Coin  4.0.3
Coin3D core library
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SoGLModelMatrixElement.h
1#ifndef COIN_SOGLMODELMATRIXELEMENT_H
2#define COIN_SOGLMODELMATRIXELEMENT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
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11 *
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13 * this list of conditions and the following disclaimer.
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16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
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20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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34\**************************************************************************/
35
36#include <Inventor/elements/SoModelMatrixElement.h>
37
38class COIN_DLL_API SoGLModelMatrixElement : public SoModelMatrixElement {
40
41 SO_ELEMENT_HEADER(SoGLModelMatrixElement);
42public:
43 static void initClass(void);
44protected:
46
47public:
48 virtual void init(SoState * state);
49
50 virtual void push(SoState * state);
51 virtual void pop(SoState * state,
52 const SoElement * prevTopElement);
53
54protected:
55 virtual void makeEltIdentity();
56 virtual void setElt(const SbMatrix & matrix);
57 virtual void multElt(const SbMatrix & matrix);
58
59 virtual void translateEltBy(const SbVec3f & translation);
60 virtual void rotateEltBy(const SbRotation & translation);
61 virtual void scaleEltBy(const SbVec3f & scaleFactor);
62 virtual SbMatrix pushMatrixElt();
63 virtual void popMatrixElt(const SbMatrix & matrix);
64
65private:
66 SoState * state;
67 SbUniqueId viewEltNodeId;
68 SbBool stackoverflow;
69};
70
71#endif // !COIN_SOGLMODELMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
The SoGLModelMatrixElement class is yet to be documented.
Definition SoGLModelMatrixElement.h:38
The SoModelMatrixElement class is used to manage the current transformation.
Definition SoModelMatrixElement.h:40
virtual void makeEltIdentity(void)
Definition SoModelMatrixElement.cpp:341
virtual void rotateEltBy(const SbRotation &rotation)
Definition SoModelMatrixElement.cpp:387
virtual void popMatrixElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:424
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition SoModelMatrixElement.cpp:400
static void initClass(void)
Definition SoModelMatrixElement.cpp:95
virtual void translateEltBy(const SbVec3f &translation)
Definition SoModelMatrixElement.cpp:374
virtual void init(SoState *state)
Definition SoModelMatrixElement.cpp:434
virtual void multElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:363
virtual SbMatrix pushMatrixElt(void)
Definition SoModelMatrixElement.cpp:413
virtual void setElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:352
virtual void push(SoState *state)
Definition SoModelMatrixElement.cpp:445
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44