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SIMVoleon
2.1.0
Coin3D volume rendering library
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Contains the transfer function definition. More...
#include <VolumeViz/nodes/SoTransferFunction.h>
Public Types | |
enum | ColorMapType { ALPHA , LUM_ALPHA , RGBA } |
enum | PredefColorMap { NONE = 0 , GREY , GRAY = GREY , TEMPERATURE , PHYSICS , STANDARD , GLOW , BLUE_RED , SEISMIC } |
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enum | HW_Feature { HW_VOLUMEPRO , HW_3DTEXMAP , HW_TEXCOLORMAP , HW_TEXCOMPRESSION } |
enum | HW_SupportStatus { NO , YES , UNKNOWN } |
Public Member Functions | |
SbBool | hasTransparency (void) const |
void | reMap (int low, int high) |
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HW_SupportStatus | isSupported (HW_Feature feature) |
Static Public Member Functions | |
static void | initClass (void) |
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static SbBool | getDelayedRendering (void) |
static SbBool | getReadAlternateRep (void) |
static SbBool | getWriteAlternateRep (void) |
static void | init (void) |
static void | initClass (void) |
static void | setDelayedRendering (SbBool flag) |
static void | setReadAlternateRep (SbBool flag) |
static void | setWriteAlternateRep (SbBool flag) |
Public Attributes | |
SoMFFloat | colorMap |
SoSFEnum | colorMapType |
SoSFInt32 | offset |
SoSFEnum | predefColorMap |
SoSFInt32 | shift |
Contains the transfer function definition.
This node sets up the mapping from voxel data values to actual on-screen color values and transparency / opaqueness.
It has a set of predefined color maps, commonly used in e.g. seismic visualization, and the option to set up one's own free-form color map lookup table (by setting SoTransferFunction::predefColorMap to NONE).
Type of color map array. Defines the possible values for the SoTransferFunction::colorMapType field.
Enumerator | |
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ALPHA | Each color entry in the transfer function has only one component, so the SoTransferFunction::colorMap field should consist of exactly 256 float values, each value representing a transparency value. The RGB colors will all be set to [1,1,1], i.e. all white. |
LUM_ALPHA | Each transfer function color map entry in SoTransferFunction::colorMap has two components, i.e. two floats, so the field should contain exactly 256*2 = 512 values. The first float value of each pair is taken to be an intensity / gray color value, and the second float of each pair is a transparency value (as for the ALPHA enum). |
RGBA | Four floats are used to specify each color of the transfer function. SoTransferFunction::colorMap should consist of exactly 256*4 = 1024 float values. Each quadruple consist of intensity values for red, green, and blue, and then the fourth value is an alpha value, as for LUM_ALPHA and ALPHA. |
Predefined color transfer functions, each containing exactly 256 colors.
Enumerator | |
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NONE | If this is set, the SoTransferFunction::colorMap field must be used. |
GREY | Default transfer function color map. The checker board indicates that this gradient is partly transparent. ![]() |
GRAY | Same as GREY. |
TEMPERATURE | This gradient is fully opaque. ![]() |
PHYSICS | This gradient is fully opaque. ![]() |
STANDARD | This gradient is fully opaque. ![]() |
GLOW | This gradient is fully opaque. ![]() |
BLUE_RED | This gradient is fully opaque. ![]() |
SEISMIC | This gradient is partly transparent. ![]() |
void SoTransferFunction::reMap | ( | int | low, |
int | high ) |
Set two thresholds, where all transfer function mappings that ends up below the low value or above the high value are set to be completely transparent.
Initial default values are [0, 65535].
SoMFFloat SoTransferFunction::colorMap |
An array of floats describing the transfer function. Each value must be normalized to be within [0.0, 1.0] for the intensity value of a color, or the alpha value for transparency.
The array must contain 256 colors. The number of floats needed in the array for each color depends on the SoTransferFunction::ColorMapType setting.
SoSFEnum SoTransferFunction::colorMapType |
This field specifies how the SoTransferFunction::colorMap field should be interpreted when SoTransferFunction::predefColorMap is set to SoTransferFunction::NONE.
(Note that it will not have any effect when SoTransferFunction::predefColorMap is set to any of the actual predefined transfer function color maps, i.e. not equal to NONE
.)
See SoTransferFunction::ColorMapType for what possible values this field can have, and their semantics.
SoSFInt32 SoTransferFunction::offset |
See the SoTransferFunction::shift field.
SoSFEnum SoTransferFunction::predefColorMap |
Sets up the transfer function to use. See SoTransferFunction::PredefColorMap for a list of the predefined color maps.
Note that most of the predefined color maps are all opaque, even for data value 0. This will often cause the unwanted behavior that the full data set will be completely opaque for visualization, so only the outer "walls" of the volume are shown. To avoid this, use the SoTransferFunction::reMap() method to "narrow" the data values that are to be rendered according to the transfer function (all values outside of the given range will then be fully transparent).
The value SoTransferFunction::NONE has special meaning: it signifies that none of the predefined values should be used, but that the transfer function color map should be fetched from the SoTransferFunction::colorMap field instead.
SoSFInt32 SoTransferFunction::shift |
Used to shift the voxel attribute value before assigning a color value from the transfer function color map. In pseudo code:
(offset
is the value of the SoTransferFunction::offset field.)