Coin  4.0.3
Coin3D core library
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SoShadowDirectionalLight Class Reference

The SoShadowDirectionalLight class is a node for setting up a directional light which casts shadows. More...

#include <Inventor/annex/FXViz/nodes/SoShadowDirectionalLight.h>

Inheritance diagram for SoShadowDirectionalLight:
SoDirectionalLight SoLight SoNode SoFieldContainer SoBase

Public Member Functions

 SoShadowDirectionalLight (void)
 
virtual SoType getTypeId (void) const
 
virtual void GLRender (SoGLRenderAction *action)
 
- Public Member Functions inherited from SoDirectionalLight
 SoDirectionalLight (void)
 
- Public Member Functions inherited from SoLight
virtual void callback (SoCallbackAction *action)
 
- Public Member Functions inherited from SoNode
virtual SoNodeaddToCopyDict (void) const
 
virtual SbBool affectsState (void) const
 
virtual void audioRender (SoAudioRenderAction *action)
 
virtual SoNodecopy (SbBool copyconnections=FALSE) const
 
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
 
virtual SoFieldContainercopyThroughConnection (void) const
 
virtual void doAction (SoAction *action)
 
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 
virtual SoChildListgetChildren (void) const
 
virtual void getMatrix (SoGetMatrixAction *action)
 
SbUniqueId getNodeId (void) const
 
NodeType getNodeType (void) const
 
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
 
virtual void GLRenderBelowPath (SoGLRenderAction *action)
 
virtual void GLRenderInPath (SoGLRenderAction *action)
 
virtual void GLRenderOffPath (SoGLRenderAction *action)
 
virtual void grabEventsCleanup (void)
 
virtual void grabEventsSetup (void)
 
virtual void handleEvent (SoHandleEventAction *action)
 
SbBool isOverride (void) const
 
virtual void notify (SoNotList *l)
 
virtual void pick (SoPickAction *action)
 
virtual void rayPick (SoRayPickAction *action)
 
virtual void search (SoSearchAction *action)
 
void setNodeType (const NodeType type)
 
void setOverride (const SbBool state)
 
virtual void startNotify (void)
 
virtual void write (SoWriteAction *action)
 
virtual void writeInstance (SoOutput *out)
 
- Public Member Functions inherited from SoFieldContainer
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
 
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
 
SbBool enableNotify (const SbBool flag)
 
SbBool fieldsAreEqual (const SoFieldContainer *container) const
 
void get (SbString &fielddata)
 
void get (SbString &fielddata, SoOutput *out)
 
virtual int getAllFields (SoFieldList &l) const
 
virtual SoFieldgetEventIn (const SbName &name) const
 
virtual SoFieldgetEventOut (const SbName &name) const
 
virtual SoFieldgetField (const SbName &name) const
 
SbBool getFieldName (const SoField *const field, SbName &name) const
 
virtual int getFields (SoFieldList &l) const
 
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
 
SbBool getIsBuiltIn (void) const
 
voidgetUserData (void) const
 
SbBool hasDefaultValues (void) const
 
SbBool isNotifyEnabled (void) const
 
SbBool set (const char *const fielddata)
 
SbBool set (const char *fielddata, SoInput *input)
 
void setToDefaults (void)
 
void setUserData (void *userdata) const
 
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
 
- Public Member Functions inherited from SoBase
void addAuditor (void *const auditor, const SoNotRec::Type type)
 
void assertAlive (void) const
 
const SoAuditorListgetAuditors (void) const
 
virtual SbName getName (void) const
 
int32_t getRefCount (void) const
 
SbBool isOfType (SoType type) const
 Returns TRUE if the type of this object is either of the same type or inherited from type.
 
void ref (void) const
 
void removeAuditor (void *const auditor, const SoNotRec::Type type)
 
virtual void setName (const SbName &newname)
 
