Coin
4.0.3
Coin3D core library
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The SbBox3f class is an abstraction for an axis aligned 3 dimensional box. More...
#include <Inventor/SbBox3f.h>
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int | operator!= (const SbBox3f &b1, const SbBox3f &b2) |
int | operator== (const SbBox3f &b1, const SbBox3f &b2) |
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes.
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The default constructor makes an empty box.
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Constructs a box with the given corners.
minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.
Constructs a box with the given corners.
The coordinates of min should be less than the coordinates of max if you want to make a valid box.
Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.
Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already so.
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Returns the box boundaries.
Returns the box corner points.
Return the point on the box closest to the given point. If the given point equals the center, the center point of the positive Z face is returned.
Returns the maximum point. This should usually be the upper right corner point of the box.
Returns the minimum point. This should usually be the lower left corner point of the box.
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Returns the coordinates of the box origin (i.e. the lower left corner).
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Returns width, height and depth of box.
Returns width, height and depth of box as a 3D vector.
Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span.
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Returns the volume of the box.
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Check if the box has been correctly specified and by that virtue has "positive" volume, i.e. all coordinates of its upper right corner (the maximum point) are greater than the corresponding coordinates of its lower left corner (the minimum point).
Check if the given box lies entirely or partially within the boundaries of this box.
Check if the given point lies within the boundaries of this box.
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Check if this has been marked as an empty box.
Check if the box is outside the view volume defined by the mvp matrix. Sets cullbits according to which planes we're inside or outside. Bit 0 (0x1) is cleared when box is completely inside left and right clipping planes. Bit 1 (0x2) is cleared when box is inside top and bottom clipping planes. Bit 2 (0x4) is cleared when box is inside near and far clipping planes.
Returns TRUE
if box is completely outside one of the clipping planes. FALSE
otherwise.
Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
Reset the boundaries of the box with the given corners.
The coordinates of min should be less than the coordinates of max if you want to make a valid box.
Returns reference to self.
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Reset the boundaries of the box.
minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.
Returns reference to self.
Transform the box by the matrix, and change its boundaries to contain the transformed box.
Doesn't touch illegal/empty boxes.