Coin
4.0.3
Coin3D core library
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The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates. More...
#include <Inventor/SbVec3d.h>
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(Note that these are not member symbols.) | |
int | operator!= (const SbVec3d &v1, const SbVec3d &v2) |
SbVec3d | operator* (const SbVec3d &v, double d) |
SbVec3d | operator* (double d, const SbVec3d &v) |
SbVec3d | operator+ (const SbVec3d &v1, const SbVec3d &v2) |
SbVec3d | operator- (const SbVec3d &v1, const SbVec3d &v2) |
SbVec3d | operator/ (const SbVec3d &v, double d) |
int | operator== (const SbVec3d &v1, const SbVec3d &v2) |
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
This vector class provides storage for a 3 dimensional double precision floating point vector as well as simple floating point arithmetic operations.
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The default constructor does nothing. The vector coordinates will be uninitialized until you do a setValue() call.
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Constructs an SbVec3d instance with initial values from v.
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Constructs an SbVec3d instance with the initial vector endpoint set to <x,y,z>.
Constructs an SbVec3d instance by combining the three given planes. None of the planes should be parallel to any of the other two, otherwise a divide by zero error will occur.
Returns the result of taking the cross product of this vector and v.
Calculates and returns the result of taking the dot product of this vector and v.
Compares the vector with v and returns TRUE
if the distance between the vectors is smaller or equal to the square root of tolerance.
Convert from a string representation, return whether this is a valid conversion
Return the vector representing the principal axis closest to this vector.
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Returns the x, y and z coordinates of the vector.
Returns a pointer to an array of three doubles containing the x, y and z coordinates of the vector.
double SbVec3d::length | ( | void | ) | const |
Return length of vector.
double SbVec3d::normalize | ( | void | ) |
Normalize the vector to unit length. Return value is the original length of the vector before normalization.
If the vector is the null vector, no attempt at normalization will be done.
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Multiply components of vector with value d. Returns reference to self.
Adds this vector and vector v. Returns reference to self.
Subtracts vector v from this vector. Returns reference to self.
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Divides components of vector with value d. Returns reference to self.
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Index operator. Returns modifiable x, y or z coordinate of vector.
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Index operator. Returns x, y or z coordinate of vector.
Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.
Set new coordinates for the vector from v. Returns reference to self.
SbVec3d & SbVec3d::setValue | ( | const SbVec3d & | barycentric, |
const SbVec3d & | v0, | ||
const SbVec3d & | v1, | ||
const SbVec3d & | v2 ) |
Set this vector to be the average of v0, v1 and v2. The vector components are weighted by the barycentric vector.
Sets this vector to the single precision vector v, converting the vector to a double precision vector.
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Set new coordinates for the vector. Returns reference to self.
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Returns the squared length of the vector.
SbString SbVec3d::toString | ( | ) | const |
Return a string representation of this object
Returns 1 if v1 and v2 are not equal, 0 if they are equal.
Returns an SbVec3d instance which is the components of vector v multiplied with d.
Returns an SbVec3d instance which is the components of vector v multiplied with d.
Returns an SbVec3d instance which is the sum of vectors v1 and v2.
Returns an SbVec3d instance which is vector v2 subtracted from vector v1.
Returns an SbVec3d instance which is the components of vector v divided on the scalar factor d.
Returns 1 if v1 and v2 are exactly equal, 0 otherwise.