Coin  4.0.3
Coin3D core library
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SoGLMultiTextureMatrixElement.h
1#ifndef COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
2#define COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/elements/SoMultiTextureMatrixElement.h>
37
38typedef struct cc_glglue cc_glue; // same as in glue/gl.h
39
42
43 SO_ELEMENT_HEADER(SoGLMultiTextureMatrixElement);
44public:
45 static void initClass(void);
46protected:
48
49public:
50 virtual void init(SoState * state);
51 virtual void push(SoState * state);
52 virtual void pop(SoState * state,
53 const SoElement * prevTopElement);
54
55 virtual void multElt(const int unit, const SbMatrix & matrix);
56 virtual void setElt(const int unit, const SbMatrix & matrix);
57
58private:
59 void updategl(const int unit) const;
60 uint32_t cachecontext;
61};
62
63#endif // !COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.
Definition SoGLMultiTextureMatrixElement.h:40
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > ...
Definition SoMultiTextureMatrixElement.h:41
virtual void push(SoState *state)
Definition SoMultiTextureMatrixElement.cpp:194
virtual void setElt(const int unit, const SbMatrix &matrix)
Definition SoMultiTextureMatrixElement.cpp:167
static void initClass(void)
Definition SoMultiTextureMatrixElement.cpp:68
virtual void init(SoState *state)
Definition SoMultiTextureMatrixElement.cpp:185
virtual void multElt(const int unit, const SbMatrix &matrix)
Definition SoMultiTextureMatrixElement.cpp:156
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44