Coin  4.0.3
Coin3D core library
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SbLine Class Reference

The SbLine class represents a line in 3D space. More...

#include <Inventor/SbLine.h>

Public Member Functions

 SbLine (const SbVec3f &origin, const SbVec3f &point)
 
 SbLine (void)
 
SbVec3f getClosestPoint (const SbVec3f &point) const
 
SbBool getClosestPoints (const SbLine &line2, SbVec3f &ptOnThis, SbVec3f &ptOnLine2) const
 
const SbVec3fgetDirection (void) const
 
const SbVec3fgetPosition (void) const
 
void print (FILE *file) const
 
void setPosDir (const SbVec3f &position, const SbVec3f &direction)
 
void setValue (const SbVec3f &origin, const SbVec3f &point)
 

Detailed Description

The SbLine class represents a line in 3D space.

SbLine provides a way of specifying a directed line, through a 3D point (origin) and a vector direction in 3D space.

It is context dependent whether or not an SbLine is considered as a ray extending from the starting point in only one direction, or as a line intersecting the origin point and extending infinitely from it in both directions.

SbLine is used by many other classes in Coin.

See also
SbVec3f

Constructor & Destructor Documentation

◆ SbLine() [1/2]

SbLine::SbLine ( void )

The default constructor does nothing. The line will be uninitialized until the first assignment or setValue() call.

◆ SbLine() [2/2]

SbLine::SbLine ( const SbVec3f & origin,
const SbVec3f & point )

Constructor with origin specifying the line origin point, and point specifying another point on the line that is used to determine the line's direction. point should not be the same as origin, as this will lead to the line having a null vector as the direction vector. This will cause division by zero problems in some of the other methods on this class.

Be aware that the direction vector will be normalized and not be the same as point - origin.

See also
setValue, setPosDir, getOrigin, getDirection

Member Function Documentation

◆ getClosestPoint()

SbVec3f SbLine::getClosestPoint ( const SbVec3f & point) const

Returns the point on the line which is closest to point:

                    _
             Q      D
    SP x-----x------->
        \    |
         \   |
          \  |
           \ |
            \|
             x P


 P = argument point            _
 SP = line starting point, and D = line direction of this line
 Q = point to find and return from function

The vector defined by point and the returned point will be normal to the line.

Note that the SbLine instance is considered to be infinite in both directions from its definition point, as far as this function is concerned.

See also
getClosestPoints().

◆ getClosestPoints()

SbBool SbLine::getClosestPoints ( const SbLine & line2,
SbVec3f & ptOnThis,
SbVec3f & ptOnLine2 ) const

Returns the two closest points on the lines. If the lines are parallel, all points are equally close and we return FALSE. If the lines are not parallel, the point positions will be stored in ptOnThis and ptOnLine2, and we'll return TRUE.

Note that both SbLine instances are considered to be infinite in both directions from their definition points, as far as this function is concerned.

See also
getClosestPoint().

◆ getDirection()

const SbVec3f & SbLine::getDirection ( void ) const

Return a vector representing the direction of the line. The direction vector will always be normalized.

◆ getPosition()

const SbVec3f & SbLine::getPosition ( void ) const

Return a vector representing the origin point on the line.

See also
setValue

◆ print()

void SbLine::print ( FILE * fp) const

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.

◆ setPosDir()

void SbLine::setPosDir ( const SbVec3f & position,
const SbVec3f & direction )

Set position and direction.

Be aware that the direction vector will be normalized and not be the same as provided to this method.

See also
setValue, getOrigin, getDirection
Since
Coin 4.0

◆ setValue()

void SbLine::setValue ( const SbVec3f & origin,
const SbVec3f & point )

Set new position and direction of the line by specifying line origin and another point on the line that is used to determine the line's direction. point should not be the same as origin, as this will lead to having a null vector as the direction vector. This will cause division by zero problems in some of the other methods on this class.

Be aware that the direction vector will be normalized and not be the same as point - origin.

Method setPosDir(position, direction) should be preferred over a call to setValue(position, position + direction), because the latter causes numerical problems when position has a very large magnitude and direction is a normalized direction vector.

See also
setPosDir, getOrigin, getDirection

The documentation for this class was generated from the following files: