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SmallChange
1.0.0
A collection of extensions to Coin3D
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This is the complete list of members for SmScenery, including all inherited members.
| addElevationDataset(const char *name) (defined in SmScenery) | SmScenery | |
| addMaterialDataset(const char *name, uint32_t color) (defined in SmScenery) | SmScenery | |
| addTextureDataset(int elevationdataset, const char *name, SmSceneryTexture2CB *cb, void *closure) (defined in SmScenery) | SmScenery | |
| blockRottger | SmScenery | |
| changeDatasetProximity(int datasetid, int numdatasets, int *datasets, float epsilon, float newval) (defined in SmScenery) | SmScenery | |
| colorElevation | SmScenery | |
| colorMap | SmScenery | |
| colortexture_cb(void *node, double *xypos, float elevation, double *spacing) (defined in SmScenery) | SmScenery | static |
| ColorTexturing enum name (defined in SmScenery) | SmScenery | |
| colorTexturing | SmScenery | |
| computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er) (defined in SmScenery) | SmScenery | protectedvirtual |
| createCrossAndLineInstance(double *min, double *spacing, int *elements) (defined in SmScenery) | SmScenery | static |
| createInstance(double *origo, double *spacing, int *elements, float *values, const float undefval=999999.0f) (defined in SmScenery) | SmScenery | static |
| createInstance(const int cols, const int rows, double *xyzgrid, const float undefz=999999.0f) (defined in SmScenery) | SmScenery | static |
| createInstance(const int points, double *xyzvals, const float reach=-1.0f) (defined in SmScenery) | SmScenery | static |
| cullDatasetAbove(int datasetid, int numdatasets, int *datasets, float distance) (defined in SmScenery) | SmScenery | |
| cullDatasetBelow(int datasetid, int numdatasets, int *datasets, float distance) (defined in SmScenery) | SmScenery | |
| deleteElevationDataset(int datasetid) (defined in SmScenery) | SmScenery | |
| DISABLED enum value (defined in SmScenery) | SmScenery | |
| DISCRETE enum value (defined in SmScenery) | SmScenery | |
| elevationLineDistance | SmScenery | |
| elevationLineEmphasis | SmScenery | |
| elevationLineOffset | SmScenery | |
| elevationLines | SmScenery | |
| elevationLineThickness | SmScenery | |
| evaluate(SoAction *action) (defined in SmScenery) | SmScenery | protectedvirtual |
| evaluateS(void *userdata, SoCallbackAction *action, const SoNode *node) (defined in SmScenery) | SmScenery | static |
| filename | SmScenery | |
| generatePrimitives(SoAction *action) (defined in SmScenery) | SmScenery | protectedvirtual |
| getBlockRottger(void) const (defined in SmScenery) | SmScenery | |
| getDatasetElevationRange(int dataset) const (defined in SmScenery) | SmScenery | |
| getElevation(const double x, const double y, float &elev) (defined in SmScenery) | SmScenery | |
| getElevationRange(void) const (defined in SmScenery) | SmScenery | |
| getLoadRottger(void) const (defined in SmScenery) | SmScenery | |
| getRenderCoordinateOffset(void) const (defined in SmScenery) | SmScenery | |
| getScenerySystemHandle() (defined in SmScenery) | SmScenery | |
| getSpacingForLodlevel(int lodlevel, double *spacing) const (defined in SmScenery) | SmScenery | |
| getUndefElevationValue(void) const (defined in SmScenery) | SmScenery | |
| getVertexArraysRendering(void) const | SmScenery | |
| GLRender(SoGLRenderAction *action) (defined in SmScenery) | SmScenery | virtual |
| initClass(void) (defined in SmScenery) | SmScenery | static |
| INTERPOLATED enum value (defined in SmScenery) | SmScenery | |
| loadRottger | SmScenery | |
| oversampleDataset(int datasetid) (defined in SmScenery) | SmScenery | |
| postFrame(uint32_t glcontextid) (defined in SmScenery) | SmScenery | |
| preFrame(uint32_t glcontextid) (defined in SmScenery) | SmScenery | |
| rayPick(SoRayPickAction *action) (defined in SmScenery) | SmScenery | virtual |
| refreshTextures(const int id) (defined in SmScenery) | SmScenery | |
| renderSequence | SmScenery | |
| set2DColorationTextureCB(SmSceneryTexture2CB *callback, void *closure) (defined in SmScenery) | SmScenery | |
| setBlockRottger(const float c) (defined in SmScenery) | SmScenery | |
| setCrossAndLineElevationData(int datasetid, int lodlevel, int startcross, int startline, int numcross, int numline, float *elevationvalues) (defined in SmScenery) | SmScenery | |
| setLoadRottger(const float c) (defined in SmScenery) | SmScenery | |
| setVertexArraysRendering(const SbBool onoff) | SmScenery | |
| smoothDataset(int datasetid) (defined in SmScenery) | SmScenery | |
| SmScenery(void) (defined in SmScenery) | SmScenery | |
| stripHorizontals(int datasetid, float maxskew) (defined in SmScenery) | SmScenery | |
| stripVerticals(int datasetid, float dropsize) (defined in SmScenery) | SmScenery | |
| visualDebug | SmScenery | |
| ~SmScenery(void) (defined in SmScenery) | SmScenery | protectedvirtual |