Coin  4.0.3
Coin3D core library
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SoShapeStyleElement.h
1#ifndef COIN_SOSHAPESTYLEELEMENT_H
2#define COIN_SOSHAPESTYLEELEMENT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/elements/SoSubElement.h>
37
38class COIN_DLL_API SoShapeStyleElement : public SoElement {
39 typedef SoElement inherited;
40
41 SO_ELEMENT_HEADER(SoShapeStyleElement);
42public:
43 static void initClass(void);
44protected:
45 virtual ~SoShapeStyleElement();
46
47public:
48
49 // flags used for optimized testing of features
50 enum Flags {
51 LIGHTING = 0x00000100,
52 TEXENABLED = 0x00000200,
53 TEXFUNC = 0x00000400,
54 BBOXCMPLX = 0x00000800,
55 INVISIBLE = 0x00001000,
56 ABORTCB = 0x00002000,
57 OVERRIDE = 0x00004000,
58 TEX3ENABLED = 0x00008000,
59 BIGIMAGE = 0x00010000,
60 BUMPMAP = 0x00020000,
61 VERTEXARRAY = 0x00040000,
62 TRANSP_TEXTURE = 0x00080000,
63 TRANSP_MATERIAL = 0x00100000,
64 TRANSP_SORTED_TRIANGLES = 0x00200000,
65 SHADOWMAP = 0x00400000,
66 SHADOWS = 0x00800000
67 };
68
69 virtual void init(SoState * state);
70
71 virtual void push(SoState * state);
72 virtual void pop(SoState * state, const SoElement * prevTopElement);
73
74 virtual SbBool matches(const SoElement * element) const;
75 virtual SoElement * copyMatchInfo(void) const;
76
77 static const SoShapeStyleElement * get(SoState * const state);
78
79 unsigned int getFlags(void) const;
80 SbBool mightNotRender(void) const;
81 SbBool needNormals(void) const;
82 SbBool needTexCoords(void) const;
83 int getRenderCaseMask(void) const;
84
85 static void setDrawStyle(SoState * const state, const int32_t value);
86 static void setComplexityType(SoState * const state,
87 const int32_t value);
88 static void setTransparencyType(SoState * const state,
89 const int32_t value);
90 static void setTextureEnabled(SoState * const state, const SbBool value);
91 static void setTexture3Enabled(SoState * const state, const SbBool value);
92 static void setTextureFunction(SoState * const state,
93 const SbBool value);
94 static void setLightModel(SoState * const state, const int32_t value);
95 static void setOverrides(SoState * const state, const SbBool value);
96
97 static SbBool isScreenDoor(SoState * const state);
98 static int getTransparencyType(SoState * const state);
99 SbBool isTextureFunction(void) const;
100
101 static void setBumpmapEnabled(SoState * state, const SbBool value);
102 static void setBigImageEnabled(SoState * state, const SbBool value);
103 static void setVertexArrayRendering(SoState * state, const SbBool value);
104
105 static void setTransparentMaterial(SoState * state, const SbBool value);
106 static void setTransparentTexture(SoState * state, const SbBool value);
107
108 static void setShadowMapRendering(SoState * state, const SbBool value);
109 static void setShadowsRendering(SoState * state, const SbBool value);
110
111private:
112
113 static SoShapeStyleElement * getElement(SoState * const state);
114 static const SoShapeStyleElement * getConstElement(SoState * const state);
115
116 unsigned int flags;
117};
118
119#endif // !COIN_SOSHAPESTYLEELEMENT_H
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
static SoElement * getElement(SoState *const state, const int stackIndex)
Definition SoElement.h:110
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual SoElement * copyMatchInfo(void) const =0
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
static void initClass(void)
Definition SoElement.cpp:507
virtual void init(SoState *state)
Definition SoElement.cpp:553
virtual void push(SoState *state)
Definition SoElement.cpp:570
static const SoElement * getConstElement(SoState *const state, const int stackIndex)
Definition SoElement.h:123
The SoShapeStyleElement class is yet to be documented.
Definition SoShapeStyleElement.h:38
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44