1#ifndef COIN_SBCYLINDERPROJECTOR_H
2#define COIN_SBCYLINDERPROJECTOR_H
36#include <Inventor/projectors/SbProjector.h>
37#include <Inventor/SbCylinder.h>
50 SbBool isOrientToEye(
void)
const;
51 void setFront(
const SbBool
infront);
52 SbBool isFront(
void)
const;
53 SbBool isPointInFront(
const SbVec3f & point)
const;
60 SbBool intersectCylinderFront(
const SbLine & line,
SbVec3f & result);
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
Definition SbCylinderProjector.h:39
virtual SbVec3f project(const SbVec2f &point)=0
SbBool intersectFront
Definition SbCylinderProjector.h:62
SbCylinder cylinder
Definition SbCylinderProjector.h:63
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbVec3f lastPoint
Definition SbCylinderProjector.h:66
SbBool needSetup
Definition SbCylinderProjector.h:65
SbBool orientToEye
Definition SbCylinderProjector.h:64
The SbCylinder class is a representation of a cylinder.
Definition SbCylinder.h:41
The SbLine class represents a line in 3D space.
Definition SbLine.h:41
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:43
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51