Coin  4.0.3
Coin3D core library
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New Features in Coin v3.1.0

This is a brief summary of the new features in Coin v3.1.0:

  • Default transparency type for SoGLRenderAction changed from SCREEN_DOOR to BLEND.
  • SoBase will not keep a list of unnamed / empty named nodes any more. This is both an optimization and improves conformance to SGI / TGS Inventor.
  • SbTesselator does better when handed certain polygons, due to improved precision in internal calculations.
  • Resource usage pressure significantly lower for common case scene graphs with regard to mutex allocations. A not entirely uncommon problem on MS Windows systems for huge scene graphs was that the run-time system ran out of available mutexes – this is now very unlikely to happen.
  • Builds with G++ and MSVC will have C++ exception support enabled by default.
  • SoSceneManager render callback can be set to NULL to disable it.
  • Non-power-of-two textures are automatically supported if the OpenGL driver has that feature.
  • No other intentional differences in semantics, other than for any bugs fixed.