Coin
4.0.3
Coin3D core library
|
The SoHandleEventAction class distributes user events to the scene. More...
#include <Inventor/actions/SoHandleEventAction.h>
Static Public Member Functions | |
static void | addMethod (const SoType type, SoActionMethod method) |
static void | enableElement (const SoType type, const int stackindex) |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoAction | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
static void | initClasses (void) |
static void | nullAction (SoAction *action, SoNode *node) |
Protected Member Functions | |
virtual void | beginTraversal (SoNode *node) |
virtual const SoEnabledElementsList & | getEnabledElements (void) const |
Protected Member Functions inherited from SoAction | |
SoAction (void) | |
virtual void | endTraversal (SoNode *node) |
void | setTerminated (const SbBool flag) |
virtual SbBool | shouldCompactPathList (void) const |
Static Protected Member Functions | |
static SoActionMethodList * | getClassActionMethods (void) |
static SoEnabledElementsList * | getClassEnabledElements (void) |
Static Protected Member Functions inherited from SoAction | |
static SoActionMethodList * | getClassActionMethods (void) |
static SoEnabledElementsList * | getClassEnabledElements (void) |
Additional Inherited Members | |
Public Types inherited from SoAction | |
enum | AppliedCode { NODE = 0 , PATH = 1 , PATH_LIST = 2 } |
enum | PathCode { NO_PATH = 0 , IN_PATH = 1 , BELOW_PATH = 2 , OFF_PATH = 3 } |
Protected Attributes inherited from SoAction | |
SoState * | state |
SoActionMethodList * | traversalMethods |
The SoHandleEventAction class distributes user events to the scene.
This is the action used by the GUI viewer classes to pass interaction events from the window system to the nodes in the scene graph.
SoHandleEventAction also provides the functionality for tracking the object currently under the cursor, and functionality for "grabbing" the event focus.
SoHandleEventAction::SoHandleEventAction | ( | const SbViewportRegion & | viewportregion | ) |
Constructor.
SoHandleEventAction needs a viewportregion to pass on to the ray pick action instance it uses for being able to track objects under the mouse cursor.
|
virtual |
Destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal.
Reimplemented from SoAction.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
staticprotected |
Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
|
staticprotected |
Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
This static method returns the SoType object associated with objects of this class.
|
protectedvirtual |
Returns list of enabled elements.
Reimplemented from SoAction.
Returns the event this action is handling.
Returns the grabber node, or NULL
if no grabber is active.
const SoPickedPoint * SoHandleEventAction::getPickedPoint | ( | void | ) |
Returns the SoPickedPoint information for the intersection point below the cursor.
const SoPickedPointList & SoHandleEventAction::getPickedPointList | ( | void | ) |
Returns a list of all intersection points below the mouse cursor.
float SoHandleEventAction::getPickRadius | ( | void | ) | const |
Gets the pick radius for cursor tracking.
Returns the root node that is used by nodes that is tracking the cursor.
const SbViewportRegion & SoHandleEventAction::getViewportRegion | ( | void | ) | const |
Returns the viewport region this action instance is using.
Advanced Usage:
You can also get the viewport region by accessing it through its element on the traversal state. You do that the following way:
The reason for explaining this is that you can use this generic technique when you need access to state information when you can't seem to find the accessor function you need in the action implementation. You can use it to for instance retrieve the view volume information, for which there are no accessor methods:
When you do this on arbitrary action instances, you need to make sure that the given element is enabled for the action before you try to use it. The relevant functions for this are SoState::isElementEnabled() and SoElement::getClassStackIndex().
Initializes the runtime type system for this class, and sets up the enabled elements and action method list.
SbBool SoHandleEventAction::isHandled | ( | void | ) | const |
Returns whether or not the event has been handled by a node during scene graph traversal.
Don't send the events to a "grabber" node anymore, use the default behavior of the action and pass them along to the scene graph again.
Set the event to distribute to the nodes of the scene.
Set a node pointer which will get all future events handled by this action until releaseGrabber() is called.
Note that since later SoHandleEventAction invocations are just applied directly on the grabber node, using SoHandleEventAction methods like getCurPath() will return bogus data.
Marks the action instance as handled, hence terminates the action.
The action is only marked as handled when a node in the graph "grabs" the event this action is carrying, so the handled flag will be FALSE
after traversal if no nodes wanted the event.
Sets the pick radius for cursor tracking.
Sets the root node that is used for the pick action tracking the cursor.
void SoHandleEventAction::setViewportRegion | ( | const SbViewportRegion & | newregion | ) |
Set a new viewport region, replacing the one passed in the constructor.