1#ifndef COIN_SOSHADOWDIRECTIONALLIGHT_H
2#define COIN_SOSHADOWDIRECTIONALLIGHT_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoDirectionalLight.h>
38#include <Inventor/fields/SoSFNode.h>
39#include <Inventor/fields/SoSFFloat.h>
40#include <Inventor/fields/SoSFVec3f.h>
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition SoDirectionalLight.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition SoDirectionalLight.cpp:156
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoDirectionalLight.cpp:147
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:47
The SoSFVec3f class is a container for an SbVec3f vector.
Definition SoSFVec3f.h:40
The SoShadowDirectionalLight class is a node for setting up a directional light which casts shadows.
Definition SoShadowDirectionalLight.h:42
SoSFVec3f bboxCenter
Definition SoShadowDirectionalLight.h:55
SoSFVec3f bboxSize
Definition SoShadowDirectionalLight.h:56
SoSFFloat maxShadowDistance
Definition SoShadowDirectionalLight.h:54
SoSFNode shadowMapScene
Definition SoShadowDirectionalLight.h:53