Coin  4.0.3
Coin3D core library
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SoPointSet.h
1#ifndef COIN_SOPOINTSET_H
2#define COIN_SOPOINTSET_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoNonIndexedShape.h>
38#include <Inventor/fields/SoSFInt32.h>
39
42
43 SO_NODE_HEADER(SoPointSet);
44
45public:
46 static void initClass(void);
47 SoPointSet(void);
48
50
51 virtual void GLRender(SoGLRenderAction * action);
52 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
53 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
54
55protected:
56 virtual ~SoPointSet();
57
58 virtual void generatePrimitives(SoAction * action);
59 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
60
61 virtual SbBool generateDefaultNormals(SoState *, SoNormalCache * nc);
62 virtual SbBool generateDefaultNormals(SoState * state,
64
65private:
66 enum Binding {
67 OVERALL = 0,
68 PER_VERTEX
69 };
70
71 Binding findNormalBinding(SoState * const state) const;
72 Binding findMaterialBinding(SoState * const state) const;
73};
74
75#endif // !COIN_SOPOINTSET_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition SoNonIndexedShape.h:41
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:43
The SoPointSet class is used to display a set of 3D points.
Definition SoPointSet.h:40
SoSFInt32 numPoints
Definition SoPointSet.h:49
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44