1#ifndef COIN_SOLIGHTELEMENT_H
2#define COIN_SOLIGHTELEMENT_H
36#include <Inventor/elements/SoAccumulatedElement.h>
37#include <Inventor/lists/SoNodeList.h>
38#include <Inventor/lists/SbList.h>
39#include <Inventor/SbMatrix.h>
68 class so_light_elem_flag {
70 so_light_elem_flag(
void) {
75 so_light_elem_flag didalloc;
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition SoAccumulatedElement.h:39
static void initClass(void)
Definition SoAccumulatedElement.cpp:69
virtual void push(SoState *state)
Definition SoAccumulatedElement.cpp:92
virtual void init(SoState *state)
Definition SoAccumulatedElement.cpp:84
The SoLightElement class manages the currently active light sources.
Definition SoLightElement.h:43
SoNodeList lights
Definition SoLightElement.h:62
SbList< SbMatrix > * matrixlist
Definition SoLightElement.h:63
The SoLight class is the base class for light emitting nodes.
Definition SoLight.h:41
The SoNodeList class is a container for pointers to SoNode objects.
Definition SoNodeList.h:40
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44