Coin
4.0.3
Coin3D core library
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The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix. More...
#include <Inventor/elements/SoGLMultiTextureMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | multElt (const int unit, const SbMatrix &matrix) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | push (SoState *state) |
virtual void | setElt (const int unit, const SbMatrix &matrix) |
Public Member Functions inherited from SoAccumulatedElement | |
virtual SbBool | matches (const SoElement *element) const |
Public Member Functions inherited from SoElement | |
virtual | ~SoElement () |
int | getDepth (void) const |
int | getStackIndex (void) const |
const SoType | getTypeId (void) const |
virtual void | print (FILE *file=stdout) const |
void | setDepth (const int depth) |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static int | createStackIndex (const SoType id) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
Protected Attributes inherited from SoAccumulatedElement | |
SbList< SbUniqueId > | nodeIds |
Protected Attributes inherited from SoElement | |
int | depth |
int | stackIndex |
SoType | typeId |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.
Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
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protectedvirtual |
Destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.
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static |
This static method returns the state stack index for the class.
This static method returns the SoType object associated with objects of this class.
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoMultiTextureMatrixElement.
Initialize relevant common data for all instances, like the type system.
virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented from SoMultiTextureMatrixElement.
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virtual |
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoMultiTextureMatrixElement.
virtual method which is called from set(). Sets matrix into element matrix.
Reimplemented from SoMultiTextureMatrixElement.