Coin  4.0.3
Coin3D core library
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SoCache.h
1#ifndef COIN_SOCACHE_H
2#define COIN_SOCACHE_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
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34\**************************************************************************/
35
36class SoState;
37class SoElement;
38class SoCacheP;
39
40#include <Inventor/SbBasic.h>
41#include <cstddef> // for NULL
42
43class COIN_DLL_API SoCache {
44public:
45 SoCache(SoState * const state);
46
47 void ref(void);
48 void unref(SoState * state = NULL);
49
50 void addElement(const SoElement * const elem);
51
52 virtual void addCacheDependency(const SoState * state,
53 SoCache * cache);
54 virtual SbBool isValid(const SoState * state) const;
55 const SoElement * getInvalidElement(const SoState * const state) const;
56 void invalidate(void);
57
58protected:
59 virtual void destroy(SoState * state);
60 virtual ~SoCache();
61
62private:
63 SoCacheP * pimpl;
64};
65
66#endif // !COIN_SOCACHE_H
The SoCache class is the superclass for all internal cache classes.
Definition SoCache.h:43
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44