Coin  4.0.3
Coin3D core library
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SoWriteAction Class Reference

The SoWriteAction class writes a scene graph to file. More...

#include <Inventor/actions/SoWriteAction.h>

Inheritance diagram for SoWriteAction:
SoAction

Public Member Functions

 SoWriteAction (SoOutput *out)
 
 SoWriteAction (void)
 
virtual ~SoWriteAction (void)
 
void continueToApply (SoNode *node)
 
void continueToApply (SoPath *path)
 
SoOutputgetOutput (void) const
 
virtual SoType getTypeId (void) const
 
- Public Member Functions inherited from SoAction
virtual ~SoAction (void)
 
virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
 
void apply (SoAction *beingApplied)
 
virtual void apply (SoNode *root)
 
virtual void apply (SoPath *path)
 
const SoPathgetCurPath (void)
 
PathCode getCurPathCode (void) const
 
virtual SoNodegetCurPathTail (void)
 
SoNodegetNodeAppliedTo (void) const
 
const SoPathListgetOriginalPathListAppliedTo (void) const
 
SoPathgetPathAppliedTo (void) const
 
PathCode getPathCode (int &numindices, const int *&indices)
 
const SoPathListgetPathListAppliedTo (void) const
 
SoStategetState (void) const
 
AppliedCode getWhatAppliedTo (void) const
 
SbBool hasTerminated (void) const
 
virtual void invalidateState (void)
 
SbBool isLastPathListAppliedTo (void) const
 
virtual SbBool isOfType (SoType type) const
 
void popCurPath (const PathCode prevpathcode)
 
void popCurPath (void)
 
void popPushCurPath (const int childindex, SoNode *node=NULL)
 
void pushCurPath (const int childindex, SoNode *node=NULL)
 
void pushCurPath (void)
 
void switchToNodeTraversal (SoNode *node)
 
void switchToPathTraversal (SoPath *path)
 
void traverse (SoNode *const node)
 
void usePathCode (int &numindices, const int *&indices)
 

Static Public Member Functions

static void addMethod (const SoType type, SoActionMethod method)
 
static void enableElement (const SoType type, const int stackindex)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoAction
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void initClasses (void)
 
static void nullAction (SoAction *action, SoNode *node)
 

Protected Member Functions

virtual void beginTraversal (SoNode *node)
 
virtual const SoEnabledElementsListgetEnabledElements (void) const
 
virtual SbBool shouldCompactPathLists (void) const
 
- Protected Member Functions inherited from SoAction
 SoAction (void)
 
virtual void endTraversal (SoNode *node)
 
void setTerminated (const SbBool flag)
 
virtual SbBool shouldCompactPathList (void) const
 

Static Protected Member Functions

static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 
- Static Protected Member Functions inherited from SoAction
static SoActionMethodListgetClassActionMethods (void)
 
static SoEnabledElementsListgetClassEnabledElements (void)
 

Additional Inherited Members

- Public Types inherited from SoAction
enum  AppliedCode { NODE = 0 , PATH = 1 , PATH_LIST = 2 }
 
enum  PathCode { NO_PATH = 0 , IN_PATH = 1 , BELOW_PATH = 2 , OFF_PATH = 3 }
 
- Protected Attributes inherited from SoAction
SoStatestate
 
SoActionMethodListtraversalMethods
 

Detailed Description

The SoWriteAction class writes a scene graph to file.

When applied to a scene, this action writes its contents to the stream contained within an SoOutput instance. This can be a file, a memory buffer or a system file handle like stdout, for instance.

All information considered part of the scene graph should be written out, including not only nodes, but also the nodes' field values, global fields (at least those with connections inside the scene the action is applied to), engines in the scene, paths, etc.

The scene is written in the Open Inventor file format. Files in this format can be parsed into their scene graph structures by using the SoDB::readAll() method (SoDB also contains a few other import methods you can use).

Here's a complete, standalone usage example which shows how to write a scene graph to a memory buffer:

#include <Inventor/SoDB.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoSeparator.h>
static char * buffer;
static size_t buffer_size = 0;
static void *
buffer_realloc(void * bufptr, size_t size)
{
buffer = (char *)realloc(bufptr, size);
buffer_size = size;
return buffer;
}
static SbString
{
buffer = (char *)malloc(1024);
buffer_size = 1024;
out.setBuffer(buffer, buffer_size, buffer_realloc);
wa.apply(root);
SbString s(buffer);
free(buffer);
return s;
}
int
main(int argc, char ** argv)
{
SoSeparator * root = new SoSeparator;
root->ref();
root->addChild(new SoCone);
(void)fprintf(stdout, "%s\n", s.getString());
root->unref();
return 0;
}
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
const char * getString(void) const
Definition SbString.h:84
void unref(void) const
Definition SoBase.cpp:530
void ref(void) const
Definition SoBase.cpp:478
The SoCone class is for rendering cone shapes.
Definition SoCone.h:41
static void init(void)
Definition SoDB.cpp:200
virtual void addChild(SoNode *node)
Definition SoGroup.cpp:453
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoOutput class is an abstraction of an output stream.
Definition SoOutput.h:51
The SoSeparator class is a state-preserving group node.
Definition SoSeparator.h:44
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42
See also
SoOutput

Constructor & Destructor Documentation

◆ SoWriteAction() [1/2]

SoWriteAction::SoWriteAction ( void )

Default constructor. Output will be written to stdout in ASCII format.

◆ SoWriteAction() [2/2]

SoWriteAction::SoWriteAction ( SoOutput * out)

Constructor. Output will be written via the out object.

◆ ~SoWriteAction()

SoWriteAction::~SoWriteAction ( void )
virtual

Destructor.

Member Function Documentation

◆ addMethod()

void SoWriteAction::addMethod ( const SoType type,
SoActionMethod method )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ beginTraversal()

void SoWriteAction::beginTraversal ( SoNode * node)
protectedvirtual

This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal.

Reimplemented from SoAction.

◆ continueToApply() [1/2]

void SoWriteAction::continueToApply ( SoNode * node)

Applies the write method to the subgraph starting at node with the current SoOutput instance, without resetting any of the internal state of the action instance.

This should normally be for internal use only.

◆ continueToApply() [2/2]

void SoWriteAction::continueToApply ( SoPath * path)

Applies the write method to path with the current SoOutput instance, without resetting any of the internal state of the action instance.

This should normally be for internal use only.

◆ enableElement()

void SoWriteAction::enableElement ( const SoType type,
const int stackindex )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ getClassActionMethods()

SoActionMethodList * SoWriteAction::getClassActionMethods ( void )
staticprotected

Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassEnabledElements()

SoEnabledElementsList * SoWriteAction::getClassEnabledElements ( void )
staticprotected

Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassTypeId()

SoType SoWriteAction::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getEnabledElements()

const SoEnabledElementsList & SoWriteAction::getEnabledElements ( void ) const
protectedvirtual

Returns list of enabled elements.

Reimplemented from SoAction.

◆ getOutput()

SoOutput * SoWriteAction::getOutput ( void ) const

Returns a pointer to the SoOutput object we're using when writing the scene graph.

◆ getTypeId()

SoType SoWriteAction::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoAction. This is used for runtime type checking and "downward" casting.

Implements SoAction.

◆ initClass()

void SoWriteAction::initClass ( void )
static

Initializes the runtime type system for this class, and sets up the enabled elements and action method list.

◆ shouldCompactPathLists()

SbBool SoWriteAction::shouldCompactPathLists ( void ) const
protectedvirtual

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Compact path lists are not implemented in Coin (yet), but if they are, SoWriteAction should return FALSE here – it would only be extra overhead for the SoWriteAction to have path lists compacted before traversal.

Seems like a silly optimization to me, though.. :^/ 20000306 mortene.


The documentation for this class was generated from the following files: