Coin  4.0.3
Coin3D core library
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SoGetMatrixAction Class Reference

The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph. More...

#include <Inventor/actions/SoGetMatrixAction.h>

Inheritance diagram for SoGetMatrixAction:
SoAction

Public Member Functions

 SoGetMatrixAction (const SbViewportRegion &region)
 
virtual ~SoGetMatrixAction (void)
 
SbMatrixgetInverse (void)
 
SbMatrixgetMatrix (void)
 
SbMatrixgetTextureInverse (void)
 
SbMatrixgetTextureMatrix (void)
 
virtual SoType getTypeId (void) const
 
const SbViewportRegiongetViewportRegion (void) const
 
void setViewportRegion (const SbViewportRegion &region)
 
- Public Member Functions inherited from SoAction
virtual ~SoAction (void)
 
virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
 
void apply (SoAction *beingApplied)
 
virtual void apply (SoNode *root)
 
virtual void apply (SoPath *path)
 
const SoPathgetCurPath (void)
 
PathCode getCurPathCode (void) const
 
virtual SoNodegetCurPathTail (void)
 
SoNodegetNodeAppliedTo (void) const
 
const SoPathListgetOriginalPathListAppliedTo (void) const
 
SoPathgetPathAppliedTo (void) const
 
PathCode getPathCode (int &numindices, const int *&indices)
 
const SoPathListgetPathListAppliedTo (void) const
 
SoStategetState (void) const
 
AppliedCode getWhatAppliedTo (void) const
 
SbBool hasTerminated (void) const
 
virtual void invalidateState (void)
 
SbBool isLastPathListAppliedTo (void) const
 
virtual SbBool isOfType (SoType type) const
 
void popCurPath (const PathCode prevpathcode)
 
void popCurPath (void)
 
void popPushCurPath (const int childindex, SoNode *node=NULL)
 
void pushCurPath (const int childindex, SoNode *node=NULL)
 
void pushCurPath (void)
 
void switchToNodeTraversal (SoNode *node)
 
void switchToPathTraversal (SoPath *path)
 
void traverse (SoNode *const node)
 
void usePathCode (int &numindices, const int *&indices)
 

Static Public Member Functions

static void addMethod (const SoType type, SoActionMethod method)
 
static void enableElement (const SoType type, const int stackindex)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoAction
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void initClasses (void)
 
static void nullAction (SoAction *action, SoNode *node)
 

Protected Member Functions

virtual void beginTraversal (SoNode *node)
 
virtual const SoEnabledElementsListgetEnabledElements (void) const
 
- Protected Member Functions inherited from SoAction
 SoAction (void)
 
virtual void endTraversal (SoNode *node)
 
void setTerminated (const SbBool flag)
 
virtual SbBool shouldCompactPathList (void) const
 

Static Protected Member Functions

static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 
- Static Protected Member Functions inherited from SoAction
static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 

Additional Inherited Members

- Public Types inherited from SoAction
enum  AppliedCode { NODE = 0 , PATH = 1 , PATH_LIST = 2 }
 
enum  PathCode { NO_PATH = 0 , IN_PATH = 1 , BELOW_PATH = 2 , OFF_PATH = 3 }
 
- Protected Attributes inherited from SoAction
SoStatestate
 
SoActionMethodListtraversalMethods
 

Detailed Description

The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.

This action makes it easy to calculate and convert to and from the global coordinate system of your scene and local coordinates of parts in a hierarchical model.

As opposed to most other action types, the SoGetMatrixAction does not traverse children of the node it is applied to – just the node itself. When applied to paths, it stops at the last node and does not continue further with the children of the tail node.

Typical usage when querying for world space position, orientation and/or scaling would be as follows:

// First get hold of an SoPath through the scene graph down to the
// node ("mynode") you want to query about its current world space
// transformation(s).
SoSearchAction * searchaction = new SoSearchAction;
searchaction->setNode(mynode);
searchaction->apply(myscenegraphroot);
SoPath * path = searchaction->getPath();
assert(path != NULL);
// Then apply the SoGetMatrixAction to get the full transformation
// matrix from world space.
const SbViewportRegion vpr = myviewer->getViewportRegion();
SoGetMatrixAction * getmatrixaction = new SoGetMatrixAction(vpr);
getmatrixaction->apply(path);
SbMatrix transformation = getmatrixaction->getMatrix();
// And if you want to access the individual transformation
// components of the matrix:
SbVec3f translation;
SbRotation rotation;
transformation.getTransform(translation, rotation, scalevector, scaleorientation);
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SbViewportRegion class is a viewport within a full window.
Definition SbViewportRegion.h:40
virtual void apply(SoNode *root)
Definition SoAction.cpp:463
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
SbMatrix & getMatrix(void)
Definition SoGetMatrixAction.cpp:168
SoGetMatrixAction(const SbViewportRegion &region)
Definition SoGetMatrixAction.cpp:126
The SoPath class is a container class for traversal path descriptions.
Definition SoPath.h:52
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:44
void setNode(SoNode *const node)
Definition SoSearchAction.cpp:186
SoPath * getPath(void) const
Definition SoSearchAction.cpp:358

Constructor & Destructor Documentation

◆ SoGetMatrixAction()

SoGetMatrixAction::SoGetMatrixAction ( const SbViewportRegion & region)

Constructor.

The region viewport specification is not used by this action, and is passed along in case it is needed by any nodes.

◆ ~SoGetMatrixAction()

SoGetMatrixAction::~SoGetMatrixAction ( void )
virtual

Destructor.

Member Function Documentation

◆ addMethod()

void SoGetMatrixAction::addMethod ( const SoType type,
SoActionMethod method )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ beginTraversal()

void SoGetMatrixAction::beginTraversal ( SoNode * node)
protectedvirtual

This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal.

Reimplemented from SoAction.

◆ enableElement()

void SoGetMatrixAction::enableElement ( const SoType type,
const int stackindex )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ getClassActionMethods()

SoActionMethodList * SoGetMatrixAction::getClassActionMethods ( void )
staticprotected

Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassEnabledElements()

SoEnabledElementsList * SoGetMatrixAction::getClassEnabledElements ( void )
staticprotected

Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassTypeId()

SoType SoGetMatrixAction::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getEnabledElements()

const SoEnabledElementsList & SoGetMatrixAction::getEnabledElements ( void ) const
protectedvirtual

Returns list of enabled elements.

Reimplemented from SoAction.

◆ getInverse()

SbMatrix & SoGetMatrixAction::getInverse ( void )

Returns the inverse of the accumulated transformation matrix.

◆ getMatrix()

SbMatrix & SoGetMatrixAction::getMatrix ( void )

Returns the accumulated transformation matrix.

Note: don't modify the returned matrix. This should only be done if you are implementing your own transformation type node extensions. This advice is also valid for the other matrix access methods documented below.

◆ getTextureInverse()

SbMatrix & SoGetMatrixAction::getTextureInverse ( void )

Returns the inverse of the accumulated texture matrix.

◆ getTextureMatrix()

SbMatrix & SoGetMatrixAction::getTextureMatrix ( void )

Returns the accumulated texture matrix.

◆ getTypeId()

SoType SoGetMatrixAction::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoAction. This is used for runtime type checking and "downward" casting.

Implements SoAction.

◆ getViewportRegion()

const SbViewportRegion & SoGetMatrixAction::getViewportRegion ( void ) const

Returns the viewport region for the action instance.

◆ setViewportRegion()

void SoGetMatrixAction::setViewportRegion ( const SbViewportRegion & region)

Set the viewport region.

See also
SoGetMatrixAction::SoGetMatrixAction()

The documentation for this class was generated from the following files: