SmallChange
1.0.0
A collection of extensions to Coin3D
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This is the complete list of members for SmScenery, including all inherited members.
addElevationDataset(const char *name) (defined in SmScenery) | SmScenery | |
addMaterialDataset(const char *name, uint32_t color) (defined in SmScenery) | SmScenery | |
addTextureDataset(int elevationdataset, const char *name, SmSceneryTexture2CB *cb, void *closure) (defined in SmScenery) | SmScenery | |
blockRottger | SmScenery | |
changeDatasetProximity(int datasetid, int numdatasets, int *datasets, float epsilon, float newval) (defined in SmScenery) | SmScenery | |
colorElevation | SmScenery | |
colorMap | SmScenery | |
colortexture_cb(void *node, double *xypos, float elevation, double *spacing) (defined in SmScenery) | SmScenery | static |
ColorTexturing enum name (defined in SmScenery) | SmScenery | |
colorTexturing | SmScenery | |
computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er) (defined in SmScenery) | SmScenery | protectedvirtual |
createCrossAndLineInstance(double *min, double *spacing, int *elements) (defined in SmScenery) | SmScenery | static |
createInstance(double *origo, double *spacing, int *elements, float *values, const float undefval=999999.0f) (defined in SmScenery) | SmScenery | static |
createInstance(const int cols, const int rows, double *xyzgrid, const float undefz=999999.0f) (defined in SmScenery) | SmScenery | static |
createInstance(const int points, double *xyzvals, const float reach=-1.0f) (defined in SmScenery) | SmScenery | static |
cullDatasetAbove(int datasetid, int numdatasets, int *datasets, float distance) (defined in SmScenery) | SmScenery | |
cullDatasetBelow(int datasetid, int numdatasets, int *datasets, float distance) (defined in SmScenery) | SmScenery | |
deleteElevationDataset(int datasetid) (defined in SmScenery) | SmScenery | |
DISABLED enum value (defined in SmScenery) | SmScenery | |
DISCRETE enum value (defined in SmScenery) | SmScenery | |
elevationLineDistance | SmScenery | |
elevationLineEmphasis | SmScenery | |
elevationLineOffset | SmScenery | |
elevationLines | SmScenery | |
elevationLineThickness | SmScenery | |
evaluate(SoAction *action) (defined in SmScenery) | SmScenery | protectedvirtual |
evaluateS(void *userdata, SoCallbackAction *action, const SoNode *node) (defined in SmScenery) | SmScenery | static |
filename | SmScenery | |
generatePrimitives(SoAction *action) (defined in SmScenery) | SmScenery | protectedvirtual |
getBlockRottger(void) const (defined in SmScenery) | SmScenery | |
getDatasetElevationRange(int dataset) const (defined in SmScenery) | SmScenery | |
getElevation(const double x, const double y, float &elev) (defined in SmScenery) | SmScenery | |
getElevationRange(void) const (defined in SmScenery) | SmScenery | |
getLoadRottger(void) const (defined in SmScenery) | SmScenery | |
getRenderCoordinateOffset(void) const (defined in SmScenery) | SmScenery | |
getScenerySystemHandle() (defined in SmScenery) | SmScenery | |
getSpacingForLodlevel(int lodlevel, double *spacing) const (defined in SmScenery) | SmScenery | |
getUndefElevationValue(void) const (defined in SmScenery) | SmScenery | |
getVertexArraysRendering(void) const | SmScenery | |
GLRender(SoGLRenderAction *action) (defined in SmScenery) | SmScenery | virtual |
initClass(void) (defined in SmScenery) | SmScenery | static |
INTERPOLATED enum value (defined in SmScenery) | SmScenery | |
loadRottger | SmScenery | |
oversampleDataset(int datasetid) (defined in SmScenery) | SmScenery | |
postFrame(uint32_t glcontextid) (defined in SmScenery) | SmScenery | |
preFrame(uint32_t glcontextid) (defined in SmScenery) | SmScenery | |
rayPick(SoRayPickAction *action) (defined in SmScenery) | SmScenery | virtual |
refreshTextures(const int id) (defined in SmScenery) | SmScenery | |
renderSequence | SmScenery | |
set2DColorationTextureCB(SmSceneryTexture2CB *callback, void *closure) (defined in SmScenery) | SmScenery | |
setBlockRottger(const float c) (defined in SmScenery) | SmScenery | |
setCrossAndLineElevationData(int datasetid, int lodlevel, int startcross, int startline, int numcross, int numline, float *elevationvalues) (defined in SmScenery) | SmScenery | |
setLoadRottger(const float c) (defined in SmScenery) | SmScenery | |
setVertexArraysRendering(const SbBool onoff) | SmScenery | |
smoothDataset(int datasetid) (defined in SmScenery) | SmScenery | |
SmScenery(void) (defined in SmScenery) | SmScenery | |
stripHorizontals(int datasetid, float maxskew) (defined in SmScenery) | SmScenery | |
stripVerticals(int datasetid, float dropsize) (defined in SmScenery) | SmScenery | |
visualDebug | SmScenery | |
~SmScenery(void) (defined in SmScenery) | SmScenery | protectedvirtual |