1#ifndef COIN_SOTEXTURE3_H
2#define COIN_SOTEXTURE3_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoTexture.h>
38#include <Inventor/fields/SoSFEnum.h>
39#include <Inventor/fields/SoSFImage3.h>
40#include <Inventor/fields/SoMFString.h>
41#include <Inventor/fields/SoSFColor.h>
42#include <Inventor/fields/SoSFBool.h>
43#include <Inventor/elements/SoMultiTextureImageElement.h>
54 static void initClass(
void);
58 MODULATE = SoMultiTextureImageElement::MODULATE,
59 DECAL = SoMultiTextureImageElement::DECAL,
60 BLEND = SoMultiTextureImageElement::BLEND
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP
77 virtual void doAction(
SoAction *action);
84 virtual SbBool readInstance(
SoInput *
in,
unsigned short flags);
86 int getReadStatus(
void);
87 void setReadStatus(
int s);
96 static void filenameSensorCB(
void *,
SoSensor *);
The SbList class is a template container class for lists.
Definition SbList.h:70
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:38
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition SoGLImage.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoMFString class is a container for SbString values.
Definition SoMFString.h:40
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoSFBool class is a container for an SbBool value.
Definition SoSFBool.h:39
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
The SoSFImage3 class is used to store 3D (volume) images.
Definition SoSFImage3.h:40
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition SoTexture3.h:48
SoSFEnum model
Definition SoTexture3.h:73
SoSFImage3 images
Definition SoTexture3.h:69
SoSFEnum wrapT
Definition SoTexture3.h:72
SoSFColor blendColor
Definition SoTexture3.h:74
Wrap
Definition SoTexture3.h:63
SoSFEnum wrapS
Definition SoTexture3.h:71
Model
Definition SoTexture3.h:57
SoMFString filenames
Definition SoTexture3.h:68
SoSFBool enableCompressedTexture
Definition SoTexture3.h:75
SoSFEnum wrapR
Definition SoTexture3.h:70
Common base class for texture nodes.
Definition SoTexture.h:39