Coin  4.0.3
Coin3D core library
Loading...
Searching...
No Matches
SoTexture2Transform.h
1#ifndef COIN_SOTEXTURE2TRANSFORM_H
2#define COIN_SOTEXTURE2TRANSFORM_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFVec2f.h>
38#include <Inventor/fields/SoSFFloat.h>
39
40class SbMatrix;
41
43 typedef SoNode inherited;
44
45 SO_NODE_HEADER(SoTexture2Transform);
46
47public:
48 static void initClass(void);
50
55
56 virtual void doAction(SoAction * action);
57 virtual void callback(SoCallbackAction * action);
58 virtual void GLRender(SoGLRenderAction * action);
59 virtual void getMatrix(SoGetMatrixAction * action);
60 virtual void pick(SoPickAction * action);
61
62protected:
63 virtual ~SoTexture2Transform();
64
65private:
66 void makeMatrix(SbMatrix & mat);
67};
68
69#endif // !COIN_SOTEXTURE2TRANSFORM_H
The SbList class is a template container class for lists.
Definition SbList.h:70
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:43
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
The SoSFVec2f class is a container for an SbVec2f vector.
Definition SoSFVec2f.h:40
The SoTexture2Transform class is used to define 2D texture transformations.
Definition SoTexture2Transform.h:42
SoSFVec2f translation
Definition SoTexture2Transform.h:51
SoSFVec2f scaleFactor
Definition SoTexture2Transform.h:53
SoSFFloat rotation
Definition SoTexture2Transform.h:52
SoSFVec2f center
Definition SoTexture2Transform.h:54