
/* GL_ALL_CLIENT_ATTRIB_BITS */
1662
1663
/* EXT_framebuffer_object */
1664
#ifndef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
1665
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
1666
#endif
/* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
1667
#ifndef GL_MAX_RENDERBUFFER_SIZE_EXT
1668
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
1669
#endif
/* GL_MAX_RENDERBUFFER_SIZE_EXT */
1670
#ifndef GL_FRAMEBUFFER_BINDING_EXT
1671
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
1672
#endif
/* GL_FRAMEBUFFER_BINDING_EXT */
1673
#ifndef GL_RENDERBUFFER_BINDING_EXT
1674
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
1675
#endif
/* GL_RENDERBUFFER_BINDING_EXT */
1676
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
1677
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
1678
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
1679
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
1680
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
1681
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
1682
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
1683
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
1684
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
1685
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
1686
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
1687
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
1688
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
1689
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
1690
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
1691
#ifndef GL_FRAMEBUFFER_COMPLETE_EXT
1692
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
1693
#endif
/* GL_FRAMEBUFFER_COMPLETE_EXT */
1694
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
1695
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
1696
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
1697
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
1698
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
1699
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
1700
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
1701
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
1702
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
1703
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
1704
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
1705
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
1706
#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
1707
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
1708
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
1709
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
1710
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
1711
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
1712
#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
1713
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
1714
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
1715
#ifndef GL_FRAMEBUFFER_UNSUPPORTED_EXT
1716
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
1717
#endif
/* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
1718
#ifndef GL_MAX_COLOR_ATTACHMENTS_EXT
1719
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
1720
#endif
/* GL_MAX_COLOR_ATTACHMENTS_EXT */
1721
#ifndef GL_COLOR_ATTACHMENT0_EXT
1722
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1723
#endif
/* GL_COLOR_ATTACHMENT0_EXT */
1724
#ifndef GL_COLOR_ATTACHMENT1_EXT
1725
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1726
#endif
/* GL_COLOR_ATTACHMENT1_EXT */
1727
#ifndef GL_COLOR_ATTACHMENT2_EXT
1728
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1729
#endif
/* GL_COLOR_ATTACHMENT2_EXT */
1730
#ifndef GL_COLOR_ATTACHMENT3_EXT
1731
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1732
#endif
/* GL_COLOR_ATTACHMENT3_EXT */
1733
#ifndef GL_COLOR_ATTACHMENT4_EXT
1734
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1735
#endif
/* GL_COLOR_ATTACHMENT4_EXT */
1736
#ifndef GL_COLOR_ATTACHMENT5_EXT
1737
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1738
#endif
/* GL_COLOR_ATTACHMENT5_EXT */
1739
#ifndef GL_COLOR_ATTACHMENT6_EXT
1740
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1741
#endif
/* GL_COLOR_ATTACHMENT6_EXT */
1742
#ifndef GL_COLOR_ATTACHMENT7_EXT
1743
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1744
#endif
/* GL_COLOR_ATTACHMENT7_EXT */
1745
#ifndef GL_COLOR_ATTACHMENT8_EXT
1746
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1747
#endif
/* GL_COLOR_ATTACHMENT8_EXT */
1748
#ifndef GL_COLOR_ATTACHMENT9_EXT
1749
