Coin
4.0.3
Coin3D core library
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SoVRMLPixelTexture.h
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#ifndef COIN_SOVRMLPIXELTEXTURE_H
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#define COIN_SOVRMLPIXELTEXTURE_H
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/VRMLnodes/SoVRMLTexture.h>
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#include <Inventor/fields/SoSFImage.h>
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class
SoVRMLPixelTextureP;
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class
COIN_DLL_API
SoVRMLPixelTexture
:
public
SoVRMLTexture
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{
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typedef
SoVRMLTexture
inherited
;
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SO_NODE_HEADER(
SoVRMLPixelTexture
);
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public
:
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static
void
initClass(
void
);
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SoVRMLPixelTexture
(
void
);
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SoSFImage
image;
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virtual
void
doAction(
SoAction
* action);
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virtual
void
GLRender(
SoGLRenderAction
* action);
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virtual
void
callback(
SoCallbackAction
* action);
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virtual
void
rayPick(
SoRayPickAction
* action);
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protected
:
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virtual
~SoVRMLPixelTexture
();
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virtual
SbBool readInstance(
SoInput
*
in
,
unsigned
short
flags );
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virtual
void
notify(
SoNotList
*
list
);
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private
:
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SoVRMLPixelTextureP * pimpl;
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};
// class SoVRMLPixelTexture
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#endif
// ! COIN_SOVRMLPIXELTEXTURE_H
SbList
The SbList class is a template container class for lists.
Definition
SbList.h:70
SoAction
The SoAction class is the base class for all traversal actions.
Definition
SoAction.h:77
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition
SoCallbackAction.h:80
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition
SoGLRenderAction.h:50
SoInput
The SoInput class is an abstraction of file import functionality.
Definition
SoInput.h:61
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition
SoNotification.h:43
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition
SoRayPickAction.h:50
SoSFImage
The SoSFImage class is used to store pixel images.
Definition
SoSFImage.h:42
SoVRMLPixelTexture
The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..
Definition
SoVRMLPixelTexture.h:43
SoVRMLTexture
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition
SoVRMLTexture.h:41
include
Inventor
VRMLnodes
SoVRMLPixelTexture.h
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