Coin
4.0.3
Coin3D core library
|
The SoRayPickAction class does ray intersection with scene graphs. More...
#include <Inventor/actions/SoRayPickAction.h>
Static Public Member Functions | |
static void | addMethod (const SoType type, SoActionMethod method) |
static void | enableElement (const SoType type, const int stackindex) |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoPickAction | |
static void | addMethod (const SoType type, SoActionMethod method) |
static void | enableElement (const SoType type, const int stackindex) |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoAction | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
static void | initClasses (void) |
static void | nullAction (SoAction *action, SoNode *node) |
Protected Member Functions | |
virtual void | beginTraversal (SoNode *node) |
virtual const SoEnabledElementsList & | getEnabledElements (void) const |
Protected Member Functions inherited from SoPickAction | |
SoPickAction (const SbViewportRegion &viewportregion) | |
virtual | ~SoPickAction (void) |
Protected Member Functions inherited from SoAction | |
SoAction (void) | |
virtual void | endTraversal (SoNode *node) |
void | setTerminated (const SbBool flag) |
virtual SbBool | shouldCompactPathList (void) const |
Static Protected Member Functions | |
static SoActionMethodList * | getClassActionMethods (void) |
static SoEnabledElementsList * | getClassEnabledElements (void) |
Static Protected Member Functions inherited from SoPickAction | |
static SoActionMethodList * | getClassActionMethods (void) |
static SoEnabledElementsList * | getClassEnabledElements (void) |
Static Protected Member Functions inherited from SoAction | |
static SoActionMethodList * | getClassActionMethods (void) |
static SoEnabledElementsList * | getClassEnabledElements (void) |
Additional Inherited Members | |
Public Types inherited from SoAction | |
enum | AppliedCode { NODE = 0 , PATH = 1 , PATH_LIST = 2 } |
enum | PathCode { NO_PATH = 0 , IN_PATH = 1 , BELOW_PATH = 2 , OFF_PATH = 3 } |
Protected Attributes inherited from SoPickAction | |
SbViewportRegion | vpRegion |
Protected Attributes inherited from SoAction | |
SoState * | state |
SoActionMethodList * | traversalMethods |
The SoRayPickAction class does ray intersection with scene graphs.
For interaction with the scene graph geometry, it is necessary to be able to do intersection testing for rays. This functionality is provided by the SoRayPickAction class.
SoRayPickAction can be used to pass arbitrary rays through the scene for intersection detections, by using the setRay() method.
Because a very common operation is to check for intersections along the ray from the mouse cursor upon mouse clicks, it also contains convenience methods for setting up a ray from the near plane to the far plane from the 2D mouse cursor coordinates. See the setPoint() and setNormalizedPoint() methods. A simple usage example for this case is presented below.
Note that one common mistake when using a ray pick action to intersect from a point under the mouse cursor after a mouse click is that one tries to apply it to a scene graph that does not contain a camera explicitly set up by the application programmer. Without a camera as part of the traversal, the ray pick action does not know which view volume to send the ray through.
In this regard, be aware that the getSceneGraph() call in the So*-libraries' viewer classes will return the root of the user-supplied scene graph, not the "real" internal scene graph root used by the viewer (which should always contain a camera node). So ray picks done from the application code will fail when doing this:
While this is the correct way to do it:
Or if you do want the convenience of having the viewer set up a camera for you implicitly, you can get hold of the root-node of the "complete" scene graph by simply calling:
SoRayPickAction::SoRayPickAction | ( | const SbViewportRegion & | viewportregion | ) |
Constructor.
Some node types need a viewportregion to know exactly how they are positioned within the scene. For an in-depth explanation of why the viewportregion argument is needed, see the documentation of SoGetBoundingBox::SoGetBoundingBox(const SbViewportRegion &).
|
virtual |
Destructor, free temporary resources used by action.
SoPickedPoint * SoRayPickAction::addIntersection | ( | const SbVec3f & | objectspacepoint_in, |
SbBool | frontpick = TRUE ) |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal.
Reimplemented from SoPickAction.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
staticprotected |
Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
|
staticprotected |
Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
This static method returns the SoType object associated with objects of this class.
|
protectedvirtual |
Returns list of enabled elements.
Reimplemented from SoPickAction.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoPickedPoint * SoRayPickAction::getPickedPoint | ( | const int | index = 0 | ) | const |
Returns the picked point with index in the list of picked points.
Returns NULL
if less than index + 1 points where picked during the last ray pick action.
const SoPickedPointList & SoRayPickAction::getPickedPointList | ( | void | ) | const |
Returns a list of the picked points.
float SoRayPickAction::getRadius | ( | void | ) | const |
Gets the radius of the picking ray, in screen pixels.
Returns the type identification of an object derived from a class inheriting SoAction. This is used for runtime type checking and "downward" casting.
Reimplemented from SoPickAction.
const SbViewVolume & SoRayPickAction::getViewVolume | ( | void | ) |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SbBool SoRayPickAction::hasWorldSpaceRay | ( | void | ) | const |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Initializes the runtime type system for this class, and sets up the enabled elements and action method list.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SbBool SoRayPickAction::intersect | ( | const SbBox3f & | box, |
SbVec3f & | intersection, | ||
const SbBool | usefullviewvolume = TRUE ) |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SbBool SoRayPickAction::intersect | ( | const SbVec3f & | v0_in, |
const SbVec3f & | v1_in, | ||
const SbVec3f & | v2_in, | ||
SbVec3f & | intersection, | ||
SbVec3f & | barycentric, | ||
SbBool & | front ) const |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SbBool SoRayPickAction::intersect | ( | const SbVec3f & | v0_in, |
const SbVec3f & | v1_in, | ||
SbVec3f & | intersection ) const |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SbBool SoRayPickAction::isPickAll | ( | void | ) | const |
Returns whether only the closest object or all the objects the ray intersects with is picked.
Sets the viewport-space point which the ray is sent through. The coordinate is normalized, ranging from (0, 0) to (1, 1).
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Lets you decide whether or not all the objects the ray intersects with should be picked. If not, only the intersection point of the object closest to the camera will be picked.
Default value of the "pick all" flag is FALSE
.
Sets the viewport-space point. This point is calculated into a line from the near clipping plane to the far clipping plane, and the intersection ray follows the line.
This is a convenient way to detect object intersection below the cursor.
Sets the radius of the picking ray, in screen pixels. Default value is 5.0.
The radius of the intersection ray will only influence the pick operation's behavior versus lines and points, and has no effect on picking of shapes / polygons.
void SoRayPickAction::setRay | ( | const SbVec3f & | start, |
const SbVec3f & | direction, | ||
float | neardistance = -1.0, | ||
float | fardistance = -1.0 ) |
Sets the intersection ray in world space coordinates.
Use this method if you want to send any ray through the scene to detect intersections, independently of mouse cursor position upon clicks and scene graph camera settings.