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1750
#endif
/* GL_COLOR_ATTACHMENT9_EXT */
1751
#ifndef GL_COLOR_ATTACHMENT10_EXT
1752
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1753
#endif
/* GL_COLOR_ATTACHMENT10_EXT */
1754
#ifndef GL_COLOR_ATTACHMENT11_EXT
1755
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1756
#endif
/* GL_COLOR_ATTACHMENT11_EXT */
1757
#ifndef GL_COLOR_ATTACHMENT12_EXT
1758
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
1759
#endif
/* GL_COLOR_ATTACHMENT12_EXT */
1760
#ifndef GL_COLOR_ATTACHMENT13_EXT
1761
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
1762
#endif
/* GL_COLOR_ATTACHMENT13_EXT */
1763
#ifndef GL_COLOR_ATTACHMENT14_EXT
1764
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
1765
#endif
/* GL_COLOR_ATTACHMENT14_EXT */
1766
#ifndef GL_COLOR_ATTACHMENT15_EXT
1767
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
1768
#endif
/* GL_COLOR_ATTACHMENT15_EXT */
1769
#ifndef GL_DEPTH_ATTACHMENT_EXT
1770
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
1771
#endif
/* GL_DEPTH_ATTACHMENT_EXT */
1772
#ifndef GL_STENCIL_ATTACHMENT_EXT
1773
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
1774
#endif
/* GL_STENCIL_ATTACHMENT_EXT */
1775
#ifndef GL_FRAMEBUFFER_EXT
1776
#define GL_FRAMEBUFFER_EXT 0x8D40
1777
#endif
/* GL_FRAMEBUFFER_EXT */
1778
#ifndef GL_RENDERBUFFER_EXT
1779
#define GL_RENDERBUFFER_EXT 0x8D41
1780
#endif
/* GL_RENDERBUFFER_EXT */
1781
#ifndef GL_RENDERBUFFER_WIDTH_EXT
1782
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
1783
#endif
/* GL_RENDERBUFFER_WIDTH_EXT */
1784
#ifndef GL_RENDERBUFFER_HEIGHT_EXT
1785
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
1786
#endif
/* GL_RENDERBUFFER_HEIGHT_EXT */
1787
#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
1788
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
1789
#endif
/* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
1790
#ifndef GL_STENCIL_INDEX1_EXT
1791
#define GL_STENCIL_INDEX1_EXT 0x8D46
1792
#endif
/* GL_STENCIL_INDEX1_EXT */
1793
#ifndef GL_STENCIL_INDEX4_EXT
1794
#define GL_STENCIL_INDEX4_EXT 0x8D47
1795
#endif
/* GL_STENCIL_INDEX4_EXT */
1796
#ifndef GL_STENCIL_INDEX8_EXT
1797
#define GL_STENCIL_INDEX8_EXT 0x8D48
1798
#endif
/* GL_STENCIL_INDEX8_EXT */
1799
#ifndef GL_STENCIL_INDEX16_EXT
1800
#define GL_STENCIL_INDEX16_EXT 0x8D49
1801
#endif
/* GL_STENCIL_INDEX16_EXT */
1802
#ifndef GL_RENDERBUFFER_RED_SIZE_EXT
1803
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
1804
#endif
/* GL_RENDERBUFFER_RED_SIZE_EXT */
1805
#ifndef GL_RENDERBUFFER_GREEN_SIZE_EXT
1806
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
1807
#endif
/* GL_RENDERBUFFER_GREEN_SIZE_EXT */
1808
#ifndef GL_RENDERBUFFER_BLUE_SIZE_EXT
1809
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
1810
#endif
/* GL_RENDERBUFFER_BLUE_SIZE_EXT */
1811
#ifndef GL_RENDERBUFFER_ALPHA_SIZE_EXT
1812
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
1813
#endif
/* GL_RENDERBUFFER_ALPHA_SIZE_EXT */
1814
#ifndef GL_RENDERBUFFER_DEPTH_SIZE_EXT
1815
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
1816
#endif
/* GL_RENDERBUFFER_DEPTH_SIZE_EXT */
1817
#ifndef GL_RENDERBUFFER_STENCIL_SIZE_EXT
1818
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
1819
#endif
/* GL_RENDERBUFFER_STENCIL_SIZE_EXT */
1820
1821
/* ARB_framebuffer_object or OpenGL 3.0*/
1822
#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
1823
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1824
#endif
/* GL_INVALID_FRAMEBUFFER_OPERATION */
1825
#ifndef GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
1826
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1827
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
1828
#ifndef GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
1829
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1830
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
1831
#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
1832
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1833
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
1834
#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
1835
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1836
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
1837
#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
1838
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1839
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
1840
#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
1841
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1842
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
1843
#ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
1844
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1845
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
1846
#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
1847
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1848
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
1849
#ifndef GL_DEPTH_STENCIL
1850
#define GL_DEPTH_STENCIL 0x84F9
1851
#endif
/* GL_DEPTH_STENCIL */
1852
#ifndef GL_UNSIGNED_INT_24_
1853
#define GL_UNSIGNED_INT_24_ 0x84FA
1854
#endif
/* GL_UNSIGNED_INT_24_ */
1855
#ifndef GL_DEPTH24_STENCIL8
1856
#define GL_DEPTH24_STENCIL8 0x88F0
1857
#endif
/* GL_DEPTH24_STENCIL8 */
1858
#ifndef GL_TEXTURE_STENCIL_SIZE
1859
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1860
#endif
/* GL_TEXTURE_STENCIL_SIZE */
1861
#ifndef GL_SRGB
1862
#define GL_SRGB 0x8C40
1863
#endif
/* GL_SRGB */
1864
#ifndef GL_UNSIGNED_NORMALIZED
1865
#define GL_UNSIGNED_NORMALIZED 0x8C17
1866
#endif
/* GL_UNSIGNED_NORMALIZED */
1867
#ifndef GL_FRAMEBUFFER_DEFAULT
1868
#define GL_FRAMEBUFFER_DEFAULT 0x8218
1869
#endif
/* GL_FRAMEBUFFER_DEFAULT */
1870
#ifndef GL_FRAMEBUFFER_UNDEFINED
1871
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1872
#endif
/* GL_FRAMEBUFFER_UNDEFINED */
1873
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
1874
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1875
#endif
/* GL_DEPTH_STENCIL_ATTACHMENT */
1876
#ifndef GL_INDEX
1877
#define GL_INDEX 0x8222
1878
#endif
/* GL_INDEX */
1879
#ifndef GL_MAX_RENDERBUFFER_SIZE
1880
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1881
#endif
/* GL_MAX_RENDERBUFFER_SIZE */
1882
#ifndef GL_FRAMEBUFFER_BINDING
1883
#define GL_FRAMEBUFFER_BINDING 0x8CA6
1884
#endif
/* GL_FRAMEBUFFER_BINDING */
1885
#ifndef GL_DRAW_FRAMEBUFFER_BINDING
1886
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1887
#endif
/* GL_DRAW_FRAMEBUFFER_BINDING */
1888
#ifndef GL_RENDERBUFFER_BINDING
1889
#define GL_RENDERBUFFER_BINDING 0x8CA7
1890
#endif
/* GL_RENDERBUFFER_BINDING */
1891
#ifndef GL_READ_FRAMEBUFFER
1892
#define GL_READ_FRAMEBUFFER 0x8CA8
1893
#endif
/* GL_READ_FRAMEBUFFER */
1894
#ifndef GL_DRAW_FRAMEBUFFER
1895
#define GL_DRAW_FRAMEBUFFER 0x8CA9
1896
#endif
/* GL_DRAW_FRAMEBUFFER */
1897
#ifndef GL_READ_FRAMEBUFFER_BINDING
1898
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1899
#endif
/* GL_READ_FRAMEBUFFER_BINDING */
1900
#ifndef GL_RENDERBUFFER_SAMPLES
1901
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1902
#endif
/* GL_RENDERBUFFER_SAMPLES */
1903
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
1904
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1905
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
1906
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
1907
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1908
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
1909
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
1910
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1911
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
1912
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
1913
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1914
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
1915
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
1916
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1917
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1918
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
1919
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
1920
#endif
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET */
1921
#ifndef GL_FRAMEBUFFER_COMPLETE
1922
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1923
#endif
/* GL_FRAMEBUFFER_COMPLETE */
1924
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
1925
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1926
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
1927
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
1928
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1929
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
1930
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT
1931
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT 0x8CD8
1932
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT */
1933
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
1934
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1935
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
1936
#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
1937
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1938
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
1939
#ifndef GL_FRAMEBUFFER_UNSUPPORTED
1940
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1941
#endif
/* GL_FRAMEBUFFER_UNSUPPORTED */
1942
#ifndef GL_MAX_COLOR_ATTACHMENTS
1943
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1944
#endif
/* GL_MAX_COLOR_ATTACHMENTS */
1945
#ifndef GL_COLOR_ATTACHMENT0
1946
#define GL_COLOR_ATTACHMENT0 0x8CE0
1947
#endif
/* GL_COLOR_ATTACHMENT0 */
1948
#ifndef GL_COLOR_ATTACHMENT1
1949
#define GL_COLOR_ATTACHMENT1 0x8CE1
1950
#endif
/* GL_COLOR_ATTACHMENT1 */
1951
#ifndef GL_COLOR_ATTACHMENT2
1952
#define GL_COLOR_ATTACHMENT2 0x8CE2
1953
#endif
/* GL_COLOR_ATTACHMENT2 */
1954
#ifndef GL_COLOR_ATTACHMENT3
1955
#define GL_COLOR_ATTACHMENT3 0x8CE3
1956
#endif
/* GL_COLOR_ATTACHMENT3 */
1957
#ifndef GL_COLOR_ATTACHMENT4
1958
#define GL_COLOR_ATTACHMENT4 0x8CE4
1959
#endif
/* GL_COLOR_ATTACHMENT4 */
1960
#ifndef GL_COLOR_ATTACHMENT5
1961
#define GL_COLOR_ATTACHMENT5 0x8CE5
1962
#endif
/* GL_COLOR_ATTACHMENT5 */
1963
#ifndef GL_COLOR_ATTACHMENT6
1964
#define GL_COLOR_ATTACHMENT6 0x8CE6
1965
#endif
/* GL_COLOR_ATTACHMENT6 */
1966
#ifndef GL_COLOR_ATTACHMENT7
1967
#define GL_COLOR_ATTACHMENT7 0x8CE7
1968
#endif
/* GL_COLOR_ATTACHMENT7 */
1969
#ifndef GL_COLOR_ATTACHMENT8
1970
#define GL_COLOR_ATTACHMENT8 0x8CE8
1971
#endif
/* GL_COLOR_ATTACHMENT8 */
1972
#ifndef GL_COLOR_ATTACHMENT9
1973
#define GL_COLOR_ATTACHMENT9 0x8CE9
1974
#endif
/* GL_COLOR_ATTACHMENT9 */
1975
#ifndef GL_COLOR_ATTACHMENT10
1976
#define GL_COLOR_ATTACHMENT10 0x8CEA
1977
#endif
/* GL_COLOR_ATTACHMENT10 */
1978
#ifndef GL_COLOR_ATTACHMENT11
1979
#define GL_COLOR_ATTACHMENT11 0x8CEB
1980
#endif
/* GL_COLOR_ATTACHMENT11 */
1981
#ifndef GL_COLOR_ATTACHMENT12
1982
#define GL_COLOR_ATTACHMENT12 0x8CEC
1983
#endif
/* GL_COLOR_ATTACHMENT12 */
1984
#ifndef GL_COLOR_ATTACHMENT13
1985
#define GL_COLOR_ATTACHMENT13 0x8CED
1986
#endif
/* GL_COLOR_ATTACHMENT13 */
1987
#ifndef GL_COLOR_ATTACHMENT14
1988
#define GL_COLOR_ATTACHMENT14 0x8CEE
1989
#endif
/* GL_COLOR_ATTACHMENT14 */
1990
#ifndef GL_COLOR_ATTACHMENT15
1991
#define GL_COLOR_ATTACHMENT15 0x8CEF
1992
#endif
/* GL_COLOR_ATTACHMENT15 */
1993
#ifndef GL_DEPTH_ATTACHMENT
1994
#define GL_DEPTH_ATTACHMENT 0x8D00
1995
#endif
/* GL_DEPTH_ATTACHMENT */
1996
#ifndef GL_STENCIL_ATTACHMENT
1997
#define GL_STENCIL_ATTACHMENT 0x8D20
1998
#endif
/* GL_STENCIL_ATTACHMENT */
1999
#ifndef GL_FRAMEBUFFER
2000
#define GL_FRAMEBUFFER 0x8D40
2001
#endif
/* GL_FRAMEBUFFER */
2002
#ifndef GL_RENDERBUFFER
2003
#define GL_RENDERBUFFER 0x8D41
2004
#endif
/* GL_RENDERBUFFER */
2005
#ifndef GL_RENDERBUFFER_WIDTH
2006
#define GL_RENDERBUFFER_WIDTH 0x8D42
2007
#endif
/* GL_RENDERBUFFER_WIDTH */
2008
#ifndef GL_RENDERBUFFER_HEIGHT
2009
#define GL_RENDERBUFFER_HEIGHT 0x8D43
2010
#endif
/* GL_RENDERBUFFER_HEIGHT */
2011
#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT
2012
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
2013
#endif
/* GL_RENDERBUFFER_INTERNAL_FORMAT */
2014
#ifndef GL_STENCIL_INDEX1
2015
#define GL_STENCIL_INDEX1 0x8D46
2016
#endif
/* GL_STENCIL_INDEX1 */
2017
#ifndef GL_STENCIL_INDEX4
2018
#define GL_STENCIL_INDEX4 0x8D47
2019
#endif
/* GL_STENCIL_INDEX4 */
2020
#ifndef GL_STENCIL_INDEX8
2021
#define GL_STENCIL_INDEX8 0x8D48
2022
#endif
/* GL_STENCIL_INDEX8 */
2023
#ifndef GL_STENCIL_INDEX16
2024
#define GL_STENCIL_INDEX16 0x8D49
2025
#endif
/* GL_STENCIL_INDEX16 */
2026
#ifndef GL_RENDERBUFFER_RED_SIZE
2027
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
2028
#endif
/* GL_RENDERBUFFER_RED_SIZE */
2029
#ifndef GL_RENDERBUFFER_GREEN_SIZE
2030
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
2031
#endif
/* GL_RENDERBUFFER_GREEN_SIZE */
2032
#ifndef GL_RENDERBUFFER_BLUE_SIZE
2033
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
2034
#endif
/* GL_RENDERBUFFER_BLUE_SIZE */
2035
#ifndef GL_RENDERBUFFER_ALPHA_SIZE
2036
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
2037
#endif
/* GL_RENDERBUFFER_ALPHA_SIZE */
2038
#ifndef GL_RENDERBUFFER_DEPTH_SIZE
2039
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
2040
#endif
/* GL_RENDERBUFFER_DEPTH_SIZE */
2041
#ifndef GL_RENDERBUFFER_STENCIL_SIZE
2042
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
2043
#endif
/* GL_RENDERBUFFER_STENCIL_SIZE */
2044
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
2045
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
2046
#endif
/* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
2047
#ifndef GL_MAX_SAMPLES
2048
#define GL_MAX_SAMPLES 0x8D57
2049
#endif
/* GL_MAX_SAMPLES */
2050
2051
/*
2052
From OpenGL3.0 the glGetString (GL_EXTENSIONS) call is deprecated.
2053
This is replaced by glGetStringi. However, to find the number of strings
2054
it is necessary to call glGetIntegerv (GL_NUM_EXTENSIONS, &n)
2055
Therefore we define the value for GL_NUM_EXTENSIONS here
2056
*/
2057
#ifndef GL_NUM_EXTENSIONS
2058
#define GL_NUM_EXTENSIONS 0x821D
2059
#endif
/* GL_NUM_EXTENSIONS */
2060
2061
/*** GL enums, end ****************************************************/
2062
/**********************************************************************/
2063
2064
/* GLX enums that might not be available on all systems. */
2065
2066
/* These were new for GLX 1.3 */
2067
2068
#ifndef GLX_PBUFFER_WIDTH
2069
#define GLX_PBUFFER_WIDTH 0x8041
2070
#endif
/* GLX_PBUFFER_WIDTH */
2071
2072
#ifndef GLX_PBUFFER_HEIGHT
2073
#define GLX_PBUFFER_HEIGHT 0x8040
2074
#endif
/* GLX_PBUFFER_HEIGHT */
2075
2076
#ifndef GLX_DRAWABLE_TYPE
2077
#define GLX_DRAWABLE_TYPE 0x8010
2078
#endif
/* GLX_DRAWABLE_TYPE */
2079
2080
#ifndef GLX_RENDER_TYPE
2081
#define GLX_RENDER_TYPE 0x8011
2082
#endif
/* GLX_RENDER_TYPE */
2083
2084
#ifndef GLX_RGBA_TYPE
2085
#define GLX_RGBA_TYPE 0x8014
2086
#endif
/* GLX_RGBA_TYPE */
2087
2088
#ifndef GLX_RGBA_BIT
2089
#define GLX_RGBA_BIT 0x00000001
2090
#endif
/* GLX_RGBA_BIT */
2091
2092
#ifndef GLX_PBUFFER_BIT
2093
#define GLX_PBUFFER_BIT 0x00000004
2094
#endif
/* GLX_PBUFFER_BIT */
2095
2096
/* These are also from GLX 1.3, and they have the same values in the
2097
GLX_SGIX_pbuffer extension (with name suffix _SGIX): */
2098
2099
#ifndef GLX_MAX_PBUFFER_WIDTH
2100
#define GLX_MAX_PBUFFER_WIDTH 0x8016
2101
#endif
/* GLX_MAX_PBUFFER_WIDTH */
2102
2103
#ifndef GLX_MAX_PBUFFER_HEIGHT
2104
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
2105
#endif
/* GLX_MAX_PBUFFER_HEIGHT */
2106
2107
#ifndef GLX_MAX_PBUFFER_PIXELS
2108
#define GLX_MAX_PBUFFER_PIXELS 0x8018
2109
#endif
/* GLX_MAX_PBUFFER_PIXELS */
2110
2111
/*** GLX enums, end ***************************************************/
2112
/**********************************************************************/
2113
2114
2115
/* GLU enums we use are duplicated, because we should be able to
2116
compile without GLU and then pick it up and use it at run-time on
2117
some systems. */
2118
2119
/* gluGetString */
2120
#ifndef GLU_VERSION
2121
#define GLU_VERSION 100800
2122
#endif
/* ! GLU_VERSION */
2123
#ifndef GLU_EXTENSIONS
2124
#define GLU_EXTENSIONS 100801
2125
#endif
/* ! GLU_EXTENSIONS */
2126
2127
/* NurbsDisplay */
2128
#ifndef GLU_OUTLINE_POLYGON
2129
#define GLU_OUTLINE_POLYGON 100240
2130
#endif
/* ! GLU_OUTLINE_POLYGON */
2131
#ifndef GLU_OUTLINE_PATCH
2132
#define GLU_OUTLINE_PATCH 100241
2133
#endif
/* ! GLU_OUTLINE_PATCH */
2134
2135
/* NurbsCallback */
2136
#ifndef GLU_NURBS_ERROR
2137
#define GLU_NURBS_ERROR 100103
2138
#endif
/* ! GLU_NURBS_ERROR */
2139
#ifndef GLU_ERROR
2140
#define GLU_ERROR 100103
2141
#endif
/* ! GLU_ERROR */
2142
#ifndef GLU_NURBS_BEGIN
2143
#define GLU_NURBS_BEGIN 100164
2144
#endif
/* ! GLU_NURBS_BEGIN */
2145
#ifndef GLU_NURBS_VERTEX
2146
#define GLU_NURBS_VERTEX 100165
2147
#endif
/* ! GLU_NURBS_VERTEX */
2148
#ifndef GLU_NURBS_NORMAL
2149
#define GLU_NURBS_NORMAL 100166
2150
#endif
/* ! GLU_NURBS_NORMAL */
2151
#ifndef GLU_NURBS_COLOR
2152
#define GLU_NURBS_COLOR 100167
2153
#endif
/* ! GLU_NURBS_COLOR */
2154
#ifndef GLU_NURBS_TEXTURE_COORD
2155
#define GLU_NURBS_TEXTURE_COORD 100168
2156
#endif
/* ! GLU_NURBS_TEXTURE_COORD */
2157
#ifndef GLU_NURBS_END
2158
#define GLU_NURBS_END 100169
2159
#endif
/* ! GLU_NURBS_END */
2160
#ifndef GLU_NURBS_BEGIN_DATA
2161
#define GLU_NURBS_BEGIN_DATA 100170
2162
#endif
/* ! GLU_NURBS_BEGIN_DATA */
2163
#ifndef GLU_NURBS_VERTEX_DATA
2164
#define GLU_NURBS_VERTEX_DATA 100171
2165
#endif
/* ! GLU_NURBS_VERTEX_DATA */
2166
#ifndef GLU_NURBS_NORMAL_DATA
2167
#define GLU_NURBS_NORMAL_DATA 100172
2168
#endif
/* ! GLU_NURBS_NORMAL_DATA */
2169
#ifndef GLU_NURBS_COLOR_DATA
2170
#define GLU_NURBS_COLOR_DATA 100173
2171
#endif
/* ! GLU_NURBS_COLOR_DATA */
2172
#ifndef GLU_NURBS_TEXTURE_COORD_DATA
2173
#define GLU_NURBS_TEXTURE_COORD_DATA 100174
2174
#endif
/* ! GLU_NURBS_TEXTURE_COORD_DATA */
2175
#ifndef GLU_NURBS_END_DATA
2176
#define GLU_NURBS_END_DATA 100175
2177
#endif
/* ! GLU_NURBS_END_DATA */
2178
2179
/* NurbsProperty */
2180
#ifndef GLU_AUTO_LOAD_MATRIX
2181
#define GLU_AUTO_LOAD_MATRIX 100200
2182
#endif
/* ! GLU_AUTO_LOAD_MATRIX */
2183
#ifndef GLU_CULLING
2184
#define GLU_CULLING 100201
2185
#endif
/* ! GLU_CULLING */
2186
#ifndef GLU_SAMPLING_TOLERANCE
2187
#define GLU_SAMPLING_TOLERANCE 100203
2188
#endif
/* ! GLU_SAMPLING_TOLERANCE */
2189
#ifndef GLU_DISPLAY_MODE
2190
#define GLU_DISPLAY_MODE 100204
2191
#endif
/* ! GLU_DISPLAY_MODE */
2192
#ifndef GLU_PARAMETRIC_TOLERANCE
2193
#define GLU_PARAMETRIC_TOLERANCE 100202
2194
#endif
/* ! GLU_PARAMETRIC_TOLERANCE */
2195
#ifndef GLU_SAMPLING_METHOD
2196
#define GLU_SAMPLING_METHOD 100205
2197
#endif
/* ! GLU_SAMPLING_METHOD */
2198
#ifndef GLU_U_STEP
2199
#define GLU_U_STEP 100206
2200
#endif
/* ! GLU_U_STEP */
2201
#ifndef GLU_V_STEP
2202
#define GLU_V_STEP 100207
2203
#endif
/* ! GLU_V_STEP */
2204
#ifndef GLU_NURBS_MODE
2205
#define GLU_NURBS_MODE 100160
2206
#endif
/* ! GLU_NURBS_MODE */
2207
#ifndef GLU_NURBS_TESSELLATOR
2208
#define GLU_NURBS_TESSELLATOR 100161
2209
#endif
/* ! GLU_NURBS_TESSELLATOR */
2210
#ifndef GLU_NURBS_RENDERER
2211
#define GLU_NURBS_RENDERER 100162
2212
#endif
/* ! GLU_NURBS_RENDERER */
2213
2214
/* NurbsSampling */
2215
#ifndef GLU_OBJECT_PARAMETRIC_ERROR
2216
#define GLU_OBJECT_PARAMETRIC_ERROR 100208
2217
#endif
/* ! GLU_OBJECT_PARAMETRIC_ERROR */
2218
#ifndef GLU_OBJECT_PATH_LENGTH
2219
#define GLU_OBJECT_PATH_LENGTH 100209
2220
#endif
/* ! GLU_OBJECT_PATH_LENGTH */
2221
#ifndef GLU_PATH_LENGTH
2222
#define GLU_PATH_LENGTH 100215
2223
#endif
/* ! GLU_PATH_LENGTH */
2224
#ifndef GLU_PARAMETRIC_ERROR
2225
#define GLU_PARAMETRIC_ERROR 100216
2226
#endif
/* ! GLU_PARAMETRIC_ERROR */
2227
#ifndef GLU_DOMAIN_DISTANCE
2228
#define GLU_DOMAIN_DISTANCE 100217
2229
#endif
/* ! GLU_DOMAIN_DISTANCE */
2230
2231
/* NurbsTrim */
2232
#ifndef GLU_MAP1_TRIM_2
2233
#define GLU_MAP1_TRIM_2 100210
2234
#endif
/* ! GLU_MAP1_TRIM_2 */
2235
