Coin
4.0.3
Coin3D core library
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The SbBox3s class is a 3 dimensional box with short integer coordinates. More...
#include <Inventor/SbBox3s.h>
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SbVec3s | maxpt |
SbVec3s | minpt |
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(Note that these are not member symbols.) | |
int | operator!= (const SbBox3s &b1, const SbBox3s &b2) |
int | operator== (const SbBox3s &b1, const SbBox3s &b2) |
The SbBox3s class is a 3 dimensional box with short integer coordinates.
This box class is used by other classes in Coin for data exchange. It provides storage for two box corners with short integer coordinates.
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The default constructor makes an empty box.
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Constructs a box with the given corner coordinates.
xmin should be less than xmax, ymin should be less than ymax, and zmin should be less than zmax if you want to make a valid box.
Constructs a box with the given corners.
The coordinates of min should be less than the coordinates of max if you want to make a valid box.
Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.
Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already within it.
Returns the box corner points.
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Returns the box boundary coordinates.
Return the point on the box closest to the given point. If the given point equals the center, the center point of the positive Z face is returned.
Returns the maximum point. This should usually be the upper right corner point of the box.
Returns the minimum point. This should usually be the lower left corner point of the box.
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Returns the coordinates of the box origin (i.e. the lower left corner).
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Returns width and height of box.
Returns width, height and depth of box as a 3D vector.
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Returns the volume of the box.
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Check if the box has been correctly specified and by that virtue has "positive" volume, i.e. all coordinates of its upper right corner (the maximum point) are greater than the corresponding coordinates of its lower left corner (the minimum point).
Check if box lies entirely or partially within the boundaries of this box.
Check if the given point lies within the boundaries of this box.
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Check if this has been marked as an empty box.
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
Reset the boundaries of the box with the given corners.
The coordinates of minvec should be less than the coordinates of maxvec if you want to make a valid box.
Returns reference to self.
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Reset the boundaries of the box.
xmin should be less than xmax, ymin should be less than ymax, and zmin should be less than xmax if you want to make a valid box.
Returns reference to self.