Coin  4.0.3
Coin3D core library
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SoBumpMapMatrixElement.h
1#ifndef COIN_SOBUMPMAPMATRIXELEMENT_H
2#define COIN_SOBUMPMAPMATRIXELEMENT_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
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13 * this list of conditions and the following disclaimer.
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21 * this software without specific prior written permission.
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34\**************************************************************************/
35
36#include <Inventor/elements/SoAccumulatedElement.h>
37#include <Inventor/SbMatrix.h>
38
39class COIN_DLL_API SoBumpMapMatrixElement : public SoAccumulatedElement {
41
42 SO_ELEMENT_HEADER(SoBumpMapMatrixElement);
43public:
44 static void initClass(void);
45protected:
47
48public:
49 virtual void init(SoState * state);
50 virtual void push(SoState * state);
51 static void makeIdentity(SoState * const state, SoNode * const node);
52
53 static void set(SoState * const state, SoNode * const node,
54 const SbMatrix & matrix);
55 static void mult(SoState * const state, SoNode * const node,
56 const SbMatrix & matrix);
57
58 static void translateBy(SoState * const state, SoNode * const node,
59 const SbVec3f & translation);
60 static void rotateBy(SoState * const state, SoNode * const node,
61 const SbRotation & rotation);
62 static void scaleBy(SoState * const state, SoNode * const node,
63 const SbVec3f & scaleFactor);
64
65 static const SbMatrix & get(SoState * const state);
66
67protected:
68 virtual void makeEltIdentity(void);
69 virtual void setElt(const SbMatrix & matrix);
70 virtual void multElt(const SbMatrix & matrix);
71 virtual void translateEltBy(const SbVec3f & translation);
72 virtual void rotateEltBy(const SbRotation & rotation);
73 virtual void scaleEltBy(const SbVec3f & scaleFactor);
74 virtual const SbMatrix & getElt(void) const;
75
77};
78
79#endif // !COIN_SOBUMPMAPMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition SoAccumulatedElement.h:39
static void initClass(void)
Definition SoAccumulatedElement.cpp:69
virtual void push(SoState *state)
Definition SoAccumulatedElement.cpp:92
virtual void init(SoState *state)
Definition SoAccumulatedElement.cpp:84
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.
Definition SoBumpMapMatrixElement.h:39
SbMatrix bumpMapMatrix
Definition SoBumpMapMatrixElement.h:76
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44