Coin  4.0.3
Coin3D core library
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SoGLRenderAction.h
1#ifndef COIN_SOGLRENDERACTION_H
2#define COIN_SOGLRENDERACTION_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/actions/SoAction.h>
37#include <Inventor/actions/SoSubAction.h>
38#include <Inventor/SbBasic.h>
39#include <Inventor/SbViewportRegion.h>
40#include <Inventor/system/inttypes.h>
41#include <Inventor/lists/SoPathList.h>
42#include <Inventor/lists/SbList.h>
43
44typedef void SoGLRenderPassCB(void * userdata);
45typedef void SoGLPreRenderCB(void * userdata, class SoGLRenderAction * action);
46typedef float SoGLSortedObjectOrderCB(void * userdata, SoGLRenderAction * action);
47
48class SoGLRenderActionP;
49
50class COIN_DLL_API SoGLRenderAction : public SoAction {
51 typedef SoAction inherited;
52
53 SO_ACTION_HEADER(SoGLRenderAction);
54
55public:
56 static void initClass(void);
57
58 SoGLRenderAction(const SbViewportRegion & viewportregion);
59 virtual ~SoGLRenderAction(void);
60
63 ADD, DELAYED_ADD, SORTED_OBJECT_ADD,
64 BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND,
65 // The remaining are Coin extensions to the common Inventor API
68 NONE, SORTED_LAYERS_BLEND
69 };
70
73 NONSOLID_SEPARATE_BACKFACE_PASS
74 };
75
76 enum AbortCode {
77 CONTINUE, ABORT, PRUNE, DELAY
78 };
79
86
87 typedef AbortCode SoGLRenderAbortCB(void * userdata);
88
89 void setViewportRegion(const SbViewportRegion & newregion);
90 const SbViewportRegion & getViewportRegion(void) const;
91 void setUpdateArea(const SbVec2f & origin, const SbVec2f & size);
92 void getUpdateArea(SbVec2f & origin, SbVec2f & size) const;
93 void setAbortCallback(SoGLRenderAbortCB * const func, void * const userdata);
94 void getAbortCallback(SoGLRenderAbortCB * & func_out, void * & userdata_out) const;
95 void setTransparencyType(const TransparencyType type);
96 TransparencyType getTransparencyType(void) const;
97 void setTransparentDelayedObjectRenderType(TransparentDelayedObjectRenderType type);
98 TransparentDelayedObjectRenderType getTransparentDelayedObjectRenderType(void) const;
99 void setSmoothing(const SbBool smooth);
100 SbBool isSmoothing(void) const;
101 void setNumPasses(const int num);
102 int getNumPasses(void) const;
103 void setPassUpdate(const SbBool flag);
104 SbBool isPassUpdate(void) const;
105 void setPassCallback(SoGLRenderPassCB * const func, void * const userdata);
106 void setCacheContext(const uint32_t context);
107 uint32_t getCacheContext(void) const;
108
109 void addDelayedPath(SoPath * path);
110 SbBool isRenderingDelayedPaths(void) const;
111
112 SbBool handleTransparency(SbBool istransparent = FALSE);
113 void setCurPass(const int passnum, const int numpasses);
114 int getCurPass(void) const;
115 SbBool abortNow(void);
116
117 void setRenderingIsRemote(SbBool isremote);
118 SbBool getRenderingIsRemote(void) const;
119
120 virtual void invalidateState(void);
121
122 void addPreRenderCallback(SoGLPreRenderCB * func, void * userdata);
123 void removePreRenderCallback(SoGLPreRenderCB * func, void * userdata);
124
125 void setSortedLayersNumPasses(int num);
126 int getSortedLayersNumPasses(void) const;
127
128 void setSortedObjectOrderStrategy(const SortedObjectOrderStrategy strategy,
129 SoGLSortedObjectOrderCB * cb = NULL,
130 void * closure = NULL);
131
132 void setDelayedObjDepthWrite(SbBool write);
133 SbBool getDelayedObjDepthWrite(void) const;
134
135 SbBool isRenderingTranspPaths(void) const;
136 SbBool isRenderingTranspBackfaces(void) const;
137
138protected:
139 friend class SoGLRenderActionP; // calls beginTraversal
140 virtual void beginTraversal(SoNode * node);
141 virtual void endTraversal(SoNode * node);
142
143private:
145
147 SoGLRenderAction & operator = (const SoGLRenderAction & rhs);
148
149}; // SoGLRenderAction
150
151#endif // !COIN_SOGLRENDERACTION_H
Definition SbPimplPtr.h:55
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbViewportRegion class is a viewport within a full window.
Definition SbViewportRegion.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
virtual void invalidateState(void)
Definition SoAction.cpp:821
static void initClass(void)
Definition SoAction.cpp:370
virtual void beginTraversal(SoNode *node)
Definition SoAction.cpp:1269
virtual void endTraversal(SoNode *node)
Definition SoAction.cpp:1279
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
AbortCode
Definition SoGLRenderAction.h:76
@ ABORT
Definition SoGLRenderAction.h:77
TransparencyType
Definition SoGLRenderAction.h:61
@ BLEND
Definition SoGLRenderAction.h:64
@ SCREEN_DOOR
Definition SoGLRenderAction.h:62
@ SORTED_OBJECT_SORTED_TRIANGLE_BLEND
Definition SoGLRenderAction.h:67
@ NONE
Definition SoGLRenderAction.h:68
@ SORTED_OBJECT_SORTED_TRIANGLE_ADD
Definition SoGLRenderAction.h:66
@ ADD
Definition SoGLRenderAction.h:63
TransparentDelayedObjectRenderType
Definition SoGLRenderAction.h:71
@ ONE_PASS
Definition SoGLRenderAction.h:72
AbortCode SoGLRenderAbortCB(void *userdata)
Definition SoGLRenderAction.h:87
SortedObjectOrderStrategy
Definition SoGLRenderAction.h:80
@ BBOX_CLOSEST_CORNER
Definition SoGLRenderAction.h:82
@ BBOX_FARTHEST_CORNER
Definition SoGLRenderAction.h:83
@ BBOX_CENTER
Definition SoGLRenderAction.h:81
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoPath class is a container class for traversal path descriptions.
Definition SoPath.h:52