Coin  4.0.3
Coin3D core library
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SbBox3s Class Reference

The SbBox3s class is a 3 dimensional box with short integer coordinates. More...

#include <Inventor/SbBox3s.h>

Public Member Functions

 SbBox3s (const SbBox3d &box)
 
 SbBox3s (const SbBox3f &box)
 
 SbBox3s (const SbBox3i32 &box)
 
 SbBox3s (const SbVec3s &minpoint, const SbVec3s &maxpoint)
 
 SbBox3s (short xmin, short ymin, short zmin, short xmax, short ymax, short zmax)
 
 SbBox3s (void)
 
void extendBy (const SbBox3s &box)
 
void extendBy (const SbVec3s &pt)
 
void getBounds (SbVec3s &minpoint, SbVec3s &maxpoint) const
 
void getBounds (short &xmin, short &ymin, short &zmin, short &xmax, short &ymax, short &zmax) const
 
SbVec3f getCenter (void) const
 
SbVec3f getClosestPoint (const SbVec3f &pt) const
 
SbVec3sgetMax (void)
 
const SbVec3sgetMax (void) const
 
SbVec3sgetMin (void)
 
const SbVec3sgetMin (void) const
 
void getOrigin (short &originX, short &originY, short &originZ) const
 
void getSize (short &sizeX, short &sizeY, short &sizeZ) const
 
SbVec3s getSize (void) const
 
int getVolume (void) const
 
SbBool hasVolume (void) const
 
SbBool intersect (const SbBox3s &box) const
 
SbBool intersect (const SbVec3s &pt) const
 
SbBool isEmpty (void) const
 
void makeEmpty (void)
 
SbBox3ssetBounds (const SbBox3d &box)
 
SbBox3ssetBounds (const SbBox3f &box)
 
SbBox3ssetBounds (const SbBox3i32 &box)
 
SbBox3ssetBounds (const SbVec3s &minpoint, const SbVec3s &maxpoint)
 
SbBox3ssetBounds (short xmin, short ymin, short zmin, short xmax, short ymax, short zmax)
 

Protected Attributes

SbVec3s maxpt
 
SbVec3s minpt
 

Related Symbols

(Note that these are not member symbols.)

int operator!= (const SbBox3s &b1, const SbBox3s &b2)
 
int operator== (const SbBox3s &b1, const SbBox3s &b2)
 

Detailed Description

The SbBox3s class is a 3 dimensional box with short integer coordinates.

This box class is used by other classes in Coin for data exchange. It provides storage for two box corners with short integer coordinates.

See also
SbBox2s, SbBox2f, SbBox2d, SbBox3f, SbBox3d, SbXfBox3f.
Since
Coin 2.0
TGS Inventor ?.?

Constructor & Destructor Documentation

◆ SbBox3s() [1/6]

SbBox3s::SbBox3s ( void )
inline

The default constructor makes an empty box.

◆ SbBox3s() [2/6]

SbBox3s::SbBox3s ( short xmin,
short ymin,
short zmin,
short xmax,
short ymax,
short zmax )
inline

Constructs a box with the given corner coordinates.

xmin should be less than xmax, ymin should be less than ymax, and zmin should be less than zmax if you want to make a valid box.

◆ SbBox3s() [3/6]

SbBox3s::SbBox3s ( const SbVec3s & minvec,
const SbVec3s & maxvec )
inline

Constructs a box with the given corners.

The coordinates of min should be less than the coordinates of max if you want to make a valid box.

◆ SbBox3s() [4/6]

SbBox3s::SbBox3s ( const SbBox3i32 & box)
inlineexplicit

Constructs an SbBox3s instance from the value in an SbBox3i32 instance.

Since
Coin 2.5

◆ SbBox3s() [5/6]

SbBox3s::SbBox3s ( const SbBox3f & box)
inlineexplicit

Constructs an SbBox3s instance from the value in an SbBox3f instance.

Since
Coin 2.5

◆ SbBox3s() [6/6]

SbBox3s::SbBox3s ( const SbBox3d & box)
inlineexplicit

Constructs an SbBox3s instance from the value in an SbBox3d instance.

Since
Coin 2.5

Member Function Documentation

◆ extendBy() [1/2]

void SbBox3s::extendBy ( const SbBox3s & box)

Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.

◆ extendBy() [2/2]

void SbBox3s::extendBy ( const SbVec3s & point)

Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already within it.