SbBool shouldWrite (void)
 
void touch (void)
 
void unref (void) const
 
void unrefNoDelete (void) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoDirectionalLight
static SoType getClassTypeId (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
- Static Public Member Functions inherited from SoLight
static SoType getClassTypeId (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
- Static Public Member Functions inherited from SoNode
static void audioRenderS (SoAction *action, SoNode *node)
 
static void callbackS (SoAction *action, SoNode *node)
 
static int getActionMethodIndex (const SoType type)
 
static void getBoundingBoxS (SoAction *action, SoNode *node)
 
static SoNodegetByName (const SbName &name)
 
static int getByName (const SbName &name, SoNodeList &l)
 
static SoType getClassTypeId (void)
 
static uint32_t getCompatibilityTypes (const SoType &nodetype)
 
static void getMatrixS (SoAction *action, SoNode *node)
 
static SbUniqueId getNextNodeId (void)
 
static void getPrimitiveCountS (SoAction *action, SoNode *node)
 
static void GLRenderS (SoAction *action, SoNode *node)
 
static void handleEventS (SoAction *action, SoNode *node)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initClasses (void)
 
static void pickS (SoAction *action, SoNode *node)
 
static void rayPickS (SoAction *action, SoNode *node)
 
static void searchS (SoAction *action, SoNode *node)
 
static void writeS (SoAction *action, SoNode *node)
 
- Static Public Member Functions inherited from SoFieldContainer
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
 
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
 
static void cleanupClass (void)
 
static void copyDone (void)
 
static SoFieldContainerfindCopy (const SoFieldContainer *orig, const SbBool copyconnections)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initCopyDict (void)
 
- Static Public Member Functions inherited from SoBase
static void addName (SoBase *const base, const char *const name)
 
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
 
static void decrementCurrentWriteCounter (void)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static SoBasegetNamedBase (const SbName &name, SoType type)
 
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
 
static SbBool getTraceRefs (void)
 
static void incrementCurrentWriteCounter (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
 
static SbBool readRoute (SoInput *input)
 
static void removeName (SoBase *const base, const char *const name)
 
static void setInstancePrefix (const SbString &c)
 
static void setTraceRefs (SbBool trace)
 

Public Attributes

SoSFVec3f bboxCenter
 
SoSFVec3f bboxSize
 
SoSFFloat maxShadowDistance
 
SoSFNode shadowMapScene
 
- Public Attributes inherited from SoDirectionalLight
SoSFVec3f direction
 
- Public Attributes inherited from SoLight
SoSFColor color
 
SoSFFloat intensity
 
SoSFBool on
 

Protected Member Functions

virtual ~SoShadowDirectionalLight ()
 
virtual const SoFieldDatagetFieldData (void) const
 
- Protected Member Functions inherited from SoDirectionalLight
virtual ~SoDirectionalLight ()
 
- Protected Member Functions inherited from SoLight
 SoLight (void)
 
virtual ~SoLight ()
 
- Protected Member Functions inherited from SoNode
 SoNode (void)
 
virtual ~SoNode ()
 
virtual SbBool readInstance (SoInput *in, unsigned short flags)
 
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
 
virtual ~SoFieldContainer ()
 
- Protected Member Functions inherited from SoBase
 SoBase (void)
 
virtual ~SoBase ()
 
virtual SoNotRec createNotRec (void)
 
virtual void destroy (void)
 
virtual const char * getFileFormatName (void) const
 
SbBool hasMultipleWriteRefs (void) const
 
void writeFooter (SoOutput *out) const
 
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
 

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoDirectionalLight
static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoLight
static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
 
static int getNextActionMethodIndex (void)
 
static void incNextActionMethodIndex (void)
 
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
 
static void setNextActionMethodIndex (int index)
 
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
 
static void staticDataLock (void)
 
static void staticDataUnlock (void)
 

Additional Inherited Members

- Public Types inherited from SoNode
enum  NodeType {
  INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 ,
  INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 ,
  COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 ,
  COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 ,
  COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000
}
 
- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 }
 
- Protected Attributes inherited from SoNode
SbUniqueId uniqueId
 
- Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
 
- Static Protected Attributes inherited from SoNode
static int nextActionMethodIndex = 0
 
static SbUniqueId nextUniqueId = 1
 

Detailed Description

The SoShadowDirectionalLight class is a node for setting up a directional light which casts shadows.

Directional lights usually affect everything, but since it is not always feasible to use one shadow map for the entire scene graph. This node has some extra features to work around this.

It calculates the intersection between the current view volume and either the scene bounding box, or the bounding box provided in this node. The shadows are only calculated for this volume. This means that you'll get more detailed shadows as you zoom in on items in the scene graph.

In addition, you can set the maximum distance from the camera which will be shaded with shadows. Think of this a new far plane for the camera which only affects shadows.

As with SoShadowSpotLight, it's possible to optimize further by setting your own shadow caster scene graph in the shadowMapScene field.

The example scene graph below demonstrates how you can use this node to create shadows on a large number of objects, and still get decent precision when zooming in. To further reduce the volume covered by the shadow map, you can set maxShadowDistance to some number > 0. This is the distance from the camera where shadows will be visible.

direction 0 0 -1
}
quality 1 # to get per pixel lighting
precision 1
direction 1 1 -1
# enable this to reduce the shadow view distance
# maxShadowDistance 200
}
# 900 cubes spaced out over a fairly large area
origin CENTER
numElements1 30
numElements2 30
numElements3 1
separation1 20 0 0
separation2 0 20 0
separation3 0 0 0
Material { diffuseColor 1 0 0 specularColor 1 1 1 }
Cube { width 4 height 4 depth 4 }
}
# a chess board
Coordinate3 { point [ -400 -400 -3, 400 -400 -3, 400 400 -3, -400 400 -3 ] }
Material { specularColor 1 1 1 shininess 0.9 }
Complexity { textureQuality 0.1 }
Texture2 { image 2 2 3 0xffffff 0x225588 0x225588 0xffffff }
Texture2Transform { scaleFactor 20 20 }
FaceSet { numVertices 4 }
}
The SbList class is a template container class for lists.
Definition SbList.h:70
SoSFVec3f direction
Definition SoDirectionalLight.h:49
void get(SbString &fielddata)
Definition SoFieldContainer.cpp:396
SoSFFloat intensity
Definition SoLight.h:50
Since
Coin 3.0

Constructor & Destructor Documentation

◆ SoShadowDirectionalLight()

SoShadowDirectionalLight::SoShadowDirectionalLight ( void )

Constructor.

◆ ~SoShadowDirectionalLight()

SoShadowDirectionalLight::~SoShadowDirectionalLight ( )
protectedvirtual

Destructor.

Member Function Documentation

◆ getClassTypeId()

SoType SoShadowDirectionalLight::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getFieldData()

const SoFieldData * SoShadowDirectionalLight::getFieldData ( void ) const
protectedvirtual

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoDirectionalLight.

◆ getFieldDataPtr()

const SoFieldData ** SoShadowDirectionalLight::getFieldDataPtr ( void )
staticprotected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

◆ getTypeId()

SoType SoShadowDirectionalLight::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoDirectionalLight.

◆ GLRender()

void SoShadowDirectionalLight::GLRender ( SoGLRenderAction * action)
virtual

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoDirectionalLight.

◆ initClass()

void SoShadowDirectionalLight::initClass ( void )
static

Member Data Documentation

◆ bboxCenter

SoSFVec3f SoShadowDirectionalLight::bboxCenter

Can be used to specify the volume that should be used for calculating the resulting shadow volume.

◆ bboxSize

SoSFVec3f SoShadowDirectionalLight::bboxSize

Can be used to specify the volume that should be used for calculating the resulting shadow volume.

◆ maxShadowDistance

SoSFFloat SoShadowDirectionalLight::maxShadowDistance

The maximum distance (from the camera) that we'll see shadows from this light source.

◆ shadowMapScene

SoSFNode SoShadowDirectionalLight::shadowMapScene

The shadow map scene graph. If this is NULL (the default), the node will behave as a normal SoDirectionalLight node.


The documentation for this class was generated from the following files: