Coin  4.0.3
Coin3D core library
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SoAccumulatedElement Class Reference

The SoAccumulatedElement class is an abstract class for storing accumulated state. More...

#include <Inventor/elements/SoAccumulatedElement.h>

Inheritance diagram for SoAccumulatedElement:
SoElement SoBumpMapMatrixElement SoClipPlaneElement SoLightElement SoModelMatrixElement SoMultiTextureMatrixElement SoProfileElement SoVertexAttributeElement SoGLClipPlaneElement SoBBoxModelMatrixElement SoGLModelMatrixElement SoGLMultiTextureMatrixElement SoGLVertexAttributeElement

Public Member Functions

virtual SbBool matches (const SoElement *element) const
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void print (FILE *file=stdout) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

virtual ~SoAccumulatedElement ()
 
void addNodeId (const SoNode *const node)
 
virtual void captureThis (SoState *state) const
 
void clearNodeIds (void)
 
virtual SoElementcopyMatchInfo (void) const
 
void copyNodeIds (const SoAccumulatedElement *copyfrom)
 
virtual void init (SoState *state)
 
virtual void push (SoState *state)
 
void setNodeId (const SoNode *const node)
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Protected Attributes

SbList< SbUniqueId > nodeIds
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoAccumulatedElement class is an abstract class for storing accumulated state.

This is the superclass of elements where new element data accumulates with older data.

The element stores node id values for all nodes accumulated during traversal for the current state. These id values are used to determine when to invalidate caches.

See also
SoReplacedElement, SoFloatElement, SoInt32Element

Constructor & Destructor Documentation

◆ ~SoAccumulatedElement()

SoAccumulatedElement::~SoAccumulatedElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ addNodeId()

void SoAccumulatedElement::addNodeId ( const SoNode *const node)
protected

Add the node id of node to the list of node ids.

◆ captureThis()

void SoAccumulatedElement::captureThis ( SoState * state) const
protectedvirtual

Adds the element to the cache.

Reimplemented from SoElement.

◆ clearNodeIds()

void SoAccumulatedElement::clearNodeIds ( void )
protected

Empty the list of node ids.

◆ copyMatchInfo()

SoElement * SoAccumulatedElement::copyMatchInfo ( void ) const
protectedvirtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Implements SoElement.

◆ copyNodeIds()

void SoAccumulatedElement::copyNodeIds ( const SoAccumulatedElement * copyfrom)
protected

Convenience method which copies the node ids from copyfrom to this element.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

◆ getClassStackIndex()

int SoAccumulatedElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoAccumulatedElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ init()

void SoAccumulatedElement::init ( SoState * state)
protectedvirtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

Reimplemented in SoBBoxModelMatrixElement, SoBumpMapMatrixElement, SoClipPlaneElement, SoGLClipPlaneElement, SoGLModelMatrixElement, SoGLMultiTextureMatrixElement, SoGLVertexAttributeElement, SoLightElement, SoModelMatrixElement, SoMultiTextureMatrixElement, SoProfileElement, and SoVertexAttributeElement.

◆ initClass()

void SoAccumulatedElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ matches()

SbBool SoAccumulatedElement::matches ( const SoElement * element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

Reimplemented in SoModelMatrixElement.

◆ push()

void SoAccumulatedElement::push ( SoState * state)
protectedvirtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoBBoxModelMatrixElement, SoBumpMapMatrixElement, SoClipPlaneElement, SoGLModelMatrixElement, SoGLMultiTextureMatrixElement, SoLightElement, SoModelMatrixElement, SoMultiTextureMatrixElement, SoProfileElement, and SoVertexAttributeElement.

◆ setNodeId()

void SoAccumulatedElement::setNodeId ( const SoNode *const node)
protected

Empty the list of node ids, and add the id of node.

Member Data Documentation

◆ nodeIds

SoAccumulatedElement::nodeIds
protected

Stores the internal list of node id values for nodes accumulated on the stack for the element.


The documentation for this class was generated from the following files: