Coin  4.0.3
Coin3D core library
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SoGLEnvironmentElement Class Reference

The SoGLEnvironmentElement class is for setting GL fog etc. More...

#include <Inventor/elements/SoGLEnvironmentElement.h>

Inheritance diagram for SoGLEnvironmentElement:
SoEnvironmentElement SoReplacedElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
- Public Member Functions inherited from SoEnvironmentElement
virtual void print (FILE *file) const
 FIXME: write doc.
 
- Public Member Functions inherited from SoReplacedElement
virtual SoElementcopyMatchInfo () const
 
SbUniqueId getNodeId () const
 
virtual SbBool matches (const SoElement *element) const
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
virtual void push (SoState *state)
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoEnvironmentElement
static voidcreateInstance (void)
 
static void get (SoState *const state, float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogStart)
 FIXME: write doc.
 
static const SbColorgetAmbientColor (SoState *const state)
 FIXME: write doc.
 
static float getAmbientIntensity (SoState *const state)
 FIXME: write doc.
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void getDefault (float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogNear)
 FIXME: write doc.
 
static const SbColorgetFogColor (SoState *const state)
 FIXME: write doc.
 
static int32_t getFogType (SoState *const state)
 FIXME: write doc.
 
static float getFogVisibility (SoState *const state)
 FIXME: write doc.
 
static const SbVec3fgetLightAttenuation (SoState *const state)
 FIXME: write doc.
 
static void initClass (void)
 
static void set (SoState *const state, SoNode *const node, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart=0.0f)
 FIXME: write doc.
 
- Static Public Member Functions inherited from SoReplacedElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

virtual ~SoGLEnvironmentElement ()
 
virtual void setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart)
 FIXME: doc.
 
- Protected Member Functions inherited from SoEnvironmentElement
virtual ~SoEnvironmentElement ()
 
- Protected Member Functions inherited from SoReplacedElement
virtual ~SoReplacedElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Additional Inherited Members

- Public Types inherited from SoEnvironmentElement
enum  FogType { NONE , HAZE , FOG , SMOKE }
 
- Static Protected Member Functions inherited from SoReplacedElement
static SoElementgetElement (SoState *const state, const int stackIndex, SoNode *const node)
 
- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Protected Attributes inherited from SoEnvironmentElement
SbColor ambientColor
 
float ambientIntensity
 
SbVec3f attenuation
 
SbColor fogColor
 
float fogStart
 
int32_t fogType
 
float fogVisibility
 
- Protected Attributes inherited from SoReplacedElement
SbUniqueId nodeId
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLEnvironmentElement class is for setting GL fog etc.

Constructor & Destructor Documentation

◆ ~SoGLEnvironmentElement()

SoGLEnvironmentElement::~SoGLEnvironmentElement ( )
protectedvirtual

Destructor.

Member Function Documentation

◆ createInstance()

void * SoGLEnvironmentElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ getClassStackIndex()

int SoGLEnvironmentElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoGLEnvironmentElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ init()

void SoGLEnvironmentElement::init ( SoState * state)
virtual

◆ initClass()

void SoGLEnvironmentElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ pop()

void SoGLEnvironmentElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ setElt()

void SoGLEnvironmentElement::setElt ( SoState *const state,
const float ambientIntensity,
const SbColor & ambientColor,
const SbVec3f & attenuation,
const int32_t fogType,
const SbColor & fogColor,
const float fogVisibility,
const float fogNear )
protectedvirtual

FIXME: doc.

Reimplemented from SoEnvironmentElement.


The documentation for this class was generated from the following files: