Coin  4.0.3
Coin3D core library
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SoBumpMapMatrixElement Class Reference

The SoBumpMapMatrixElement class is used to manage the bump map matrix stack. More...

#include <Inventor/elements/SoBumpMapMatrixElement.h>

Inheritance diagram for SoBumpMapMatrixElement:
SoAccumulatedElement SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void push (SoState *state)
 
- Public Member Functions inherited from SoAccumulatedElement
virtual SbBool matches (const SoElement *element) const
 
- Public Member Functions inherited from SoElement
virtual ~SoElement ()
 
int getDepth (void) const
 
int getStackIndex (void) const
 
const SoType getTypeId (void) const
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual void print (FILE *file=stdout) const
 
void setDepth (const int depth)
 

Static Public Member Functions

static voidcreateInstance (void)
 
static const SbMatrixget (SoState *const state)
 
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
static void makeIdentity (SoState *const state, SoNode *const node)
 
static void mult (SoState *const state, SoNode *const node, const SbMatrix &matrix)
 
static void rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation)
 
static void scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
 
static void set (SoState *const state, SoNode *const node, const SbMatrix &matrix)
 
static void translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation)
 
- Static Public Member Functions inherited from SoAccumulatedElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoElement
static int getClassStackIndex (void)
 
static SoType getClassTypeId (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 
static int getNumStackIndices (void)
 
static void initClass (void)
 
static void initElements (void)
 

Protected Member Functions

virtual ~SoBumpMapMatrixElement ()
 
virtual const SbMatrixgetElt (void) const
 
virtual void makeEltIdentity (void)
 
virtual void multElt (const SbMatrix &matrix)
 
virtual void rotateEltBy (const SbRotation &rotation)
 
virtual void scaleEltBy (const SbVec3f &scaleFactor)
 
virtual void setElt (const SbMatrix &matrix)
 
virtual void translateEltBy (const SbVec3f &translation)
 
- Protected Member Functions inherited from SoAccumulatedElement
virtual ~SoAccumulatedElement ()
 
void addNodeId (const SoNode *const node)
 
virtual void captureThis (SoState *state) const
 
void clearNodeIds (void)
 
virtual SoElementcopyMatchInfo (void) const
 
void copyNodeIds (const SoAccumulatedElement *copyfrom)
 
void setNodeId (const SoNode *const node)
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
SoElementgetNextFree (void) const
 
SoElementgetNextInStack (void) const
 
void setStackIndex (const int index)
 
void setTypeId (const SoType typeId)
 

Protected Attributes

SbMatrix bumpMapMatrix
 
- Protected Attributes inherited from SoAccumulatedElement
SbList< SbUniqueId > nodeIds
 
- Protected Attributes inherited from SoElement
int depth
 
int stackIndex
 
SoType typeId
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static int createStackIndex (const SoType id)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static SoElementgetElement (SoState *const state, const int stackIndex)
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.

The bump map matrix is used to transform bump map coordinates before being used to map bump maps onto polygons.

Constructor & Destructor Documentation

◆ ~SoBumpMapMatrixElement()

SoBumpMapMatrixElement::~SoBumpMapMatrixElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ createInstance()

void * SoBumpMapMatrixElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ get()

const SbMatrix & SoBumpMapMatrixElement::get ( SoState *const state)
static

Returns current texture matrix.

◆ getClassStackIndex()

int SoBumpMapMatrixElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ getClassTypeId()

SoType SoBumpMapMatrixElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getElt()

const SbMatrix & SoBumpMapMatrixElement::getElt ( void ) const
protectedvirtual

Returns element matrix. Called from get().

◆ init()

void SoBumpMapMatrixElement::init ( SoState * state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoAccumulatedElement.

◆ initClass()

void SoBumpMapMatrixElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ makeEltIdentity()

void SoBumpMapMatrixElement::makeEltIdentity ( void )
protectedvirtual

virtual method which is called from makeIdentity(). Sets element matrix to identity.

◆ makeIdentity()

void SoBumpMapMatrixElement::makeIdentity ( SoState *const state,
SoNode *const node )
static

Sets current texture matrix to identity.

◆ mult()

void SoBumpMapMatrixElement::mult ( SoState *const state,
SoNode *const node,
const SbMatrix & matrix )
static

Multiplies matrix into the current texture matrix.

◆ multElt()

void SoBumpMapMatrixElement::multElt ( const SbMatrix & matrix)
protectedvirtual

virtual method which is called from mult(). Multiplies matrix into element matrix.

◆ push()

void SoBumpMapMatrixElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoAccumulatedElement.

◆ rotateBy()

void SoBumpMapMatrixElement::rotateBy ( SoState *const state,
SoNode *const node,
const SbRotation & rotation )
static

Appends rotation to the current texture matrix.

◆ rotateEltBy()

void SoBumpMapMatrixElement::rotateEltBy ( const SbRotation & rotation)
protectedvirtual

virtual method which is called from rotateBy(). Appends rotation to the element matrix.

◆ scaleBy()

void SoBumpMapMatrixElement::scaleBy ( SoState *const state,
SoNode *const node,
const SbVec3f & scaleFactor )
static

Appends scaleFactor to the current texture matrix.

◆ scaleEltBy()

void SoBumpMapMatrixElement::scaleEltBy ( const SbVec3f & scaleFactor)
protectedvirtual

virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.

◆ set()

void SoBumpMapMatrixElement::set ( SoState *const state,
SoNode *const node,
const SbMatrix & matrix )
static

Sets the current texture matrix to matrix.

This method is an extension versus the Open Inventor API.

◆ setElt()

void SoBumpMapMatrixElement::setElt ( const SbMatrix & matrix)
protectedvirtual

virtual method which is called from set(). Sets the texture matrix to matrix.

This method is an extension versus the Open Inventor API.

◆ translateBy()

void SoBumpMapMatrixElement::translateBy ( SoState *const state,
SoNode *const node,
const SbVec3f & translation )
static

Appends translation to the current texture matrix.

◆ translateEltBy()

void SoBumpMapMatrixElement::translateEltBy ( const SbVec3f & translation)
protectedvirtual

virtual method which is called from translateBy(). Appends translation to the element matrix.

Member Data Documentation

◆ bumpMapMatrix

SoBumpMapMatrixElement::bumpMapMatrix
protected

The matrix.


The documentation for this class was generated from the following files: