1#ifndef COIN_SOACCUMULATEDELEMENT_H
2#define COIN_SOACCUMULATEDELEMENT_H
36#include <Inventor/elements/SoSubElement.h>
37#include <Inventor/lists/SbList.h>
55 void clearNodeIds(
void);
56 void addNodeId(
const SoNode *
const node);
57 void setNodeId(
const SoNode *
const node);
65 SbBool recursecapture;
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition SoAccumulatedElement.h:39
SbList< SbUniqueId > nodeIds
Definition SoAccumulatedElement.h:62
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
virtual SoElement * copyMatchInfo(void) const =0
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
static void initClass(void)
Definition SoElement.cpp:507
virtual void init(SoState *state)
Definition SoElement.cpp:553
virtual void push(SoState *state)
Definition SoElement.cpp:570
virtual void captureThis(SoState *state) const
Definition SoElement.cpp:688
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44