Coin
4.0.3
Coin3D core library
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SoTextureCombine.h
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#ifndef COIN_SOTEXTURECOMBINE_H
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#define COIN_SOTEXTURECOMBINE_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/fields/SoSFString.h>
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#include <Inventor/fields/SoMFEnum.h>
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#include <Inventor/fields/SoSFFloat.h>
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#include <Inventor/fields/SoSFVec4f.h>
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#include <Inventor/elements/SoTextureCombineElement.h>
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class
COIN_DLL_API
SoTextureCombine
:
public
SoNode
{
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typedef
SoNode
inherited
;
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SO_NODE_HEADER(
SoTextureCombine
);
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public
:
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static
void
initClass(
void
);
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SoTextureCombine
(
void
);
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enum
Source
{
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PRIMARY_COLOR = SoTextureCombineElement::PRIMARY_COLOR,
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TEXTURE = SoTextureCombineElement::TEXTURE,
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CONSTANT = SoTextureCombineElement::CONSTANT,
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PREVIOUS = SoTextureCombineElement::PREVIOUS
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};
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enum
Operand
{
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SRC_COLOR = SoTextureCombineElement::SRC_COLOR,
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ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR,
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SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA,
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ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA
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};
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enum
Operation
{
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REPLACE = SoTextureCombineElement::REPLACE,
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MODULATE = SoTextureCombineElement::MODULATE,
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ADD = SoTextureCombineElement::ADD,
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ADD_SIGNED = SoTextureCombineElement::ADD_SIGNED,
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SUBTRACT = SoTextureCombineElement::SUBTRACT,
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INTERPOLATE = SoTextureCombineElement::INTERPOLATE,
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DOT3_RGB = SoTextureCombineElement::DOT3_RGB,
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DOT3_RGBA = SoTextureCombineElement::DOT3_RGBA
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};
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SoMFEnum
rgbSource;
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SoMFEnum
alphaSource;
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SoMFEnum
rgbOperand;
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SoMFEnum
alphaOperand;
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SoSFEnum
rgbOperation;
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SoSFEnum
alphaOperation;
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SoSFFloat
rgbScale;
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SoSFFloat
alphaScale;
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SoSFVec4f
constantColor;
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virtual
void
doAction(
SoAction
* action);
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virtual
void
callback(
SoCallbackAction
* action);
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virtual
void
GLRender(
SoGLRenderAction
* action);
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virtual
void
pick(
SoPickAction
* action);
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protected
:
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virtual
~SoTextureCombine
();
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};
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#endif
// !COIN_SOTEXTURECOMBINE_H
SbList
The SbList class is a template container class for lists.
Definition
SbList.h:70
SoAction
The SoAction class is the base class for all traversal actions.
Definition
SoAction.h:77
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition
SoCallbackAction.h:80
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition
SoGLRenderAction.h:50
SoMFEnum
The SoMFEnum class is a container for a set of enumerated values.
Definition
SoMFEnum.h:39
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition
SoNode.h:56
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition
SoPickAction.h:43
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition
SoSFEnum.h:40
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition
SoSFFloat.h:39
SoSFVec4f
The SoSFVec4f class is a container for an SbVec4f vector.
Definition
SoSFVec4f.h:40
SoTextureCombine
The SoTextureCombine class is a node for setting texture combine functions.
Definition
SoTextureCombine.h:43
SoTextureCombine::Operand
Operand
Definition
SoTextureCombine.h:58
SoTextureCombine::Operation
Operation
Definition
SoTextureCombine.h:64
SoTextureCombine::Source
Source
Definition
SoTextureCombine.h:52
include
Inventor
nodes
SoTextureCombine.h
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