Coin  4.0.3
Coin3D core library
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SoAudioRenderAction.h
1#ifndef COIN_SOAUDIORENDERACTION_H
2#define COIN_SOAUDIORENDERACTION_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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34\**************************************************************************/
35
36#include <Inventor/actions/SoAction.h>
37#include <Inventor/actions/SoSubAction.h>
38#include <Inventor/tools/SbLazyPimplPtr.h>
39
40class SoAudioRenderActionP;
41
42class COIN_DLL_API SoAudioRenderAction : public SoAction {
43 typedef SoAction inherited;
44
45 SO_ACTION_HEADER(SoAudioRenderAction);
46
47public:
48 static void initClass(void);
49
51 virtual ~SoAudioRenderAction(void);
52
53 static void callDoAction(SoAction *action, SoNode *node);
54 static void callAudioRender(SoAction *action, SoNode *node);
55
56protected:
57 virtual void beginTraversal(SoNode *node);
58
59private:
61
62 // NOT IMPLEMENTED:
64 SoAudioRenderAction & operator = (const SoAudioRenderAction & rhs);
65}; // SoAudioRenderAction
66
67#endif // !COIN_SOAUDIORENDERACTION_H
Definition SbLazyPimplPtr.h:56
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
static void initClass(void)
Definition SoAction.cpp:370
virtual void beginTraversal(SoNode *node)
Definition SoAction.cpp:1269
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:42
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56