Coin  4.0.3
Coin3D core library
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SbVec3d.h
1#ifndef COIN_SBVEC3D_H
2#define COIN_SBVEC3D_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
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13 * this list of conditions and the following disclaimer.
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21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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34\**************************************************************************/
35
36#include <cstdio>
37#include <Inventor/SbBasic.h>
38#include <Inventor/SbString.h>
39
40#ifndef NDEBUG
41#include <Inventor/errors/SoDebugError.h>
42#endif // !NDEBUG
43
44class SbVec3f;
45class SbVec3b;
46class SbVec3s;
47class SbVec3i32;
48class SbDPPlane;
49
51public:
52 SbVec3d(void) { }
53 SbVec3d(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
54 SbVec3d(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; }
55 explicit SbVec3d(const SbVec3f & v) { setValue(v); }
56 explicit SbVec3d(const SbVec3b & v) { setValue(v); }
57 explicit SbVec3d(const SbVec3s & v) { setValue(v); }
58 explicit SbVec3d(const SbVec3i32 & v) { setValue(v); }
59 SbVec3d(const SbDPPlane & p0, const SbDPPlane & p1, const SbDPPlane & p2);
60
61 SbVec3d & setValue(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
62 SbVec3d & setValue(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
63 SbVec3d & setValue(const SbVec3d & barycentric,
64 const SbVec3d & v0,
65 const SbVec3d & v1,
66 const SbVec3d & v2);
67 SbVec3d & setValue(const SbVec3f & v);
68 SbVec3d & setValue(const SbVec3b & v);
69 SbVec3d & setValue(const SbVec3s & v);
70 SbVec3d & setValue(const SbVec3i32 & v);
71
72 const double * getValue(void) const { return vec; }
73 void getValue(double & x, double & y, double & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
74
75 double & operator [] (const int i) { return vec[i]; }
76 const double & operator [] (const int i) const { return vec[i]; }
77
78 SbVec3d cross(const SbVec3d & v) const;
79 double dot(const SbVec3d & v) const { return vec[0] * v.vec[0] + vec[1] * v.vec[1] + vec[2] * v.vec[2]; }
80 SbBool equals(const SbVec3d & v, double tolerance) const;
81 SbVec3d getClosestAxis(void) const;
82 double length(void) const;
83 double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
84 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
85 double normalize(void);
86
87 SbVec3d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
88 SbVec3d & operator /= (double d) { SbDividerChk("SbVec3d::operator/=(double)", d); return operator *= (1.0 / d); }
89 SbVec3d & operator += (const SbVec3d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
90 SbVec3d & operator -= (const SbVec3d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
91 SbVec3d operator - (void) const { return SbVec3d(-vec[0], -vec[1], -vec[2]); }
92
93 SbString toString() const;
94 SbBool fromString(const SbString & str);
95
96 void print(FILE * fp) const;
97
98private:
99 double vec[3];
100
101}; // SbVec3d
102
103COIN_DLL_API inline SbVec3d operator * (const SbVec3d & v, double d) {
104 SbVec3d val(v); val *= d; return val;
105}
106
107COIN_DLL_API inline SbVec3d operator * (double d, const SbVec3d & v) {
108 SbVec3d val(v); val *= d; return val;
109}
110
111COIN_DLL_API inline SbVec3d operator / (const SbVec3d & v, double d) {
112 SbDividerChk("operator/(SbVec3d,double)", d);
113 SbVec3d val(v); val /= d; return val;
114}
115
117 SbVec3d v(v1); v += v2; return v;
118}
119
121 SbVec3d v(v1); v -= v2; return v;
122}
123
124COIN_DLL_API inline int operator == (const SbVec3d & v1, const SbVec3d & v2) {
125 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
126}
127
128COIN_DLL_API inline int operator != (const SbVec3d & v1, const SbVec3d & v2) {
129 return !(v1 == v2);
130}
131
132#endif // !COIN_SBVEC3D_H
The SbDPPlane class represents a plane in 3D space.
Definition SbDPPlane.h:43
The SbList class is a template container class for lists.
Definition SbList.h:70
SbList(const int sizehint=DEFAULTSIZE)
Definition SbList.h:78
Type operator[](const int index) const
Definition SbList.h:195
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
Definition SbVec3b.h:48
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:50
SbVec3d(const SbVec3b &v)
Definition SbVec3d.h:56
double dot(const SbVec3d &v) const
Definition SbVec3d.h:79
SbVec3d(const SbVec3s &v)
Definition SbVec3d.h:57
SbVec3d & setValue(const double v[3])
Definition SbVec3d.h:61
SbVec3d(double x, double y, double z)
Definition SbVec3d.h:54
SbVec3d(const double v[3])
Definition SbVec3d.h:53
SbVec3d(const SbVec3f &v)
Definition SbVec3d.h:55
void getValue(double &x, double &y, double &z) const
Definition SbVec3d.h:73
SbVec3d(void)
Definition SbVec3d.h:52
SbVec3d(const SbVec3i32 &v)
Definition SbVec3d.h:58
const double * getValue(void) const
Definition SbVec3d.h:72
void negate(void)
Definition SbVec3d.h:84
double sqrLength(void) const
Definition SbVec3d.h:83
SbVec3d & setValue(double x, double y, double z)
Definition SbVec3d.h:62
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
Definition SbVec3i32.h:48
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition SbVec3s.h:51