Coin  4.0.3
Coin3D core library
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SoGLEnvironmentElement.h
1#ifndef COIN_SOGLENVIRONMENTELEMENT_H
2#define COIN_SOGLENVIRONMENTELEMENT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/elements/SoEnvironmentElement.h>
37
38class COIN_DLL_API SoGLEnvironmentElement : public SoEnvironmentElement {
40
41 SO_ELEMENT_HEADER(SoGLEnvironmentElement);
42public:
43 static void initClass(void);
44protected:
46
47public:
48 virtual void init(SoState * state);
49 virtual void pop(SoState * state,
50 const SoElement * prevTopElement);
51
52protected:
53
54 virtual void setElt(SoState * const state,
55 const float ambientIntensity,
56 const SbColor & ambientColor,
57 const SbVec3f & attenuation,
58 const int32_t fogType,
59 const SbColor & fogColor,
60 const float fogVisibility,
61 const float fogStart);
62private:
63 void updategl(SoState * const state);
64};
65
66#endif // !COIN_SOGLENVIRONMENTELEMENT_H
The SbColor class contains the red, green and blue components which make up a color value.
Definition SbColor.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
The SoEnvironmentElement class is yet to be documented.
Definition SoEnvironmentElement.h:39
virtual void init(SoState *state)
Definition SoEnvironmentElement.cpp:281
static void initClass(void)
Definition SoEnvironmentElement.cpp:104
virtual void setElt(SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogNear)
FIXME: doc.
Definition SoEnvironmentElement.cpp:290
The SoGLEnvironmentElement class is for setting GL fog etc.
Definition SoGLEnvironmentElement.h:38
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44