Coin  4.0.3
Coin3D core library
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SoTexture3.h
1#ifndef COIN_SOTEXTURE3_H
2#define COIN_SOTEXTURE3_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
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13 * this list of conditions and the following disclaimer.
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21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoTexture.h>
38#include <Inventor/fields/SoSFEnum.h>
39#include <Inventor/fields/SoSFImage3.h>
40#include <Inventor/fields/SoMFString.h>
41#include <Inventor/fields/SoSFColor.h>
42#include <Inventor/fields/SoSFBool.h>
43#include <Inventor/elements/SoMultiTextureImageElement.h>
44
45class SoFieldSensor;
46class SoSensor;
47
49 typedef SoTexture inherited;
50
51 SO_NODE_HEADER(SoTexture3);
52
53public:
54 static void initClass(void);
55 SoTexture3(void);
56
57 enum Model {
58 MODULATE = SoMultiTextureImageElement::MODULATE,
59 DECAL = SoMultiTextureImageElement::DECAL,
60 BLEND = SoMultiTextureImageElement::BLEND
61 };
62
63 enum Wrap {
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP
66 };
67
76
77 virtual void doAction(SoAction *action);
78 virtual void GLRender(SoGLRenderAction *action);
79 virtual void callback(SoCallbackAction *action);
80
81protected:
82 virtual ~SoTexture3();
83
84 virtual SbBool readInstance(SoInput *in, unsigned short flags);
85 virtual void notify(SoNotList *list);
86 int getReadStatus(void);
87 void setReadStatus(int s);
88
89private:
90 SbBool loadFilenames(SoInput * in = NULL);
91 int readstatus;
92 class SoGLImage *glimage;
93 SbBool glimagevalid;
94
95 class SoFieldSensor *filenamesensor;
96 static void filenameSensorCB(void *, SoSensor *);
97};
98
99#endif // !COIN_SOTEXTURE3_H
The SbList class is a template container class for lists.
Definition SbList.h:70
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:38
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition SoGLImage.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:61
The SoMFString class is a container for SbString values.
Definition SoMFString.h:40
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoSFBool class is a container for an SbBool value.
Definition SoSFBool.h:39
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
The SoSFImage3 class is used to store 3D (volume) images.
Definition SoSFImage3.h:40
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition SoTexture3.h:48
SoSFEnum model
Definition SoTexture3.h:73
SoSFImage3 images
Definition SoTexture3.h:69
SoSFEnum wrapT
Definition SoTexture3.h:72
SoSFColor blendColor
Definition SoTexture3.h:74
Wrap
Definition SoTexture3.h:63
SoSFEnum wrapS
Definition SoTexture3.h:71
Model
Definition SoTexture3.h:57
SoMFString filenames
Definition SoTexture3.h:68
SoSFBool enableCompressedTexture
Definition SoTexture3.h:75
SoSFEnum wrapR
Definition SoTexture3.h:70
Common base class for texture nodes.
Definition SoTexture.h:39