Coin  4.0.3
Coin3D core library
Loading...
Searching...
No Matches
SbVec3d Class Reference

The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates. More...

#include <Inventor/SbVec3d.h>

Public Member Functions

 SbVec3d (const double v[3])
 
 SbVec3d (const SbDPPlane &p0, const SbDPPlane &p1, const SbDPPlane &p2)
 
 SbVec3d (const SbVec3b &v)
 
 SbVec3d (const SbVec3f &v)
 
 SbVec3d (const SbVec3i32 &v)
 
 SbVec3d (const SbVec3s &v)
 
 SbVec3d (double x, double y, double z)
 
 SbVec3d (void)
 
SbVec3d cross (const SbVec3d &v) const
 
double dot (const SbVec3d &v) const
 
SbBool equals (const SbVec3d &v, double tolerance) const
 
SbBool fromString (const SbString &str)
 
SbVec3d getClosestAxis (void) const
 
void getValue (double &x, double &y, double &z) const
 
const double * getValue (void) const
 
double length (void) const
 
void negate (void)
 
double normalize (void)
 
SbVec3doperator*= (double d)
 
SbVec3doperator+= (const SbVec3d &v)
 
SbVec3d operator- (void) const
 
SbVec3doperator-= (const SbVec3d &v)
 
SbVec3doperator/= (double d)
 
double & operator[] (const int i)
 
const double & operator[] (const int i) const
 
void print (FILE *fp) const
 
SbVec3dsetValue (const double v[3])
 
SbVec3dsetValue (const SbVec3b &v)
 
SbVec3dsetValue (const SbVec3d &barycentric, const SbVec3d &v0, const SbVec3d &v1, const SbVec3d &v2)
 
SbVec3dsetValue (const SbVec3f &v)
 
SbVec3dsetValue (const SbVec3i32 &v)
 
SbVec3dsetValue (const SbVec3s &v)
 
SbVec3dsetValue (double x, double y, double z)
 
double sqrLength (void) const
 
SbString toString () const
 

Related Symbols

(Note that these are not member symbols.)

int operator!= (const SbVec3d &v1, const SbVec3d &v2)
 
SbVec3d operator* (const SbVec3d &v, double d)
 
SbVec3d operator* (double d, const SbVec3d &v)
 
SbVec3d operator+ (const SbVec3d &v1, const SbVec3d &v2)
 
SbVec3d operator- (const SbVec3d &v1, const SbVec3d &v2)
 
SbVec3d operator/ (const SbVec3d &v, double d)
 
int operator== (const SbVec3d &v1, const SbVec3d &v2)
 

Detailed Description

The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.

This vector class provides storage for a 3 dimensional double precision floating point vector as well as simple floating point arithmetic operations.

See also
SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec4f, SbVec4d.
Since
Coin 2.0
TGS Inventor 2.6

Constructor & Destructor Documentation

◆ SbVec3d() [1/8]

SbVec3d::SbVec3d ( void )
inline

The default constructor does nothing. The vector coordinates will be uninitialized until you do a setValue() call.

◆ SbVec3d() [2/8]

SbVec3d::SbVec3d ( const double v[3])
inline

Constructs an SbVec3d instance with initial values from v.

◆ SbVec3d() [3/8]

SbVec3d::SbVec3d ( double x,
double y,
double z )
inline

Constructs an SbVec3d instance with the initial vector endpoint set to <x,y,z>.

◆ SbVec3d() [4/8]

SbVec3d::SbVec3d ( const SbVec3f & v)
inlineexplicit

Constructs an SbVec3d instance from an SbVec3f instance.

◆ SbVec3d() [5/8]

SbVec3d::SbVec3d ( const SbVec3b & v)
inlineexplicit

Constructs an SbVec3d instance from an SbVec3b instance.

Since
Coin 2.5

◆ SbVec3d() [6/8]

SbVec3d::SbVec3d ( const SbVec3s & v)
inlineexplicit

Constructs an SbVec3d instance from an SbVec3s instance.

Since
Coin 2.5

◆ SbVec3d() [7/8]

SbVec3d::SbVec3d ( const SbVec3i32 & v)
inlineexplicit

Constructs an SbVec3d instance from an SbVec3i32 instance.

Since
Coin 2.5

◆ SbVec3d() [8/8]

SbVec3d::SbVec3d ( const SbDPPlane & p0,
const SbDPPlane & p1,
const SbDPPlane & p2 )

Constructs an SbVec3d instance by combining the three given planes. None of the planes should be parallel to any of the other two, otherwise a divide by zero error will occur.

Member Function Documentation

◆ cross()

SbVec3d SbVec3d::cross ( const SbVec3d & v) const

Returns the result of taking the cross product of this vector and v.

◆ dot()

double SbVec3d::dot ( const SbVec3d & v) const
inline

Calculates and returns the result of taking the dot product of this vector and v.

◆ equals()

SbBool SbVec3d::equals ( const SbVec3d & v,
double tolerance ) const

Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.

◆ fromString()

SbBool SbVec3d::fromString ( const SbString & str)

Convert from a string representation, return whether this is a valid conversion

◆ getClosestAxis()

SbVec3d SbVec3d::getClosestAxis ( void ) const

Return the vector representing the principal axis closest to this vector.

◆ getValue() [1/2]

void SbVec3d::getValue ( double & x,
double & y,
double & z ) const
inline

Returns the x, y and z coordinates of the vector.

See also
setValue().

◆ getValue() [2/2]

const double * SbVec3d::getValue ( void ) const
inline

Returns a pointer to an array of three doubles containing the x, y and z coordinates of the vector.

See also
setValue().

◆ length()

double SbVec3d::length ( void ) const

Return length of vector.

◆ negate()

void SbVec3d::negate ( void )
inline

Negate the vector (i.e. point it in the opposite direction).

◆ normalize()

double SbVec3d::normalize ( void )

Normalize the vector to unit length. Return value is the original length of the vector before normalization.

If the vector is the null vector, no attempt at normalization will be done.

◆ operator*=()

SbVec3d & SbVec3d::operator*= ( double d)
inline

Multiply components of vector with value d. Returns reference to self.

◆ operator+=()

SbVec3d & SbVec3d::operator+= ( const SbVec3d & v)
inline

Adds this vector and vector v. Returns reference to self.

◆ operator-()

SbVec3d SbVec3d::operator- ( void ) const
inline

Non-destructive negation operator. Returns a new SbVec3d instance which points in the opposite direction of this vector.

See also
negate().

◆ operator-=()

SbVec3d & SbVec3d::operator-= ( const SbVec3d & v)
inline

Subtracts vector v from this vector. Returns reference to self.

◆ operator/=()

SbVec3d & SbVec3d::operator/= ( double d)
inline

Divides components of vector with value d. Returns reference to self.

◆ operator[]() [1/2]

double & SbVec3d::operator[] ( const int i)
inline

Index operator. Returns modifiable x, y or z coordinate of vector.

See also
getValue() and setValue().

◆ operator[]() [2/2]

double SbVec3d::operator[] ( const int i) const
inline

Index operator. Returns x, y or z coordinate of vector.

See also
getValue() and setValue().

◆ print()

void SbVec3d::print ( FILE * fp) const

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.

◆ setValue() [1/7]

SbVec3d & SbVec3d::setValue ( const double v[3])
inline

Set new coordinates for the vector from v. Returns reference to self.

See also
getValue().

◆ setValue() [2/7]

SbVec3d & SbVec3d::setValue ( const SbVec3b & v)

Sets this vector to the vector v.

Since
Coin 2.5

◆ setValue() [3/7]

SbVec3d & SbVec3d::setValue ( const SbVec3d & barycentric,
const SbVec3d & v0,
const SbVec3d & v1,
const SbVec3d & v2 )

Set this vector to be the average of v0, v1 and v2. The vector components are weighted by the barycentric vector.

See also
getValue().

◆ setValue() [4/7]

SbVec3d & SbVec3d::setValue ( const SbVec3f & v)

Sets this vector to the single precision vector v, converting the vector to a double precision vector.

◆ setValue() [5/7]

SbVec3d & SbVec3d::setValue ( const SbVec3i32 & v)

Sets this vector to the vector v.

Since
Coin 2.5

◆ setValue() [6/7]

SbVec3d & SbVec3d::setValue ( const SbVec3s & v)

Sets this vector to the vector v.

Since
Coin 2.5

◆ setValue() [7/7]

SbVec3d & SbVec3d::setValue ( double x,
double y,
double z )
inline

Set new coordinates for the vector. Returns reference to self.

See also
getValue().

◆ sqrLength()

double SbVec3d::sqrLength ( void ) const
inline

Returns the squared length of the vector.

◆ toString()

SbString SbVec3d::toString ( ) const

Return a string representation of this object

Friends And Related Symbol Documentation

◆ operator!=()

int operator!= ( const SbVec3d & v1,
const SbVec3d & v2 )
related

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also
equals().

◆ operator*() [1/2]

SbVec3d operator* ( const SbVec3d & v,
double d )
related

Returns an SbVec3d instance which is the components of vector v multiplied with d.

◆ operator*() [2/2]

SbVec3d operator* ( double d,
const SbVec3d & v )
related

Returns an SbVec3d instance which is the components of vector v multiplied with d.

◆ operator+()

SbVec3d operator+ ( const SbVec3d & v1,
const SbVec3d & v2 )
related

Returns an SbVec3d instance which is the sum of vectors v1 and v2.

◆ operator-()

SbVec3d operator- ( const SbVec3d & v1,
const SbVec3d & v2 )
related

Returns an SbVec3d instance which is vector v2 subtracted from vector v1.

◆ operator/()

SbVec3d operator/ ( const SbVec3d & v,
double d )
related

Returns an SbVec3d instance which is the components of vector v divided on the scalar factor d.

◆ operator==()

int operator== ( const SbVec3d & v1,
const SbVec3d & v2 )
related

Returns 1 if v1 and v2 are exactly equal, 0 otherwise.

See also
equals().

The documentation for this class was generated from the following files: