Coin  4.0.3
Coin3D core library
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SbCylinderSectionProjector.h
1#ifndef COIN_SBCYLINDERSECTIONPROJECTOR_H
2#define COIN_SBCYLINDERSECTIONPROJECTOR_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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34\**************************************************************************/
35
36#include <Inventor/projectors/SbCylinderProjector.h>
37#include <Inventor/SbPlane.h>
38#include <Inventor/SbRotation.h>
39
42
43public:
44 SbCylinderSectionProjector(const float edgetol = 0.9f,
45 const SbBool orienttoeye = TRUE);
47 const float edgetol = 0.9f,
48 const SbBool orienttoeye = TRUE);
49
50 virtual SbProjector * copy(void) const;
51 virtual SbVec3f project(const SbVec2f & point);
52 virtual SbRotation getRotation(const SbVec3f & point1,
53 const SbVec3f & point2);
54 void setTolerance(const float edgetol);
55 float getTolerance(void) const;
56 SbBool isWithinTolerance(const SbVec3f & point);
57
58protected:
59 virtual void setupTolerance(void);
60 float tolerance;
61 float tolDist;
64 float planeDist;
66
67private:
68 float sqrtoldist;
69};
70
71#endif // !COIN_SBCYLINDERSECTIONPROJECTOR_H
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
Definition SbCylinderProjector.h:39
The SbCylinderSectionProjector projects 2D points to a sliced cylinder.
Definition SbCylinderSectionProjector.h:40
SbPlane tolPlane
Definition SbCylinderSectionProjector.h:65
SbVec3f planeDir
Definition SbCylinderSectionProjector.h:62
float tolDist
Definition SbCylinderSectionProjector.h:61
SbLine planeLine
Definition SbCylinderSectionProjector.h:63
float planeDist
Definition SbCylinderSectionProjector.h:64
float tolerance
Definition SbCylinderSectionProjector.h:60
The SbCylinder class is a representation of a cylinder.
Definition SbCylinder.h:41
The SbLine class represents a line in 3D space.
Definition SbLine.h:41
The SbList class is a template container class for lists.
Definition SbList.h:70
void copy(const SbList< Type > &l)
Definition SbList.h:92
The SbPlane class represents a plane in 3D space.
Definition SbPlane.h:43
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:43
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51