51 virtual void render(
const SbBool clearwindow = TRUE,
52 const SbBool clearzbuffer = TRUE);
53 virtual void render(SoGLRenderAction * action,
54 const SbBool initmatrices = TRUE,
55 const SbBool clearwindow = TRUE,
56 const SbBool clearzbuffer = TRUE);
58 virtual void setCamera(SoCamera * camera);
59 SoCamera * getCamera(
void)
const;
70 virtual void setRenderMode(RenderMode mode);
71 RenderMode getRenderMode(
void)
const;
82 virtual void setStereoMode(StereoMode mode);
83 StereoMode getStereoMode(
void)
const;
85 virtual void setStereoOffset(
float offset);
86 float getStereoOffset(
void)
const;
88 virtual void setTexturesEnabled(
const SbBool onoff);
89 SbBool isTexturesEnabled(
void)
const;
91 virtual void setWireframeOverlayColor(
const SbColor & color);
92 const SbColor & getWireframeOverlayColor(
void)
const;
94 virtual SbBool processEvent(
const SoEvent *
const event);
102 virtual void setNavigationState(NavigationState state);
103 virtual NavigationState getNavigationState(
void)
const;
108 virtual void setSceneGraph(
SoNode *
const root);
109 virtual SoNode * getSceneGraph(
void)
const;
111 virtual void activate(
void);
112 virtual void deactivate(
void);
120 virtual void setAutoClipping(AutoClippingStrategy strategy);
121 virtual AutoClippingStrategy getAutoClipping(
void)
const;
123 virtual void setNearPlaneValue(
float value);
124 virtual float getNearPlaneValue(
void)
const;
127 NbSceneManagerP * pimpl;