#ifndef GLU_MAP1_TRIM_3
2236
#define GLU_MAP1_TRIM_3 100211
2237
#endif
/* ! GLU_MAP1_TRIM_3 */
2238
2239
/* QuadricDrawStyle */
2240
#ifndef GLU_POINT
2241
#define GLU_POINT 100010
2242
#endif
/* ! GLU_POINT */
2243
#ifndef GLU_LINE
2244
#define GLU_LINE 100011
2245
#endif
/* ! GLU_LINE */
2246
#ifndef GLU_FILL
2247
#define GLU_FILL 100012
2248
#endif
/* ! GLU_FILL */
2249
#ifndef GLU_SILHOUETTE
2250
#define GLU_SILHOUETTE 100013
2251
#endif
/* ! GLU_SILHOUETTE */
2252
2253
/* Tessellator */
2254
#ifndef GLU_TESS_BEGIN
2255
#define GLU_TESS_BEGIN 100100
2256
#endif
/* ! GLU_TESS_BEGIN */
2257
#ifndef GLU_TESS_VERTEX
2258
#define GLU_TESS_VERTEX 100101
2259
#endif
/* ! GLU_TESS_VERTEX */
2260
#ifndef GLU_TESS_END
2261
#define GLU_TESS_END 100102
2262
#endif
/* ! GLU_TESS_END */
2263
#ifndef GLU_TESS_ERROR
2264
#define GLU_TESS_ERROR 100103
2265
#endif
/* ! GLU_TESS_ERROR */
2266
#ifndef GLU_TESS_COMBINE
2267
#define GLU_TESS_COMBINE 100105
2268
#endif
/* ! GLU_TESS_COMBINE */
2269
#ifndef GLU_TESS_BEGIN_DATA
2270
#define GLU_TESS_BEGIN_DATA 100106
2271
#endif
/* ! GLU_TESS_BEGIN_DATA */
2272
#ifndef GLU_TESS_VERTEX_DATA
2273
#define GLU_TESS_VERTEX_DATA 100107
2274
#endif
/* ! GLU_TESS_VERTEX_DATA */
2275
#ifndef GLU_TESS_END_DATA
2276
#define GLU_TESS_END_DATA 100108
2277
#endif
/* ! GLU_TESS_END_DATA */
2278
#ifndef GLU_TESS_ERROR_DATA
2279
#define GLU_TESS_ERROR_DATA 100109
2280
#endif
/* ! GLU_TESS_ERROR_DATA */
2281
2282
#ifndef GLU_TESS_MISSING_BEGIN_POLYGON
2283
#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
2284
#endif
/* ! GLU_TESS_MISSING_BEGIN_POLYGON */
2285
#ifndef GLU_TESS_MISSING_BEGIN_CONTOUR
2286
#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
2287
#endif
/* ! GLU_TESS_MISSING_BEGIN_CONTOUR */
2288
#ifndef GLU_TESS_MISSING_END_POLYGON
2289
#define GLU_TESS_MISSING_END_POLYGON 100153
2290
#endif
/* ! GLU_TESS_MISSING_END_POLYGON */
2291
#ifndef GLU_TESS_MISSING_END_CONTOUR
2292
#define GLU_TESS_MISSING_END_CONTOUR 100154
2293
#endif
/* ! GLU_TESS_MISSING_END_CONTOUR */
2294
#ifndef GLU_TESS_NEED_COMBINE_CALLBACK
2295
#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
2296
#endif
/* ! GLU_TESS_NEED_COMBINE_CALLBACK */
2297
2298
/*** GLU enums, end ***************************************************/
2299
/**********************************************************************/
2300
2301
/* WGL enums that might not be available on the system. */
2302
2303
#ifndef WGL_COLOR_BITS_ARB
2304
#define WGL_COLOR_BITS_ARB 0x2014
2305
#endif
/* WGL_COLOR_BITS_ARB */
2306
#ifndef WGL_ALPHA_BITS_ARB
2307
#define WGL_ALPHA_BITS_ARB 0x201B
2308
#endif
/* WGL_ALPHA_BITS_ARB */
2309
#ifndef WGL_DEPTH_BITS_ARB
2310
#define WGL_DEPTH_BITS_ARB 0x2022
2311
#endif
/* WGL_DEPTH_BITS_ARB */
2312
#ifndef WGL_STENCIL_BITS_ARB
2313
#define WGL_STENCIL_BITS_ARB 0x2023
2314
#endif
/* WGL_STENCIL_BITS_ARB */
2315
#ifndef WGL_DRAW_TO_PBUFFER_ARB
2316
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
2317
#endif
/* WGL_DRAW_TO_PBUFFER_ARB */
2318
#ifndef WGL_PBUFFER_WIDTH_ARB
2319
#define WGL_PBUFFER_WIDTH_ARB 0x2034
2320
#endif
/* WGL_PBUFFER_WIDTH_ARB */
2321
#ifndef WGL_PBUFFER_HEIGHT_ARB
2322
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
2323
#endif
/* WGL_PBUFFER_HEIGHT_ARB */
2324
2325
/* WGL_ARB_render_texture */
2326
#ifndef WGL_BIND_TO_TEXTURE_RGB_ARB
2327
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
2328
#endif
/* WGL_BIND_TO_TEXTURE_RGB_ARB */
2329
2330
#ifndef WGL_BIND_TO_TEXTURE_RGBA_ARB
2331
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
2332
#endif
/* WGL_BIND_TO_TEXTURE_RGBA_ARB */
2333
2334
#ifndef WGL_TEXTURE_FORMAT_ARB
2335
#define WGL_TEXTURE_FORMAT_ARB 0x2072
2336
#endif
/* WGL_TEXTURE_FORMAT_ARB */
2337
2338
#ifndef WGL_TEXTURE_TARGET_ARB
2339
#define WGL_TEXTURE_TARGET_ARB 0x2073
2340
#endif
/* WGL_TEXTURE_TARGET_ARB */
2341
2342
#ifndef WGL_MIPMAP_TEXTURE_ARB
2343
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
2344
#endif
/* WGL_MIPMAP_TEXTURE_ARB */
2345
2346
#ifndef WGL_TEXTURE_RGB_ARB
2347
#define WGL_TEXTURE_RGB_ARB 0x2075
2348
#endif
/* WGL_TEXTURE_RGB_ARB */
2349
2350
#ifndef WGL_TEXTURE_RGBA_ARB
2351
#define WGL_TEXTURE_RGBA_ARB 0x2076
2352
#endif
/* WGL_TEXTURE_RGBA_ARB */
2353
2354
#ifndef WGL_NO_TEXTURE_ARB
2355
#define WGL_NO_TEXTURE_ARB 0x2077
2356
#endif
/* WGL_NO_TEXTURE_ARB */
2357
2358
#ifndef WGL_TEXTURE_CUBE_MAP_ARB
2359
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
2360
#endif
/* WGL_TEXTURE_CUBE_MAP_ARB */
2361
2362
#ifndef WGL_TEXTURE_1D_ARB
2363
#define WGL_TEXTURE_1D_ARB 0x2079
2364
#endif
/* WGL_TEXTURE_1D_ARB */
2365
2366
#ifndef WGL_TEXTURE_2D_ARB
2367
#define WGL_TEXTURE_2D_ARB 0x207A
2368
#endif
/* WGL_TEXTURE_2D_ARB */
2369
2370
#ifndef WGL_MIPMAP_LEVEL_ARB
2371
#define WGL_MIPMAP_LEVEL_ARB 0x207B
2372
#endif
/* WGL_MIPMAP_LEVEL_ARB */
2373
2374
#ifndef WGL_FRONT_LEFT_ARB
2375
#define WGL_FRONT_LEFT_ARB 0x2083
2376
#endif
/* WGL_FRONT_LEFT_ARB */
2377
2378
#ifndef WGL_FRONT_RIGHT_ARB
2379
#define WGL_FRONT_RIGHT_ARB 0x2084
2380
#endif
/* WGL_FRONT_RIGHT_ARB */
2381
2382
#ifndef WGL_BACK_LEFT_ARB
2383
#define WGL_BACK_LEFT_ARB 0x2085
2384
#endif
/* WGL_BACK_LEFT_ARB */
2385
2386
#ifndef WGL_BACK_RIGHT_ARB
2387
#define WGL_BACK_RIGHT_ARB 0x2086
2388
#endif
/* WGL_BACK_RIGHT_ARB */
2389
2390
#ifndef WGL_MAX_PBUFFER_PIXELS_ARB
2391
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
2392
#endif
/* WGL_MAX_PBUFFER_PIXELS_ARB */
2393
2394
#ifndef WGL_MAX_PBUFFER_WIDTH_ARB
2395
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
2396
#endif
/* WGL_MAX_PBUFFER_WIDTH_ARB */
2397
2398
#ifndef WGL_MAX_PBUFFER_HEIGHT_ARB
2399
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
2400
#endif
/* WGL_MAX_PBUFFER_HEIGHT_ARB */
2401
2402
/* Note: the above also exists in *_EXT variants. They have the same
2403
values. So we only bother with the *_ARB names, as they can be used
2404
in place of the *_EXT names. */
2405
2406
/*** WGL enums, end ***************************************************/
2407
/**********************************************************************/
2408
2409
#endif
/* ! COIN_GL_H */
include
Inventor
system
gl.h
Generated on Sun Nov 17 2024 22:57:40 for Coin by
1.10.0