Coin
4.0.3
Coin3D core library
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The SoBumpMapMatrixElement class is used to manage the bump map matrix stack. More...
#include <Inventor/elements/SoBumpMapMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
Public Member Functions inherited from SoAccumulatedElement | |
virtual SbBool | matches (const SoElement *element) const |
Public Member Functions inherited from SoElement | |
virtual | ~SoElement () |
int | getDepth (void) const |
int | getStackIndex (void) const |
const SoType | getTypeId (void) const |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | print (FILE *file=stdout) const |
void | setDepth (const int depth) |
Protected Attributes | |
SbMatrix | bumpMapMatrix |
Protected Attributes inherited from SoAccumulatedElement | |
SbList< SbUniqueId > | nodeIds |
Protected Attributes inherited from SoElement | |
int | depth |
int | stackIndex |
SoType | typeId |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static int | createStackIndex (const SoType id) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.
The bump map matrix is used to transform bump map coordinates before being used to map bump maps onto polygons.
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protectedvirtual |
Destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.
Returns current texture matrix.
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static |
This static method returns the state stack index for the class.
This static method returns the SoType object associated with objects of this class.
Returns element matrix. Called from get().
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoAccumulatedElement.
Initialize relevant common data for all instances, like the type system.
virtual method which is called from makeIdentity(). Sets element matrix to identity.
Sets current texture matrix to identity.
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static |
Multiplies matrix into the current texture matrix.
virtual method which is called from mult(). Multiplies matrix into element matrix.
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoAccumulatedElement.
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static |
Appends rotation to the current texture matrix.
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protectedvirtual |
virtual method which is called from rotateBy(). Appends rotation to the element matrix.
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static |
Appends scaleFactor to the current texture matrix.
virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.
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static |
Sets the current texture matrix to matrix.
This method is an extension versus the Open Inventor API.
virtual method which is called from set(). Sets the texture matrix to matrix.
This method is an extension versus the Open Inventor API.
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static |
Appends translation to the current texture matrix.
virtual method which is called from translateBy(). Appends translation to the element matrix.
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protected |
The matrix.