Coin
4.0.3
Coin3D core library
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The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0. More...
#include <Inventor/elements/SoMultiTextureMatrixElement.h>
Classes | |
class | UnitData |
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
Public Member Functions inherited from SoAccumulatedElement | |
virtual SbBool | matches (const SoElement *element) const |
Public Member Functions inherited from SoElement | |
virtual | ~SoElement () |
int | getDepth (void) const |
int | getStackIndex (void) const |
const SoType | getTypeId (void) const |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | print (FILE *file=stdout) const |
void | setDepth (const int depth) |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static int | createStackIndex (const SoType id) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
Protected Attributes inherited from SoAccumulatedElement | |
SbList< SbUniqueId > | nodeIds |
Protected Attributes inherited from SoElement | |
int | depth |
int | stackIndex |
SoType | typeId |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0.
The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.
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protected |
Constructor.
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protectedvirtual |
Destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.
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static |
Returns current texture matrix.
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static |
This static method returns the state stack index for the class.
This static method returns the SoType object associated with objects of this class.
Returns element matrix. Called from get().
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoAccumulatedElement.
Reimplemented in SoGLMultiTextureMatrixElement.
Initialize relevant common data for all instances, like the type system.
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static |
Multiplies matrix into the current texture matrix.
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protectedvirtual |
virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented in SoGLMultiTextureMatrixElement.
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoAccumulatedElement.
Reimplemented in SoGLMultiTextureMatrixElement.
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protectedvirtual |
virtual method which is called from set(). Sets matrix into element matrix.
Reimplemented in SoGLMultiTextureMatrixElement.