◆ getBounds() [1/2]

void SbBox3s::getBounds ( SbVec3s & minvec,
SbVec3s & maxvec ) const
inline

Returns the box corner points.

See also
setBounds(), getMin(), getMax().

◆ getBounds() [2/2]

void SbBox3s::getBounds ( short & xmin,
short & ymin,
short & zmin,
short & xmax,
short & ymax,
short & zmax ) const
inline

Returns the box boundary coordinates.

See also
setBounds(), getMin(), getMax().

◆ getCenter()

SbVec3s SbBox3s::getCenter ( void ) const
inline

Returns the center point of the box.

◆ getClosestPoint()

SbVec3f SbBox3s::getClosestPoint ( const SbVec3f & point) const

Return the point on the box closest to the given point. If the given point equals the center, the center point of the positive Z face is returned.

◆ getMax() [1/2]

SbVec3s & SbBox3s::getMax ( void )
inline

Returns a modifiable reference to the maximum point.

◆ getMax() [2/2]

const SbVec3s & SbBox3s::getMax ( void ) const
inline

Returns the maximum point. This should usually be the upper right corner point of the box.

See also
getMin().

◆ getMin() [1/2]

SbVec3s & SbBox3s::getMin ( void )
inline

Returns a modifiable reference to the minimum point.

◆ getMin() [2/2]

const SbVec3s & SbBox3s::getMin ( void ) const
inline

Returns the minimum point. This should usually be the lower left corner point of the box.

See also
getOrigin(), getMax().

◆ getOrigin()

void SbBox3s::getOrigin ( short & originX,
short & originY,
short & originZ ) const
inline

Returns the coordinates of the box origin (i.e. the lower left corner).

See also
getMin().

◆ getSize() [1/2]

void SbBox3s::getSize ( short & sizeX,
short & sizeY,
short & sizeZ ) const
inline

Returns width and height of box.

◆ getSize() [2/2]

SbVec3s SbBox3s::getSize ( void ) const
inline

Returns width, height and depth of box as a 3D vector.

Since
Coin 3.0

◆ getVolume()

int SbBox3s::getVolume ( void ) const
inline

Returns the volume of the box.

◆ hasVolume()

SbBool SbBox3s::hasVolume ( void ) const
inline

Check if the box has been correctly specified and by that virtue has "positive" volume, i.e. all coordinates of its upper right corner (the maximum point) are greater than the corresponding coordinates of its lower left corner (the minimum point).

◆ intersect() [1/2]

SbBool SbBox3s::intersect ( const SbBox3s & box) const

Check if box lies entirely or partially within the boundaries of this box.

◆ intersect() [2/2]

SbBool SbBox3s::intersect ( const SbVec3s & point) const

Check if the given point lies within the boundaries of this box.

◆ isEmpty()

SbBool SbBox3s::isEmpty ( void ) const
inline

Check if this has been marked as an empty box.

See also
makeEmpty().

◆ makeEmpty()

void SbBox3s::makeEmpty ( void )

Marks this as an empty box.

See also
isEmpty().

◆ setBounds() [1/5]

SbBox3s & SbBox3s::setBounds ( const SbBox3d & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also
getBounds().

◆ setBounds() [2/5]

SbBox3s & SbBox3s::setBounds ( const SbBox3f & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also
getBounds().

◆ setBounds() [3/5]

SbBox3s & SbBox3s::setBounds ( const SbBox3i32 & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also
getBounds().

◆ setBounds() [4/5]

SbBox3s & SbBox3s::setBounds ( const SbVec3s & minvec,
const SbVec3s & maxvec )
inline

Reset the boundaries of the box with the given corners.

The coordinates of minvec should be less than the coordinates of maxvec if you want to make a valid box.

Returns reference to self.

See also
getBounds().

◆ setBounds() [5/5]

SbBox3s & SbBox3s::setBounds ( short xmin,
short ymin,
short zmin,
short xmax,
short ymax,
short zmax )
inline

Reset the boundaries of the box.

xmin should be less than xmax, ymin should be less than ymax, and zmin should be less than xmax if you want to make a valid box.

Returns reference to self.

See also
getBounds().

Friends And Related Symbol Documentation

◆ operator!=()

int operator!= ( const SbBox3s & b1,
const SbBox3s & b2 )
related

Check b1 and b2 for inequality.

◆ operator==()

int operator== ( const SbBox3s & b1,
const SbBox3s & b2 )
related

Check b1 and b2 for equality.


The documentation for this class was generated from the following files: